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| − | {{Feats
| + | #REDIRECT [[Weak]] |
| − | | Synonyms = Venerable age, Wounded, Leper
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| − | | Prowess? = No
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| − | | Archetype? = Yes
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| − | | Official? = Yes
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| − | | Special =
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| − | This Archetype may be used as a condition imposed on your character because of a bad injury.
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| − | In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
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| − | But you will lose this condition at the end of the scenario.
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| − | | Description =
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| − | | |
| − | Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.
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| − | You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
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| − | The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat.
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| − | | |
| − | Advantage :
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| − | You gain two Feats of your choice.
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| − | }}
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