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==Teaser==
+
=Intro=
Send to the players before the game :
 
 
 
  3rd of May 1345, Provins (Kingdom of France)
 
  The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
 
  Bankers from Florence would meet merchants from Byzantium and Troy.
 
  But with the fair declining, debts started accumulating.
 
  Ruined silk traders had to explore more dangerous ventures.
 
  And for a pious soul, the road to decadence has only one dead end.
 
  ⚜️⚜️⚜️💀💀💀
 
 
 
  3 Mai 1345, Provins (Royaume de France)
 
  La foire de Saint-Quiriace était autrefois le plus riche rassemblement de toute la chrétienté.
 
  Les banquiers de Florence rencontraient les marchands de Byzance et de Troie.
 
  Mais avec le déclin de la foire, les dettes ont commencé à s'accumuler.
 
  Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereux.
 
  Et pour une âme pieuse, la spirale de la décadence ne peut mener qu'à une seule fin.
 
  ⚜️⚜️⚜️💀💀💀
 
 
 
=Intro - The Skeleton Merchant=
 
  
 
* Useful tool : http://www.timer-tab.com/
 
* Useful tool : http://www.timer-tab.com/
  
 
* Initial situation :  
 
* Initial situation :  
**Date : 3 May 1345
 
**Location : Provins (France)
 
  
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
  
They are contacted by a local contact (Dr. Pierre Therici) who says that Eugène Clavicule have been burried in Provins.
+
They are contacted by a local contact (Dr. Pierre Therici) who says that some corpses seems to disappear in Valfranc.
 
 
They arrive at the Saint-Quiriace trade fair in Provins. The city is overcrowded. Countless tents around the city walls because all inns are full.
 
The fair already started for few days, currently the fair is trading cloth and whool (10 days in total). In few days it will switch to spices.
 
 
 
They are housed in a religious hospital, next to diseased patients.
 
 
 
  
 
* Explanations :
 
* Explanations :
  
Provins is a city in the county of Champagne in Medieval France.
+
Actually Eugène Clavicule is a person or an organisation quite powerful in Valfranc.
 
 
Actually Eugène Clavicule is a person or an organisation quite powerful in Provins.
 
  
 
They sell drugs and poisons, they also produce counterfeit coins.
 
They sell drugs and poisons, they also produce counterfeit coins.
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Their operation is structured as follow :  
 
Their operation is structured as follow :  
  
Their HQ and main hideout is in the subterranean catacombs of Provins.
+
Their HQ and main hideout is in the subterranean catacombs of Valfranc.
  
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
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Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
 
Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
  
Another very profitable operation is the counterfeiting of silver coins. They chose to counterfeit old coins, that's why they make fake "Dennier Provinois"
+
Another very profitable operation is the counterfeiting of silver coins.
 
 
The punch of those old coins are all stored in the local hospitaller commanderie.
 
  
They blackmail a powerful local knight hopsitaller and force him to let them sneak out the punch and then they put it back at night.
+
They blackmail a powerful local templar and force him to ask his close friends to counterfeit coin at night.
  
They managed to make an alloy of coins that looks genuine but uses much much less silver.
+
They sneak some iron into the minting room through a hidden tunnel and dilute it in very small quantities into all the coins being minted. They then steal some silver and dilute it in large quantities to produce the counterfeit coins at night.
  
Those coins and all their profits are used to finance their last activity : Corpse trafficking.
+
Those coins are used to finance their last activity : Corpse trafficking.
  
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
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He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
 
He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
He puts some coins in the coffin to bribe the people who bring him the corpses.
 
  
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
  
 
At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
 
At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
 
When the players arrive at the treasure room, the dead hopsitaller already killed or wounded Eugène. Whoever Eugène might be. He's already dead or dying, that's why he didn't stop the players and didn't run away with his treasure.
 
  
 
* Unsolved mysteries :
 
* Unsolved mysteries :
  
 
Only few mysteries are unsolved at the end of the scenario :
 
Only few mysteries are unsolved at the end of the scenario :
 
 
-Why did Eugène buy corpses ? To ship where ? For what reason ?
 
-Why did Eugène buy corpses ? To ship where ? For what reason ?
 +
-How did the templar die so suddenly ? How did he blackmail him ?
 +
-Is Eugène a person or an organisation ?
  
-Is Eugène a person or an organisation ?
 
  
 
=Part 1 The obituary department=
 
=Part 1 The obituary department=
*'''Normal: Normal Département Nécrologique'''
+
 
 +
Normal: Normal Département Nécrologique
  
 
Corpses disappear, players must find where before it's too late.
 
Corpses disappear, players must find where before it's too late.
  
The Collegiate Church Saint-Quiriace has a funeral home (place where the dead are put right after the death)
+
The university has a funeral home (place where the dead are put right after the death)
In this funeral home are transferred all the dead on the public highway, to check for new epidemies
+
In this funeral home are transferred all the dead on the public highway
 
Then a necropsy is done without opening the corpse
 
Then a necropsy is done without opening the corpse
Then is made a mortuary toilet called thanatopraxis before casketing
+
Then is made a mortuary toilet, thanatopraxis before casketing
 
 
 
 
{{Ambiance Track
 
| 5min = In the street they pass by the Ceasar tower and notice its might.
 
| 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.
 
| 30min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
 
| 45min = In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins
 
| 60min = Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
 
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
 
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
 
 
 
Penalty if they reach the end of the atmosphere track : They won't get reinforcements.
 
}}
 
  
 +
Screenwriting frame
  
 
Their goal is to find out what's going on in this obituary department.
 
Their goal is to find out what's going on in this obituary department.
 
If they discover the origin, they have reinforcements.
 
If they discover the origin, they have reinforcements.
  
Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin '''Music : Alone in the Dark Mysteries'''
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A beer (coffin) falls and breaks, it is filled with earth. And only land. The corpse has disappeared.
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
+
Anonymous coffin
 +
 
 +
It is a dead person found on public roads, an anonymous person.
  
 
Action -> See the doctor who did the necropsy.
 
Action -> See the doctor who did the necropsy.
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Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)
 
Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)
  
Necropsy revealed nothing. It is not unusual in the middle age.
+
Necropsy revealed nothing. He had no relatives so normally had to be buried in a mass grave.
He had no relatives so normally had to be buried in a mass grave.
+
 
 +
But a generous donor paid for the beer.
 +
Dr. Theobald Shuplice
  
But a generous donor paid for the funeral in an individual coffin. And he decided that he is named Eugene Clavivule, he pretended he knew him.
+
The coffin was traded with a coffin full of earth.
Dr. Theobald Shuplice is the name of the donor.
 
  
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
+
Many unknown people still had a casket.
All those coffins were traded during transport with coffins full of earth. (Some of them with coins, some without)
+
Corpses well removed.
  
 
Theobald Shuplice come every week. He will be back soon.
 
Theobald Shuplice come every week. He will be back soon.
Action: Follow him discreetly or attack him.
+
Action: Follow him discreetly or fall on his face.
  
If follow him discreetly. They find his office. And his accounting book, where they can find the address of a cave he rents.
+
If follow him discreetly. They find his office. Here is his account book.
Lots of documents in his office, but they are all encrypted. The writing matches that of Eugène Clavicule (found in the previous scenario)
 
  
 +
If he fall on her face. He will not tell them anything. He does not feel the pain. He discreetly throws a letter when they catch him.
  
If they attack him or torture him. He will not tell them anything. On himself they can find a letter. He's about to resign. He works for the silk guild. Then they can find his office and his accounting book.
+
Otherwise a player goes into a coffin.
  
Another way to solve this is if a player hides inside a coffin. He will then be transported to the cave.
 
  
Once they open the door to the cave. The smell is crushing. They all vomit unless they have a quality to prevent that.
+
ALTERNATIVE: ITS ACCOUNT BOOK is easy to decrypt, they find the name of a person paid weekly. It's the cellar they rent.
  
Once they open the door : '''Gaunter O Dim Witcher 3'''
+
He has a purse on him with 6 silver arbours and 66 copper wheels.
 +
The silver coins have a very dark hue. Copper too.
  
The cellar is filled with about fifty corpses ready to be shipped. But all documents are encrypted. No way to know where they should be shipped and why.
+
He has a letter on behalf of someone from the University of Medicine. The letter requests his resignation (Moi Théobald Supplice etc ...)
  
There are also money chests full of silver coins. A huge fortune in fact in silver denier provinois. Very suspicious because this currency is a hundred years old.
+
Through this they find his office and therefore account book.
  
Why buying corpses ? Where to ship them ? This scenario doesn't answer this mystery.
+
There is a letter for each supplier. Without coding or other traces.
  
Reward for completing the scenario track successfully : reinforcements, one soldier per person.
+
Action: See that there are two regular payment. Every week 6 arbours of silver 66 copper wheels.
 +
The silver coins are dirty.
 +
This is the price of a membership in a private club of noble students in the area.
 +
where they play and have prostitutes. All in the necropolis.
  
=Part 2 Black Silver=
+
Players only have to look at who has not paid their subscription this week.
 +
It is an owner who lent his cellar.
  
'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
+
As soon as the players come to see him, he tries to commit suicide then fled to the morgue and hear the sound of a hatch slamming.
  
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
+
He is locked in a compartment for a corpse. Which ?
  
{{Ambiance Track
+
His tracks of blood stop fast enough (he took a bandage)
| 5min = They notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
 
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
 
He then weights them, bite them and throw them to make noise (to check that they are genuine)
 
He accepts some of them and refuses some of them.
 
He then gives the hospitaller the letter of change. It's an encrypted document with a seal.
 
| 30min = They see Hopsitaller training by fighting each others. Their fight is very brutal. At the end of the fight a prayer the bells ring. With they bleeding faces, they put their robes on and go to pray.
 
This scene illustrates how Hospitallers are both harmless monks, doctors and deadly warriors.
 
| 45min = Hopsitaller/Templar? Ceremony. They hear a hammer that strikes three times.
 
Launch the music '''Watchmen(OST 2009) - Pruit Igoe and Prophecies'''
 
All the hopsitallers are drawn to a room where they have their annual meeting.
 
Players are not allowed in.
 
The players have until the music reached 3:30 to do anything they want in the hopsitaller buildings. Because the building is completely empty.
 
  
Once the music reaches 3:30, they see all the hospitallers leaving their ceremony.
+
He destroyed the register. He must be found before he dies by losing his blood.
After the ceremony, many people come out. Many religious people, powerful people.
 
Professors. Merchants. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers. Those people are too powerful to be recognised.
 
  
This scene is used to illustrate the power of the hopsitallers and their possible links to the templars, all power people are part of their organisation.
+
Action: Only one compartment starts to bleed. He's there.
| 60min = '''Music : Lacrimosa'''
 
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
 
| 75min = '''Music : The Song of the Sword-Dancer Witcher 3’'' Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
 
Bolts should feel very impressive and powerful, destroying furnitures and all.
 
Either the players find a good way out or one of them is injured.
 
| 90min = Jean de la Maison de Dieu pass near them and seems very panicked. He then runs away. Players runs after him. He dies mysteriously and his corpse is cold. There's no witnesses to this scene, so players are accused of killing this Hopstialler, and they must keep a low profile for the rest of the scenario because hopstiallers are searching for them.
 
After the end of the scenario they will have to explain themselves to the inquisition
 
}}
 
  
 +
He will say everything right away.
  
There is a real fortune in coins piled up in a chest. Only coins of black silver, they are dennier provinois. Those coins where used during the fair a hundred years ago but aren't produced anymore.
+
And players can find the cellar with all the corpses.
  
Their goal is to discover who made them.
+
ODOR UNLEASHABLE in the cellar
  
Those coins where minted a long time ago under supervision of the local Templars in the "Ferme aux Templiers".
+
Discovering the winery: Gaunter O Dim Witcher 3
It was a privilege given to the city.
 
The goal is to avoid currency change problems during the fair, so everything is bough and sold in this neutral currency.
 
The punch are now kept by the Hospitalers.
 
  
The counterfeits are good except for the metal, which is a bit dark.
+
The cellar is filled with about fifty corpses ready to be shipped.
  
The metal is a mix of little bit of silver and a lot of another metal, hard to identify it.
+
There are also money chests.
  
 +
The players have reinforcements: one soldier per person.
  
If one of the player has Eye of the Detail or if they ask an expert, they can see that the counterfeits' artworks are perfect.
 
To a point where they think that the "Punch" (the piece of the minting machine that holds the artwork) has been used for those fake coins.
 
  
Action: Players can get to visit the local hospitaller commandery
 
  
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
+
Atmosphere frame
 +
10min-They pass through all the rooms with smoke, they fulminate to purify
  
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
+
30min-Teachers studying a corpse
 +
45min - There is a currency that only serves during the fair. The currency of the confraternity of the Templars of the area. Because it's the guild that organizes. The denier of the Val
 +
-> Their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 +
60min-A medical monster moves on the streets
 +
75min-A person wakes up during his necropsy and dies right after
 +
60min-
 +
At the end of the atmosphere, the players realize that the silver coins were not dirty, but black. A merchant refuses them.
 +
Players do not have reinforcement.
  
Everyone is in brown coats, some in black coats (the nobles ones).
 
All have a white cross on their clothes.
 
It is a large fortified building. The decoration is military but rich.
 
  
What is strange with this place is how immensely wealthy they are, but they are still monks, so they try to hide their riches.
+
Part 2 Black gold
This results in incredibly clean clothes and rooms. Also glass windows in some rooms. Great quality candles etc...
 
  
The head of this commanderie will do his best to help them.
+
Normal (before arriving at the Templars): Normal Necrological Department
 +
Normal (once arrived at the Knights Templar): Normal Commandery Templar
  
The "Punches" are still in place in the vault archive (not the main vault with their gold). (Counterfeiters comes at night, take the Punch, use them, put them back.)
+
All corpses have their hands closed.
 +
Fifty. Some of which really decomposed.
  
Access to the room is strictly controlled. No entry or exit without being controlled.
+
All ready to be shipped.
 +
There are also chests filled with silver. An incredible fortune.
 +
It's not real money. It's a counterfeit.
 +
It was the person who brought the corpses who did this by superstition
  
Action: There is a hatch hidden on the ground. Under a box. Eye of the detail doesn't spot it, unless players specifically search for a hidden door.
+
There is a real fortune in pieces of money piled up in a chest. Only pieces of black silver. It's counterfeit pieces of the upcoming fair
  
This is where counterfeiters come in or out.
+
We must discover the reserve of money. A powerful organization must be complicit.
 +
It must be discovered before the fair begins.
  
It's a tunnel that leads to the catacombs.
+
The local bank is a Templar commandery.
The players try to search for the catacombs, but it's a complete labyrinth, no chance.
+
A powerful local Templar is actually a living dead person. That's why he funds Eugene clavicle. To stay alive. He finances it by helping counterfeiting.
  
They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone.
+
The goal of the players is to find who finances the skeleton merchant.
  
Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them.
+
Scenario frame
  
Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.
+
Action analyzes the pieces: It's a counterfeit, a little bit of money a lot of another metal impossible to identify.
 +
These are locally minted coins used at the fair.
 +
But the pattern is perfect. So someone had to steal the COIN.
 +
The goal of the sequence is to find all the accomplices.
  
The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived at the blacksmith.
+
Action: Players can get to visit the local commandery
  
Once they come to talk to him, it is raining, he's at a balcony.
+
Everyone is in brown coats, some in white coats.
 +
It is a large fortified building. The decoration is military but rich.
  
It is raining, it is very cold.
+
The print masters are still in place. (Counterfeiting comes at night.)
  
As soon as he sees that they are coming to him, he panics. He refuses to let them approach.
+
Access to the room is strictly controlled. No entry or exit without being controlled.
 +
 
 +
The workshop contains a certain amount of money and a number of coins come out. No gap possible.
  
He shouts at them to stay in the distance and implores them, lots of hospitallers are looking.
+
Action: There is a hatch hidden on the ground. Under a box.
  
He tells them he had no choice and zero hope to survive if he didn't cooperate.
+
This is where counterfeiters come in or out.
  
Someone then shoots a crossbow bolt at him and he dies.
+
They then find metal bars to counterfeit as well as counterfeit parts.
The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building)
+
On the bars there is the name of the metal. FIND A NAME
‘’’Music : Behelit - Berserk’’'
 
  
 +
And all the pieces produced contain a little less money. With this metal instead.
  
In Jean's pocket they find denniers provinois. Only "Heal" can save him.
+
Action: This metal is good for something, where to buy it?
 +
It is used to circle the wheel of the tanks.
  
Insist how strange it is that the assasin just disappears by jumping out the city wall and survived. At least his body is never found.
+
The commanderie is the first organization to circle the wheels of its tanks.
  
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
+
He inquire. Indeed, the strapping of the wheels is actually finer than it is supposed to be in the plans.
  
 +
So it's someone from the Commandery who organizes this counterfeit.
  
Reward for completing the scenario track :  Lots of people are witness to Jean dying. So the players are not accused of his murder.
+
The metal enters legally. Then it is dispatcher between the stock and the forge.
 +
John of the House of God is in charge of the stock, that's where he makes iron disappear.
  
=Part 3 The Provins trade fair=
+
Action: they have to find a way to trap him.
  
'''Normal: Normal Commanderie Templière'''
+
John of the House of God
 +
At the moment of jamming. They are outside, it is very very cold.
 +
He resigns himself to his fate and jumps and dies. (it was a UD)
  
 +
Players can do high profile. They are not accused of murder so they do not have to hide.
  
The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region. It used to be much much bigger, but it is still a meaningful event.
+
At the moment he falls: Gaunter O Dim Witcher 3
  
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
 
  
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! Only one item on the booth : There’s a lizard drawn on the table.
+
Atmosphere frame
  
Their goal is to find Eugène Clavilcule.
 
  
 +
15min-A person comes to buy his money from the valley. And the person looks at each piece one by one to see which ones are being filed. A person comes to give a deposit slip. It's an encrypted document with a seal. It is recognized as a counterfeit and the document is destroyed
 +
The banker is a very muscular Templar and he throws the guy out
 +
30min-They see Templars fighting to fight. they put themselves on the mouth. At the end the bells ring. they greet each other and go to pray, some have the skull in blood.
  
{{Ambiance Track
+
45min-Templar Ceremony. They hear a hammer that strikes three times.
| 5min = '''Music : Gwent Drink Up, There_s More! Witcher 3’''
+
A music is played. Watchmen debut
Fight of the dragon and the lizard. Every years, two team fights :
+
Then they talk
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
+
Players are not allowed to enter.
They try to steal each other's flowers attached to their neck.
+
After 3:30 when the music goes crazy. The ceremony is over and people come out
Their jaws can be mechanically animated.
+
After the ceremony, many people go out. Many religious too, powerful people.
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
+
Professors. Sellers. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers.
Some people catch fire and jump in a fontain.
 
| 15min =
 
They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
 
A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’'
 
When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)
 
| 30min = There's an iron cross where prices are being hung.
 
The fair decides the prices of different commodities.
 
The Clothes Merchants Guild decided a very high price for sheets.
 
Everyone is angry about it, it creates a scandal.
 
The crowd hoes them.
 
The soldiers arrive to evacuate them.
 
In the mess, there’s a dead merchant in the crowd, poisoned.
 
He has a provins coin in his purse.
 
‘’’Music : Chant_Entrapment-8’’'
 
| 45min = Two merchants emerge from the tribunal, there’s an official speech that because he didn’t pay his debts, he is now exiled from provins and from his home city. (Explain that the courts of Provins had this power)
 
As he speaks, the judge is being startled, someone threw a coin into his mouth. He dies just after.
 
‘’’Music : Hail This Nightmare - BloodBorne’’'
 
| 60min = ‘’’Access the Animus (debut rapide)’’' They are in a crowd. All players roll. Anyone who got a 1 get stabbed with a poisonous dagger. They go Insane. Impossible to see where the blow came from.
 
| 75min = ‘’’Music : Behelit - Berserk’’' They see a man in the distance on the city walls with a skull mask. He look at them, salute then jumps backwards and disappear. They are not sure if it was a dream or not.
 
Down he city wall, they find a dead merchant. Poisoned.
 
| 90min = A person with a death mask comes to see them and offers them a drink.
 
He insists.
 
They are surrounded by brigands with small daggers.
 
The character pretends to be Eugene Clavicule.
 
He tries to bribe them, to stop their search.
 
  
Once he sees that it doesn't work, they start attacking them.
+
60min-Players are locked in a room. Behind there is a man with a mask.
 +
He tells them. Leave me alone. He tries to convince them to stop the prosecution.
 +
Lacrimosa
 +
75min-Players are shot at the crossbow. It is a prohibited weapon.
 +
They are in a room and the tiles are destroying the wooden windows.
 +
It is a forbidden and powerful weapon.
 +
Either the players find a good way out or are injured.
  
During the fight, they all receive poisoned daggers.
 
  
They are all poisoned. They'll feel unweel until the rest of the scenario, they are all « Insane »
+
At the end of the atmosphere, the Templar misses the players and looks really panicked. Then panicked he runs away.
 +
Players are accused of killing this Templar, and they must keep a low profile for the rest of the scenario. At the end of the scenario they will have to explain themselves to the inquisition
  
They see of their assaliants run away and reach the entrance of their hideout.
+
Part 3 The fair
  
Penalty if they reach the end of the ambiance track : They are poisoned. « Insane »
+
Normal: Gwent Full Mix Witcher 3 then Normal Templar Commandery
}}
+
Flipper 1: Normal Horror Cérulée
 +
Creepy 2: Creepy, the devil is in the box
  
 +
Eugene's location has been paid. (check, unless players specify that they want to intercept it at that time)
  
Their goal is to find Eugène Clavicle
+
But its location is empty!
 +
The fair is in full swing
  
But his booth is empty ! There’s a lizard drawn on the table.
+
Screenwriting frame
 +
Their goal is to find Eugène clavicle
  
Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse.
+
Action: There is someone who constantly watches the booth. And who comes looking for all the people who linger at the stand and meet his eyes. (proof that they know the trick)
They go there and find the same lizard carved on the back of the church, but that’s it.
 
Big crowd around.
 
  
 +
Action: Pass or pay someone to pretend to be a customer.
  
Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed.
+
At the Voyante: Flippant, the devil is in the box
Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.
 
  
The vigil will then lead them to the fortune teller.
+
The person brings to a psychic
 +
"Eugene friends" after knocking on the door
 +
who sell powders, potions of love and poison.
  
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite’''
 
  
He knocks at the door and say
+
Players choose a pattern associated with an object.
: "Eugene friends"
 
  
The fortune teller opens and greets them.
+
They draw three cards each and choose a pattern.
  
Her house is full of strange items.
+
List of characters of the dance of death
 +
1 The mask "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm
  
Potions, charms, books, animal parts. Some live rats in cage also.
+
2 The Flute "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm
 +
3- The key "The Pope
 +
4- The Scepter - The Emperor "http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm
 +
5- ??? "Cardinal
 +
6-The Crown The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm
 +
7-The Crucifix- "The Patriarch
 +
8 - ??? The constable "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm
 +
9 - ??? "Archbishop
 +
10-The Sword - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm
  
She invites them to pick a card, so she can know them better. (She does that to impress customers.)
+
11- "The bishop
 +
12 - "The squire" http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm
 +
13 - ?? "Father
 +
14 - "The ball" http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm
 +
15-The book- "The scholar
 +
16 - ?? - The bourgeois "http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm
  
The cards on the table are not tarot cards, on the back there’s only one item displayed.
+
17 - "The canon
 +
18-The piece - The dealer It's Eugène Clavicule " http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 +
19 - ?? - "The Carthusian
 +
20-The mass - The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm
 +
21 - ?? - "The monk
 +
22 - ?? - The usurer
 +
23 - ?? - The poor " http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm
 +
24-The vial- "The doctor
 +
25 - ?? - The lover " http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm
  
Two players have this choice. Show them the corresponding danse macabre character and image.
+
26 - ??? - "The priest
And the fortune teller read them the quote from this card.
+
27 - ??? - The plowman " http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm
 +
28 - ??? - "The lawyer
 +
29-The Vièle-The minstrel " http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm
  
They have a choice between all those items, show the players the picture associated with it.
+
30 - ??? - "The Cordelier
:
+
31-The toy-The child " http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm
  
Sword, Coin, Rosary, Violin, Book
+
32 - ??? - "The cleric
 +
33-The hermit stick " http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm
  
Mace, Chest, Triptych, Ring, Crosier
+
34 - ??? - 'actor
 +
35 - ??? - the dead king "http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm
  
[[Danse Macabre Metaplot]]
 
  
  
Choice: Then she offers them to read their future with a mirror. They can accept or refuse.
+
Choice: She offers them to read their future with a mirror.
  
 
Mirror made of bone.
 
Mirror made of bone.
She pours on black and red liquid on it and read the pattern.
+
It pours on black and red liquid.
 +
 
 +
She reads.
 +
Then she takes a step back and drinks a poison.
  
She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are.
 
She takes a step back and drinks a poison and dies.
 
‘’’Music : Behelit - Berserk‘''
 
  
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
+
If they refuse to do that, she does not die.
 +
They send him to the dungeon of the commanderie of the corner.
 +
Torture will be useless.
  
Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.
+
They find powders and poisons at home.
  
In her home, they find :
+
Some rats.
Powders, poisons.
 
Some live rats in cages.
 
  
 
Organs.
 
Organs.
  
And a long list with names and dates. hundreds of names. Those she sold to.
+
And a long list with names and dates. hundreds of names.
  
 
A trunk full of clothes
 
A trunk full of clothes
Line 389: Line 354:
 
Action: Search these clothes.
 
Action: Search these clothes.
 
they see children's clothes.
 
they see children's clothes.
Or search the book, they find a child storybook.
 
 
Actually she has a child ! The little Aimery
 
 
Once they discover that, the child comes knocking at the door.
 
  
If she is alive, letting her know that they know she has a child gets her to talk immediately.
+
She has a child. The little Aimery
  
If she is dead, they can interrogate the child, he knows that some bad people visit her mother frequently and he know their base.
+
She will talk if her child is threatened (and alive)
  
 +
Otherwise the child will speak.
  
  
 
The child explains that the potions are brought by someone coming out of a door under the church.
 
The child explains that the potions are brought by someone coming out of a door under the church.
  
Under the church there is a cave. That's the entrance of Eugène's Hideout.
+
Under the church there is a vault, then a subsoil entrance. With many possible paths.
  
=Part 4 The Catacombs=
+
Action: Look at the black marks on the ceiling to find the right gallery.
  
'''Normal: Normal Bruit Noirs'''
 
  
They have found the entrance of Eugène's hideout. But how to find his actual location ?
 
The cave leads to the undergrounds of the city, hundreds of kilometres of galleries. How to find a path ?
 
  
Their goal is to find and kill Eugène.
+
Atmosphere frame
  
 +
15min-crying in front of a cross where different prices are displayed
 +
it is priced really high for the sheets, it creates a scandal.
 +
The Clothes Guild.
 +
The crowd hoes them.
 +
The soldiers arrive to evacuate them. Gwent Drink Up, There_s More! Witcher 3
 +
22min - A tavern is evacuated because a merchant is found dead poisoned in the tavern
 +
30min-Next image. Fight of the dragon and the crack. The dragon launches fireworks, it makes everyone laugh. People are burning and throwing themselves into the fountain. Gwent theme 1 Witcher 3
 +
It makes everyone laugh, people drink a lot, there are a lot of people singing.
  
{{Ambiance Track
+
45min-Players are attacked by bullies.
| 5min = There’s a skull encased in the wall, instead of his eyes are two Provins coins.
+
They are in the same lane as a merchant, who is carried away.
| 15min = Lots of scribings on the wall. Lots of names with a skull carved next to their names.
+
52min-A merchant sleeps on his stall, he is dead.
| 30min = The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).
+
60min-A knife thrower throws knives to kill his accomplice. He continues until the guard stops him. Access the Animus (fast start)
| 45min = Screams of pains in the distance. Impossible to track
+
The crowd is shocked. Then his accomplice wakes up, the people in the crowd too. It was a joke. Gwent Drink Up, There_s More! Witcher 3
| 60min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
 
| 75min = They see the skull with coins yet again ! (If they left a mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)
 
One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to light it back up.
 
| 90min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .
 
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"
 
  
Penalty for reaching the end of the ambiance track : One player is delirious.
+
Everyone laughs harder and drinks even more.
}}
 
  
 +
67min-A merchant runs towards the players and dies in their arms.
 +
75min-There is a procession of people with pork masks and wreaths. Gwent theme 1 Witcher 3
 +
Drunken people fill the streets, it becomes the feast of fools.
 +
They carry a guy on a tank he is huge, filled with alcohol all the time. He's barely moving.
 +
During the procession, a merchant is attacked by an assassin with a death mask.
 +
The assassin then turns against the players if they try to intervene.
 +
90min-
  
Their goal is to find the Eugène Clavicule and kill him.
+
A person with a death mask comes to see them and offers them a drink.
 
+
He insists.
They found a basement below the church. But. This basement is connected to the city's catacombs.
+
They are surrounded by brigands with small daggers.
  
Much like Paris' catacombes, it's a huge maze of galleries, kilometers of chaotic tunnels.
+
Those who accept drink counter-poison. If they agree to drink. The character pretends to be Eugene Clavicule. He discusses with them, then declares hostilities.
 +
As soon as a fight goes off, they all take a poisoned dagger.
 +
They are all poisoned.
 +
A person runs away or is stopped by them and leads them to the underground.
  
Without a way to guide them, it's impossible to know where to go.
+
Suddenly they are all feverish, more mental jets.
  
At each step, they need to find a trick to know where to go next.
+
Part 4 The catacombs
  
They have few trump cards if the players have the following talents :
+
Normal: Normal Black Noise
 +
Flipper: Quake
  
Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
+
They follow the soot to enter the catacombs. in search of eugenes.
  
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
 
  
 +
Screenwriting frame
  
===Room 1 : The church's basement===
+
Their goal is to find the eugene clavicle stock.
 
 
The ground is muddy. Footprints are "healed" almost instantly. So no footprints to follow.
 
 
 
Action: Look at the black marks on the ceiling made by torches flames to find the right gallery and go to the next room.
 
 
 
===Room 2 : The theater===
 
  
 
After a while, a black mushroom covers the ceilings. So the traces are no longer visible.
 
After a while, a black mushroom covers the ceilings. So the traces are no longer visible.
  
They arrive in a very high room with a lot of candles. They are off. And weird sculptures that make no sense on the walls.
+
They arrive in a very high room with a lot of candles off. And weird sculptures that make no sense.
  
 
The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything.
 
The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything.
There's also alcohol and costumes.
 
  
 
There is a small platform in the middle of the room. (she used to do a show)
 
There is a small platform in the middle of the room. (she used to do a show)
  
The candles are poisonous candles, like in the monastery or the first scenario.
+
These are poisoned candles.
  
This room is used for two purposes : Stock drugs. And make dark orgies.
+
There are far too many possible outings.
In the dark orgies, newcomers are drugged, and a dark theatre play is done on stage.
 
  
There are far too many possible exits. Impossible to find tracks on the ground or the ceiling.
+
Action: If they light the candles, the sculptures make a very clear picture:
 
+
A skull. The mouth is one of the possible exits.
Action: If they light the candles, the weird sculptures' shadows make a very clear picture:
+
Otherwise traces of crates on the walls.
An army of small skeletons that forms a big skull. The mouth is one of the possible exits.
 
 
 
===Ambiance room===
 
While walking the gallery before the next room they pass by a pound filled with crystal clear water.
 
They see stairs underwater. They can't explore too deep.
 
 
 
===Room 3 : The laboratory===
 
  
 
They arrive in an underground alchemy laboratory.
 
They arrive in an underground alchemy laboratory.
Line 489: Line 445:
 
He forgets everything.
 
He forgets everything.
  
The players understand that torture is useless on him. And killing him will serve even less.
+
The players say that torture is useless. And killing him will serve even less.
  
 
The old man introduces them to the new potions.
 
The old man introduces them to the new potions.
Line 496: Line 452:
 
Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.
 
Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.
  
If the players don't find this action. After 10 minutes of talking to him he insults them incoherently and asks them to go to Eugène, he then tells them how to go.
 
 
===Ambiance room===
 
 
They see a message at the entrance of a room: Stop. This is the empire of death.
 
 
In the next room they enter a room with macabre engravings on the walls.
 
 
An army of the dead that forces people to join to their ranks : https://en.wikipedia.org/wiki/File:Thetriumphofdeath.jpg
 
 
===Room 4 : Treasure room===
 
  
 
They arrive at the eugene treasure room.
 
They arrive at the eugene treasure room.
Line 512: Line 457:
 
Chests everywhere filled with counterfeit money. Heaps and piles of money.
 
Chests everywhere filled with counterfeit money. Heaps and piles of money.
  
There is a very very fat man chained to a table with registers. It's the accountant. He was chained on this seat for years, never using his legs.
+
There is a very very big man chained to a table with registers. It's the accountant.
  
He immediately understands what's happening and yells for help.
+
He immediately understands the problem and yells for help.
  
His cry for help is ignored, torture is useless because he doesn't know where to go. Because he is chained to his seat and has been brought here chained, he doesn't know the path to the next room.
+
It serves no purpose, torture is useless. For he is chained to his seat and has been brought here chained. He has no more feet.
  
This is most of Eugène's stock of coins. But obviously he stocks much more riches somewhere. And he is not there himself.
+
That's obviously the last part of the eugene stock, but Eugene is not here.
  
The account books are encrypted.
+
The account book is encrypted.
  
 
Action:
 
Action:
He's screaming for help. But that does not help. Eugène doesn't care if he dies.
+
He's screaming for help. But that does not help.
If instead of screaming for help they ask him to give the names of the customers. Or to decrypher the account books. This could be dangerous for Eugène.
+
If instead of screaming for help they ask him to give the names of the customers. Or to encrypt the account books. So a person dressed with bones comes. And tell the players to follow him to find eugenes.
So a person dressed with bones comes and kills the accountant with a crossbow bolt. Then tell the players to follow him to find eugenes.
+
If he kill him. After a while the person arrives to see what the fuss was.
Insist on the damage the blot does to the chair and table. It is a forbidden weapon with formidable power.
 
If the players killed the accountant by mistake. After 10 min in the room a person arrives to see what the noise was and propose them to follow him.
 
 
 
 
 
===Ambiance room===
 
'''From this point on, Music : Quake'''
 
 
 
They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. The skeletons are actual dead human skeletons, but they can stand up because of straws and wax used to give them a frame.
 
The skeletons eat each other, they dance, they build. They play cards, they mix : https://commons.wikimedia.org/wiki/File:Follower_of_Jheronimus_Bosch_Christ_in_Limbo.jpg
 
This room is actually gargantuan. So wide that it is impossible to see the ends.
 
In the midst of the statues, they see countless of followers of Eugène. With skeleton costumes.
 
They walk on four feets, and wield a bone like a mace.
 
They seem completely mad and slowly surrounds the players. They scream like animals and randomly attack players.
 
The exit is obvious at the other end of the hall.
 
If the players have soldiers, they can try to pass protected by the soliders.
 
This will work.
 
They will take some soldiers and the players will hear them scream for a long time.
 
  
If the players have fighting skills related to skirmishes, they can keep them at distance and pass.
 
  
If they have none of that, they have to find a way to pass. Or get beaten.
 
  
===Room 5 : The guardian===
+
They arrive in the catacombs. Skulls everywhere.
 +
Next image
  
They arrive in the catacombs. Skulls and bones everywhere.
+
At one moment they crawl in a sea of ​​skulls.
In fact, the roof is smaller and smaller and they have to crawl in a sea of bones.
 
  
 
There is before them a black knight with skulls that blocks their way.
 
There is before them a black knight with skulls that blocks their way.
He has a huge weapon and is very fast.
+
A man too big.
This man is waaaay too big.
 
 
 
He is in a room with a very high ceiling and some drops of water on him. Some light from the outside lights the room.
 
 
 
The players are crawling, but this room stands in the way. The exit is obvious at the other end of the room.
 
 
 
Action: It's up to them to find a way to defeat him or pass by him.
 
If a player has a combat quality in relation to « monsters » , he can blind him.
 
But impossible to defeat him.
 
  
===Room 6 : Eugène===
+
He clutters the room but his armor is too big to exit through the entrance where the players are.
 +
Where there is there is a cold rain. which explains why he is cold after his death. It's a UD of course.
  
'''Music Gaunter O Dim'''
+
Action: It's up to them to find a way to defeat him.
  
They then arrive on the treasure of Eugene Clavicle.
+
They then fall on the stock of Eugene Clavicle.
 
Gold. But also skulls.
 
Gold. But also skulls.
Hoars of golds and precious items.
 
  
There is a skeleton sitting on a chariot.
+
There is a skeleton lying on it.
He has dirty shoes and wet clothes but he doesn't move.
+
Small detail, he has dirty shoes and wet clothes.
  
There's a dead hospitaller with his sword bloody dried on the floor.
 
  
If the player touches him, he falls appart. They killed Eugène Clavicule !
+
Atmosphere frame
  
'''After the skeleton falls Music : Danse Macabre'''
+
10min-At one point they pass by a place filled with crystal clear water.
 +
They see escorts running underwater.
 +
20min-They see a message on the ceiling: Stop. This is the empire of death.
 +
At the back of the room there is a skeleton in a black dress sitting on a stone seat.
 +
It's just a skeleton.
 +
30min-Next image. They enter a room with macabre engravings on the walls.
 +
An army of the dead that forces people to return to their ranks.
 +
40min-There is a brazier where people have burned skeletons. The smell is unbearable. Vomiting.
 +
50min-Next image. They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. With braided straw they stand up.
 +
They eat each other, they dance, they build. They play cards, they mix.
 +
Gigantic hall, they are attacked by a skirmish of following eugene
 +
60min-There is a pool filled with water stained with blood. With skeletons taking their bath. Same, braided straw for them to stand up. Players are forced to go through the bloodbath. in the bath there are trap hoses. It hurts a player.
  
The players have a series of choices
+
End
  
First of all. What do they do with the treasure ?
+
The skeleton has a piece made of bone in the hand. She is obviously very precious. it is one of the necromantic objects of Hella.
The players can have any items they dream of. Ask them what item they would dream of. It's there.
 
 
 
Same for the gold. They can take it if they want or give it to the inquisition.
 
 
 
The skeleton has a coin made of bone in the hand. This coin is obviously very precious.
 
 
In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 
In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
  
Regardless of what they do. One of them carries the coin outside of the tunnels.
 
 
Even if they decided to leave it there. one player will realise he took it with him.
 
 
Once they leave the tunnel, Epilogue.
 
 
==Epilogue==
 
Epilogue musics :
 
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
 
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
 
*'''Fin epique glorieuse 06-Final'''
 
*Then loop this Playlist '''Normal-Prima'''
 
 
The players can decide to keep some of the treasure or turn it to the inquisition.
 
The player who carried the coin out of the tunnels have a strong urge not to give it to the inquisitoin and refuses to do it. Hiding it if necessary.
 
 
 
Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.
 
 
All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat.
 
 
==Post Game Bonus==
 
 
Send those to the players as a post game bonus :
 
 
Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver.
 
 
The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.
 
 
Here is a picture of Saint-Quiriace church : [https://upload.wikimedia.org/wikipedia/commons/0/08/Collegiale_Saint-Quiriace_Provins_sud.jpg]
 
 
The Cesar tower : [http://prima.wiki/images/8/8a/C%C3%A9sar_Tower.jpg]
 
 
The City walls : [http://prima.wiki/images/7/7e/Provins_city_walls.jpg]
 
  
Provins Pennies : [http://prima.wiki/images/d/d9/Provins_Pennies.jpg]
+
Searching through the eugene documents, they find one that says where the corpses were to be delivered
  
Provins Catacombs : [http://prima.wiki/images/a/a0/Provins_Catacombs.jpg]
+
The players burn everything and destroy the objects, they see the objects of their bosses. From that moment on they can do miracles
  
 +
In their sleep. Skeletons bring them bone objects related to their boss. They feel that it is the most valuable object in the world for them.
  
[[Category:Scenario]]
+
From that moment, they can earn "hero spells" on each mission.
 +
He earns the quality of Heroes "Prowess"

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