Difference between revisions of "Apocalypse"
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| Synonyms = Catastrophe, Disaster, Doomsday | | Synonyms = Catastrophe, Disaster, Doomsday | ||
| Prowess? = Yes | | Prowess? = Yes | ||
| − | | Prowess Prerequisites = [[⭐ Faith]] | + | | Prowess Prerequisites = [[⭐ Faith]] and character at least level 5 |
| Official? = Yes | | Official? = Yes | ||
| Archetype? = No | | Archetype? = No | ||
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* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded. | * '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded. | ||
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh. | * '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh. | ||
| − | * '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion. | + | * '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion. |
| + | * '''Bloodbath''' battles descending into mindless bloodshed, followed by pillage and chaos, where even friends may turn upon one another, as foretold when brother shall rise against brother. | ||
| − | The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared. | + | The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared. They cannot, however, direct the calamity toward specific buildings or characters with certainty; those chosen to perish are decided by the hand of fate and not by the player. |
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless. | It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless. | ||
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Latest revision as of 10:23, 21 August 2025
Synonyms: Catastrophe, Disaster, Doomsday
Special: Prowess
Apocalypse is a Prowess, this special kind of Feat is an action that can only be done once per scenario.
To acquire it, you need to already have another Feat related to it, for example : ⭐ Faith and character at least level 5
Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.
Description
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.
When you use this Feat, roll a die 6.
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.
Such calamities may take the form of:
- Earthquakes splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.
- Floods like unto the waters of the Deluge, drowning streets and valleys.
- Lightning storms consuming steeples and strongholds, recalling the fire upon Sodom.
- Landslides or avalanches swallowing villages as if the mountains themselves cried out.
- Great fires devouring districts, like the burning of Babylon.
- Plagues spreading swiftly, as in the curses upon Egypt.
- Hailstorms mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.
- Swarms of locusts blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.
- Eclipse falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.
- Bloodbath battles descending into mindless bloodshed, followed by pillage and chaos, where even friends may turn upon one another, as foretold when brother shall rise against brother.
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared. They cannot, however, direct the calamity toward specific buildings or characters with certainty; those chosen to perish are decided by the hand of fate and not by the player.
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.