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		<id>http://prima.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=176.144.206.253</id>
		<title>Prima RPG - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://prima.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=176.144.206.253"/>
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		<updated>2026-04-17T21:31:06Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://prima.wiki/index.php?title=Marksmanship&amp;diff=1734</id>
		<title>Marksmanship</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Marksmanship&amp;diff=1734"/>
				<updated>2020-06-06T16:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Hawk's Eye, Bull's Eye, Trueshot, Good Thrower, Throw Aim&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
The character never missed a target.&lt;br /&gt;
&lt;br /&gt;
When chosing this feat, he has to chose a speciality : ranged or throwing&lt;br /&gt;
&lt;br /&gt;
Mark this feat as [[Marksmanship (ranged)]] or [[Marksmanship (throwing)]] on your sheet depending on your choice.&lt;br /&gt;
&lt;br /&gt;
=====Ranged=====&lt;br /&gt;
&lt;br /&gt;
Players with this feat can take aim and hit their mark perfectly with a weapon designed for ranged shooting, such as a bow, a sling shot, or a crossbow &lt;br /&gt;
(Note that a crossbow is only allowed for shooting pagans(non Christians), and is thusly forbidden among civilians and rare among non crusade/templar forces.)&lt;br /&gt;
&lt;br /&gt;
This feat also counts toward the use of ranged siege weapons and fortress defence weapons such as trebuchets and ballistas, should the scenario allow for their usage.&lt;br /&gt;
&lt;br /&gt;
Unlike Marksmanship(throwing), this feat requires preparing a weapon, specific ammo, and taking aim, and thus cannot be used as an emergency action unless the character is already engaged in combat, or has prepared for combat.&lt;br /&gt;
&lt;br /&gt;
=====Throwing=====&lt;br /&gt;
&lt;br /&gt;
Players with this feat can throw any reasonably throwable object they carry in their inventory, and it will hit the spot they aim for perfectly, provided their targets are also in reasonable range. (E.g. within 20 meters, same as a baseball pitch)&lt;br /&gt;
&lt;br /&gt;
Unlike Marksmanship(ranged), this feat requires minimal preparation, and therefore can be used as an emergency reaction.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.&lt;br /&gt;
But don't worry :-)&lt;br /&gt;
After a quick review by the Prima Team and few modifications, it can be made Official.&lt;br /&gt;
Make sure to monitor the &amp;quot;Discussion&amp;quot; part of this Article to see eventual comments made by the review team.&lt;br /&gt;
To do that, please create an account and select &amp;quot;Watch this page&amp;quot; while editing this Feat. &lt;br /&gt;
&lt;br /&gt;
Advices on creating Feats :&lt;br /&gt;
&lt;br /&gt;
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.&lt;br /&gt;
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)&lt;br /&gt;
A person with the Rich Feat is the richest man in his city.&lt;br /&gt;
Etc..&lt;br /&gt;
&lt;br /&gt;
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.&lt;br /&gt;
&lt;br /&gt;
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.&lt;br /&gt;
&lt;br /&gt;
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.&lt;br /&gt;
&lt;br /&gt;
Advices on creating Archetypes :&lt;br /&gt;
&lt;br /&gt;
A typical archetype is either :&lt;br /&gt;
A disadvantage that grants two feats freely chosen.&lt;br /&gt;
or&lt;br /&gt;
Two Feats imposed by the Archetype and one Feat to be chosen in a list.&lt;br /&gt;
Or (more rarely)&lt;br /&gt;
One Feat imposed and two to be chosen in a list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advices on creating Prowesses :&lt;br /&gt;
&lt;br /&gt;
A Prowess can only be used once per scenario and allows the character to do a special action.&lt;br /&gt;
&lt;br /&gt;
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.&lt;br /&gt;
&lt;br /&gt;
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.&lt;br /&gt;
&lt;br /&gt;
Like any Feats, a character can only take a Prowess once. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Knowledge&amp;diff=1733</id>
		<title>Knowledge</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Knowledge&amp;diff=1733"/>
				<updated>2020-06-06T16:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Intelligent, Smart, Educated, Wise&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Special = Leave blank if none.&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
The character is a confirmed scholar, he has a deep understanding of many subjects.&lt;br /&gt;
&lt;br /&gt;
The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.&lt;br /&gt;
&lt;br /&gt;
He can read, write and speak almost any languages.&lt;br /&gt;
&lt;br /&gt;
If the character is attempting an action related to a particular « Knowledge (something) »  Feat, he must roll a die six. With no possibility to roll again for this whole situation.&lt;br /&gt;
&lt;br /&gt;
On a 1,2,3,4 this Feat has no effect.&lt;br /&gt;
&lt;br /&gt;
On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.&lt;br /&gt;
&lt;br /&gt;
This still applies if the character has this Feat momentarily.&lt;br /&gt;
For example, a character who doesn’t own this Feat but who owns the [[Knowledge (medicine)]] Feat may emulate the [[Knowledge (heresy)]] Feat by rolling a 5 or 6 twice.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Foreigner&amp;diff=1732</id>
		<title>Foreigner</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Foreigner&amp;diff=1732"/>
				<updated>2020-06-06T16:09:05Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Moor, Lombard, Gipsy, Flemish, Jew, Northmen etc...&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
You were born in a distant land. The winds of adventures helped you travel through the known world.&lt;br /&gt;
&lt;br /&gt;
As a foreigner, you have a much broader vision of the world and speak several languages.&lt;br /&gt;
&lt;br /&gt;
You gain one Feat or Prowess of your choice, even if your character is not level 3.&lt;br /&gt;
&lt;br /&gt;
You have to justify to the Game Master why this Prowess makes sense considering your origin.&lt;br /&gt;
&lt;br /&gt;
For example, if you chose to play a character from the Emirate of Granada, you could choose the Prowess [[Heal]], because Islamic medicine was far more advanced than the Christian one.&lt;br /&gt;
&lt;br /&gt;
If you play a Lombard, it makes sense to have the [[Rich]] Feat etc...&lt;br /&gt;
&lt;br /&gt;
Note that not all foreigners have this Feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.&lt;br /&gt;
But don't worry :-)&lt;br /&gt;
After a quick review by the Prima Team and few modifications, it can be made Official.&lt;br /&gt;
Make sure to monitor the &amp;quot;Discussion&amp;quot; part of this Article to see eventual comments made by the review team.&lt;br /&gt;
To do that, please create an account and select &amp;quot;Watch this page&amp;quot; while editing this Feat. &lt;br /&gt;
&lt;br /&gt;
Advices on creating Feats :&lt;br /&gt;
&lt;br /&gt;
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.&lt;br /&gt;
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)&lt;br /&gt;
A person with the Rich Feat is the richest man in his city.&lt;br /&gt;
Etc..&lt;br /&gt;
&lt;br /&gt;
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.&lt;br /&gt;
&lt;br /&gt;
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.&lt;br /&gt;
&lt;br /&gt;
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.&lt;br /&gt;
&lt;br /&gt;
Advices on creating Archetypes :&lt;br /&gt;
&lt;br /&gt;
A typical archetype is either :&lt;br /&gt;
One Feat imposed and two to be chosen in a list&lt;br /&gt;
or&lt;br /&gt;
A disadvantage that grants two feats freely chosen.&lt;br /&gt;
&lt;br /&gt;
The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advices on creating Prowesses :&lt;br /&gt;
&lt;br /&gt;
A Prowess can only be used once per scenario and allows the character to do a special action.&lt;br /&gt;
&lt;br /&gt;
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.&lt;br /&gt;
&lt;br /&gt;
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Feats, a character can acquire the same Prowess several times. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Foreigner&amp;diff=1731</id>
		<title>Foreigner</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Foreigner&amp;diff=1731"/>
				<updated>2020-06-06T16:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Moor, Lombard, Gipsy, Flemish, Jew, Northmen etc...&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
You were born in a distant land. The winds of adventures helped you travel trough the known world.&lt;br /&gt;
&lt;br /&gt;
As a foreigner, you have a much broader vision of the world and speak several languages.&lt;br /&gt;
&lt;br /&gt;
You gain one Feat or Prowess of your choice, even if your character is not level 3.&lt;br /&gt;
&lt;br /&gt;
You have to justify to the Game Master why this Prowess makes sense considering your origin.&lt;br /&gt;
&lt;br /&gt;
For example, if you chose to play a character from the Emirate of Granada, you could choose the Prowess [[Heal]], because Islamic medicine was far more advanced than the Christian one.&lt;br /&gt;
&lt;br /&gt;
If you play a Lombard, it makes sense to have the [[Rich]] Feat etc...&lt;br /&gt;
&lt;br /&gt;
Note that not all foreigners have this Feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.&lt;br /&gt;
But don't worry :-)&lt;br /&gt;
After a quick review by the Prima Team and few modifications, it can be made Official.&lt;br /&gt;
Make sure to monitor the &amp;quot;Discussion&amp;quot; part of this Article to see eventual comments made by the review team.&lt;br /&gt;
To do that, please create an account and select &amp;quot;Watch this page&amp;quot; while editing this Feat. &lt;br /&gt;
&lt;br /&gt;
Advices on creating Feats :&lt;br /&gt;
&lt;br /&gt;
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.&lt;br /&gt;
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)&lt;br /&gt;
A person with the Rich Feat is the richest man in his city.&lt;br /&gt;
Etc..&lt;br /&gt;
&lt;br /&gt;
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.&lt;br /&gt;
&lt;br /&gt;
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.&lt;br /&gt;
&lt;br /&gt;
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.&lt;br /&gt;
&lt;br /&gt;
Advices on creating Archetypes :&lt;br /&gt;
&lt;br /&gt;
A typical archetype is either :&lt;br /&gt;
One Feat imposed and two to be chosen in a list&lt;br /&gt;
or&lt;br /&gt;
A disadvantage that grants two feats freely chosen.&lt;br /&gt;
&lt;br /&gt;
The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advices on creating Prowesses :&lt;br /&gt;
&lt;br /&gt;
A Prowess can only be used once per scenario and allows the character to do a special action.&lt;br /&gt;
&lt;br /&gt;
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.&lt;br /&gt;
&lt;br /&gt;
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Feats, a character can acquire the same Prowess several times. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Strong&amp;diff=1730</id>
		<title>Strong</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Strong&amp;diff=1730"/>
				<updated>2020-06-06T16:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Warrior, Barbarian, Brute, Soldier&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Special = Leave blank if none.&lt;br /&gt;
| Description = &lt;br /&gt;
The character is both strong, resistant and knows how to fight.&lt;br /&gt;
&lt;br /&gt;
In most situations, this Feat brings no advantage, but if the character is attempting an action in relation with those qualities, he must roll a die 6. With no possibility to roll again for this whole situation.&lt;br /&gt;
&lt;br /&gt;
On a 1, 2, 3, 4 this Feat has no effect.&lt;br /&gt;
On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Tough]], [[Combat (duel)]] or [[Combat (skirmish)]]&lt;br /&gt;
&lt;br /&gt;
This Feat is not a drawback, it does not imply that the character is stupid or bullish.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Fausta_Claye&amp;diff=1716</id>
		<title>Fausta Claye</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Fausta_Claye&amp;diff=1716"/>
				<updated>2020-06-05T16:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;176.144.206.253: Created page with &amp;quot;{{Character   | CharacterName = Fausta Claye   | Description = Talented Inquisitor, Fausta Claye is equally able to demonstrate leadership to achieve her goals and to operate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| CharacterName = Fausta Claye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Description = Talented Inquisitor, Fausta Claye is equally able to demonstrate leadership to achieve her goals and to operate hidden actions in the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Feat1 = Reputation&lt;br /&gt;
&lt;br /&gt;
| Feat2 = ⭐ Faith &amp;lt;!-- Faith is a &amp;quot;free&amp;quot; feat, we encourage that you take it if your background justifies it. Read the description of this Feat, it is VERY important. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Feat3 = Abuse of Power&lt;br /&gt;
&lt;br /&gt;
| Feat4 = Charismatic&lt;br /&gt;
&lt;br /&gt;
| Feat5 = Manipulative&lt;br /&gt;
&lt;br /&gt;
| Feat6 = Outlaw Wisdom&lt;br /&gt;
&lt;br /&gt;
| Feat7 = Immune&lt;br /&gt;
&lt;br /&gt;
| Inventory = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--  No need to fill the &amp;quot;Summary:&amp;quot; Field below. It's basically useless in a character sheet, but there's no way to hide it... --&amp;gt;&lt;/div&gt;</summary>
		<author><name>176.144.206.253</name></author>	</entry>

	</feed>