Difference between revisions of "Lost Faith"

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| Special =  
 
| Special =  
 
This Archetype may be used as a condition imposed on your character because of a mental trauma.
 
This Archetype may be used as a condition imposed on your character because of a mental trauma.
In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
+
In this case, write it as [[{{PAGENAME}} (temporary)]] on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages.
 
But you will lose this condition at the end of the scenario.
 
But you will lose this condition at the end of the scenario.
 
| Description =  
 
| Description =  

Revision as of 13:32, 14 October 2019

Synonyms: Apostate


Special: Archetype

Lost Faith is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Lost Faith as one of your Feats and add all Feats gained separately.


Special

This Archetype may be used as a condition imposed on your character because of a mental trauma. In this case, write it as Lost Faith (temporary) on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages. But you will lose this condition at the end of the scenario.


Description

Your character is mentally broken, has has lost faith in humanity and his god.

He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith.

The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.

Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.

You cannot use the Feat Courage, Faith or Instinct as well as, at the Game Master's discretion, any Prowess in relation with god.

Advantage : You gain two Feats of your choice.

If your background justifies it, you also gains the ⭐ Faith Feat.