Difference between revisions of "Chris"
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{{Feat| Foreigner }} (Syriac) | {{Feat| Foreigner }} (Syriac) | ||
+Arabic | +Arabic | ||
| − | {{Free Feat| Luck }} | + | {{Free Feat| Luck }} (exhausted) |
On 5 or 6, reroll, or feats: FAITH, D ESCAPE, REFLEX, MARKMANSHIP, WELL PREPARED | On 5 or 6, reroll, or feats: FAITH, D ESCAPE, REFLEX, MARKMANSHIP, WELL PREPARED | ||
{{Feat| Detect Lies }} | {{Feat| Detect Lies }} | ||
Revision as of 10:42, 19 January 2025
Player : Chris
Description :
A tall, mocha skinned, muscular black man in a realm not of his own. With unnatural yellow-marbled eyes containing red flecks, he goes about his work with inner fervor. Friends are there to suffice his needs and associates doubly so. His parents gave him to the Yellow Plains Priesthood when he got too big to feed. He entered piety when he was an adolescent, but after 10 years of training, the priesthood sent him to the mainland to fulfill his duty and pay back the debt he owes.
Feats :
(See +1 Feat for the level up rules)
Inventory :
- Red Robes
- A quill and inkwell
- 3 rolls of Parchment
- Black-forged Claymore
- Back-harness magnetic sheath
- Large golden cross on a platinum chain
- Dagger with an emeral-studded hilt
- Backpack
Templar Character :
CHRIST THE REDEEMER!!!
- Foreigner (Syriac)
+Arabic
- Luck (exhausted)
On 5 or 6, reroll, or feats: FAITH, D ESCAPE, REFLEX, MARKMANSHIP, WELL PREPARED
After 15 minutes of conversation
HEAL +Latin +Greek
+henchman +favor +Hebew
No to feats: interrogate, manipulate, puppet, rage
1 disease, poison, or wound
Languages:Archadian, Hebrew, Greek, Latin, Arabic