<mediawiki xmlns="http://www.mediawiki.org/xml/export-0.10/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.mediawiki.org/xml/export-0.10/ http://www.mediawiki.org/xml/export-0.10.xsd" version="0.10" xml:lang="en">
  <siteinfo>
    <sitename>Prima RPG</sitename>
    <dbname>primajdrsql</dbname>
    <base>http://prima.wiki/index.php?title=Main_Page</base>
    <generator>MediaWiki 1.30.0</generator>
    <case>first-letter</case>
    <namespaces>
      <namespace key="-2" case="first-letter">Media</namespace>
      <namespace key="-1" case="first-letter">Special</namespace>
      <namespace key="0" case="first-letter" />
      <namespace key="1" case="first-letter">Talk</namespace>
      <namespace key="2" case="first-letter">User</namespace>
      <namespace key="3" case="first-letter">User talk</namespace>
      <namespace key="4" case="first-letter">Prima RPG</namespace>
      <namespace key="5" case="first-letter">Prima RPG talk</namespace>
      <namespace key="6" case="first-letter">File</namespace>
      <namespace key="7" case="first-letter">File talk</namespace>
      <namespace key="8" case="first-letter">MediaWiki</namespace>
      <namespace key="9" case="first-letter">MediaWiki talk</namespace>
      <namespace key="10" case="first-letter">Template</namespace>
      <namespace key="11" case="first-letter">Template talk</namespace>
      <namespace key="12" case="first-letter">Help</namespace>
      <namespace key="13" case="first-letter">Help talk</namespace>
      <namespace key="14" case="first-letter">Category</namespace>
      <namespace key="15" case="first-letter">Category talk</namespace>
      <namespace key="2300" case="first-letter">Gadget</namespace>
      <namespace key="2301" case="first-letter">Gadget talk</namespace>
      <namespace key="2302" case="case-sensitive">Gadget definition</namespace>
      <namespace key="2303" case="case-sensitive">Gadget definition talk</namespace>
    </namespaces>
  </siteinfo>
  <page>
    <title>Main Page</title>
    <ns>0</ns>
    <id>1</id>
    <revision>
      <id>5237</id>
      <parentid>5236</parentid>
      <timestamp>2026-03-09T16:55:19Z</timestamp>
      <contributor>
        <username>Taiko</username>
        <id>1</id>
      </contributor>
      <comment>/* What is Prima RPG ? */</comment>
      <model>wikitext</model>
      <format>text/x-wiki</format>
      <text xml:space="preserve" bytes="6024">
== What is Prima RPG ? ==

Prima is a historical horror game where you play inquisitors hunting heretics in the darkest corners of medieval Europe.

Prima RPG is a story focused tabletop roleplaying game.
Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats.


In 1346, the kingdom of France is ravaged by the hundred year war and just lost the battle of Crecy.

Knight Templars have been arrested thorough Europe, its last remaining members are in hiding or joined other orders.

Hailing from Avignon, pope Clement VI recently launched a crusade to fight heretics abroad.

Dark times nurtures dark thoughts and dark thoughts nurtures heresy.

Soldiers being in short supplies the inquisition have to recourse to outside help.


Your character is amongst the soldiers god has chosen for this task.


(''if you are not familiar with the middle age, you may want to read : [[Europe in 1346]]'')

===Prima is now Flagellum Dei===
'''Same game, same scenarios, but different user inteface, try it now ! [https://www.flagellum-dei.com www.flagellum-dei.com]'''

== Start here ==

'''5 minutes tutorial video'''


[[File:How_to_use_Prima_Wiki.mp4|500px]]

==For players==
Create your Character here :
{{Template:Character/Create}}
(Searching for your character ? They are all here [[:Category:Characters]] )

On Character creation your character has one Feat of your choice.
Archetypes are a subtype of Feats and can be taken on first level.
At the end of each scenario, your game master can award you with a level up : you then gain one more Feat of your choice.

Detailed level up rules : [[+1 Feat]]

===Feats - Archetypes===
We strongly advise you to start your character by choosing an archetype (but it's not mandatory).

An Archetype is a special kind of Feat.
A character can only have one Archetype.
Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up.
&lt;DynamicPageList&gt;
category             = Archetypes
category             = Official
notcategory = Hidden
ordermethod          = sortkey
order     = ascending
mode     = unordered
&lt;/DynamicPageList&gt;

===Feats - General===
&lt;DynamicPageList&gt;
category             = Feats
category             = Official
notcategory = Prowesses
notcategory = Archetypes
notcategory = Hidden
ordermethod          = sortkey
order     = ascending
mode     = unordered
&lt;/DynamicPageList&gt;
(Tips 1 : Remember to check the Prowesses list below, as you can always choose either a General Feat or a Prowess when leveling up.)

(Tips 2 : If you use [[Faith]] too often, consider getting the [[Confession]] and [[Luck]] Prowesses)

(Tips 3 : If you do not have [[Faith]], consider getting [[Luck]] (and ideally for extra safety at least one [[Miracle]]) or [[Handicap (lost faith)]] and read thoroughly the article [[Lost Faith]], especially the end.)

===Feats - Prowesses===
Prowesses are a special kind of Feats with prerequisites.
&lt;DynamicPageList&gt;
category             = Prowesses
category             = Official
notcategory = Hidden
ordermethod          = sortkey
order     = ascending
mode     = unordered
&lt;/DynamicPageList&gt;
(Tips 4 : Remember to check the Prowesse [[Miracle]] as it allows you to &quot;recharge&quot; your other Prowesses and can be a great combo.)

===Create new Feat : General, Archetype or Prowess===
Didn't find the perfect Feat, Archetype or Prowess for you ? You can always become a [[⭐ Prima Contributor]] and create a new one here :
{{Template:Feats/Create}}


(for all the content that isn't official yet, it's here : [[:Category:Unofficial|Unofficial Content]])

==For game masters : Official Scenarios==

'''Spoiler alert ! Those scenarios are for game masters only.'''

'''DO NO READ THOSE ARTICLES IF YOU ARE A PLAYER !'''

*[[Danse Macabre Part 1]]
*[[Danse Macabre Part 2]]
*[[Danse Macabre Part 3]]
*[[Danse Macabre Part 4]]
*[[Danse Macabre Part 5]]
*[[Danse Macabre Part 6]]
*[[Danse Macabre Part 7]]
*[[Danse Macabre Part 8]]
*[[Danse Macabre Part 9]]
[[Category:Official]]

&lt;!-- 

== How to play ? ==

== Create your character ==

== Official content ==

== How to create your own pages ? ==


==AAA==
*Intro to Prima RPG
What's an RPG ?
What's Prima RPG ?

*Projects
*Powers and Attributes
-Create a new
-Subtypes
*Miracles, Artifacts and Others
-Create a new
-Subtypes
*Unofficial content



{{Template:Feats/Create}}

{{Template:Attributes/Create}}


*1-Immortal
*2-miracles  - artifacts (charge + consume)
*3-element/immunite/element interdit + heros
*4-cité ,cvillage, taille + cité qualité
*5-dimension + Revivre
*6-suivant

*materia prima ??
*helion?selene?
*fin du perso
*carac eppiques, divines
*interaction jeu/reel
*ersume en deux pages
*titre

Creer un nouveau perso

Combat scene : Nom du boss

Description : Description de l'attaque

A chaque tour, un joueur choisi d'etre la cible principale
il doit faire X ou plus sur un dé 6 + bonus de combats
En cas de réussit, phase suivante
En cas d'échec, Z1 degats

Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combat
En cas d'échec Z2 degats

Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):
Liste des attributs


Pages :

Main page

Guide



Catgories :

Core rules

Official

Unofficial

Powers

Attributes

Artifacts

Miracles

Scenarios

Monster ?

Help (wiki related)


Attribute -&gt; Miracles
You can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).
With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.


Miracles :
You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -&gt; +2)
You can cancel the effects of any powers used by an enemy by paying twice it's essence cost.

Heal any wound, even a lost limb in one week. X cL


Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)


{{:About:Powers and Attributes}}

--&gt;</text>
      <sha1>ivnwx69x90bvev8b6023intirj6csyp</sha1>
    </revision>
  </page>
</mediawiki>
