<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://prima.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=103.79.255.48</id>
		<title>Prima RPG - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://prima.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=103.79.255.48"/>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Special:Contributions/103.79.255.48"/>
		<updated>2026-04-17T14:24:33Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://prima.wiki/index.php?title=Bone_Warhorn&amp;diff=5180</id>
		<title>Bone Warhorn</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Bone_Warhorn&amp;diff=5180"/>
				<updated>2025-08-21T10:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bone Artifacts&lt;br /&gt;
| Synonyms = The King&lt;br /&gt;
| FullName = Bone Warhorn&lt;br /&gt;
| ShortName = warhorn&lt;br /&gt;
| Description = &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This warhorn is engraved with blasphemous words and adorned with cords of blackened sinew. When blown, it does not sound like music but instead produces a deep, disturbing, dissonant note — a tone so unnatural it seems to contain within it the echo of a million distant screams.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
| ExtraEffect = You may emulate the [[Trumpets of Ruin]] Feat. Each time the warhorn is sounded, terror spreads, and calamity follows.&lt;br /&gt;
| Used? = {{{Used?|zero}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Bone_Warhorn_(used_three_times)&amp;diff=5179</id>
		<title>Bone Warhorn (used three times)</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Bone_Warhorn_(used_three_times)&amp;diff=5179"/>
				<updated>2025-08-21T10:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: Created page with &amp;quot;{{:Bone Warhorn | Used? = three }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Bone Warhorn&lt;br /&gt;
| Used? = three&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Bone_Warhorn_(used_twice)&amp;diff=5178</id>
		<title>Bone Warhorn (used twice)</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Bone_Warhorn_(used_twice)&amp;diff=5178"/>
				<updated>2025-08-21T10:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: Created page with &amp;quot;{{:Bone Warhorn | Used? = two }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Bone Warhorn&lt;br /&gt;
| Used? = two&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Bone_Warhorn_(used_once)&amp;diff=5177</id>
		<title>Bone Warhorn (used once)</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Bone_Warhorn_(used_once)&amp;diff=5177"/>
				<updated>2025-08-21T10:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: Created page with &amp;quot;{{:Bone Warhorn | Used? = one }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Bone Warhorn&lt;br /&gt;
| Used? = one&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Bone_Warhorn&amp;diff=5176</id>
		<title>Bone Warhorn</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Bone_Warhorn&amp;diff=5176"/>
				<updated>2025-08-21T10:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: Created page with &amp;quot;{{Bone Artifacts | Synonyms = The King | FullName = Bone Warhorn | ShortName = warhorn | Description =  &amp;lt;br/&amp;gt; This warhorn is engraved with blasphemous runes and adorned with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bone Artifacts&lt;br /&gt;
| Synonyms = The King&lt;br /&gt;
| FullName = Bone Warhorn&lt;br /&gt;
| ShortName = warhorn&lt;br /&gt;
| Description = &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This warhorn is engraved with blasphemous runes and adorned with cords of blackened sinew. When blown, it does not sound like music but instead produces a deep, disturbing, dissonant note — a tone so unnatural it seems to contain within it the echo of a million distant screams.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Warhorn_bone.png]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
| ExtraEffect = You may emulate the [[Trumpets of Ruin]] Feat. Each time the warhorn is sounded, terror spreads, and calamity follows.&lt;br /&gt;
| Used? = {{{Used?|zero}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Repented_Heretic&amp;diff=5175</id>
		<title>Repented Heretic</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Repented_Heretic&amp;diff=5175"/>
				<updated>2025-08-21T10:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Luciferian, Witch, Albigensian, Waldensian, Dulcinian, Excommunicated&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Archetype? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
You have been given a choice. Either repent or burn. You chose the former.&lt;br /&gt;
&lt;br /&gt;
A common misconception is that the inquisition's task was to burn heretics, in fact the inquisition consistently spared any heretics who agreed to confess and repent, only those who refused to repent (or even worse, who retracted) had to be burned to purify their souls. Burning at the stake was an act of mercy because fire was believed to purify the soul and send heretics to heaven.&lt;br /&gt;
&lt;br /&gt;
Your character has believed or was forced to follow a heretic cult. Most heresies were started by catholic priests or monks who had a particular vision of the faith, that was later on ruled as heretic by the church. (the entire Franciscan order for example was ruled as a heresy before being absolved shortly thereafter)&lt;br /&gt;
But the darkest heresies are secret organisations designed to trick the weak into serving the legions of hell.&lt;br /&gt;
&lt;br /&gt;
Some of your brethren decided to live their faith until the end and you saw them burn, the others like you where spared.&lt;br /&gt;
Perhaps you even lead the inquisition to discover the cult when you realised it's true purpose.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may have committed a severe crime against god and the church excommunicated you. You have decided to make penance.&lt;br /&gt;
&lt;br /&gt;
Your repentance may or may not be sincere, depending if you took the Feat [[Lost Faith]].&lt;br /&gt;
Either way, the inquisition have mandated you to purge your sins by helping them for a given period of time. Part of your sentence is to use your knowledge about heresies to turn it against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Repented Heretic, the character gains the Feat [[Knowledge (heresy)]].&lt;br /&gt;
&lt;br /&gt;
If his background justifies it, he also gains the [[⭐ Faith]] Feat. (or potentially [[⛧ Dark Faith]] if he has [[Handicap (lost faith)]])&lt;br /&gt;
&lt;br /&gt;
Additionally, he gains one Feat of his choice in this list :&lt;br /&gt;
*[[Outlaw Wisdom]]&lt;br /&gt;
*[[Trickster]]&lt;br /&gt;
*[[Fanatic]]&lt;br /&gt;
*[[Charismatic]] (you were a heretic leader)&lt;br /&gt;
*[[Stealth]] &lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
*[[Well Connected]] (some former members of your cult are high ranked)&lt;br /&gt;
*[[Survival]]&lt;br /&gt;
*[[Manipulative]]&lt;br /&gt;
*[[Foreigner]]&lt;br /&gt;
*[[Knowledge (cryptography)]]&lt;br /&gt;
*[[Background]]&lt;br /&gt;
*[[Magic Tricks]]&lt;br /&gt;
*[[Eternal Youth]] (a pact?) (even if the character doesn't meet the prerequisites)&lt;br /&gt;
*[[Curse]] (witchcraft ?) (even if the character doesn't meet the prerequisites)&lt;br /&gt;
*[[Witchcraft]] (even if the character doesn't meet the prerequisites)&lt;br /&gt;
*[[Necromancy]] (even if the character doesn't meet the prerequisites)&lt;br /&gt;
*[[Handicap (lost faith)]] (your soul is still tainted by heresy)&lt;br /&gt;
*[[Handicap (insane)]] (the things you saw... the things you did !)&lt;br /&gt;
&lt;br /&gt;
Unless his background justifies it, the character cannot take the [[Combat]], [[Strong]] or [[True Strike]] Feats.&lt;br /&gt;
&lt;br /&gt;
Note that not all repented heretics have this feat and the character may de facto have been a member of a cult without having it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.&lt;br /&gt;
But don't worry :-)&lt;br /&gt;
After a quick review by the Prima Team and few modifications, it can be made Official.&lt;br /&gt;
Make sure to monitor the &amp;quot;Discussion&amp;quot; part of this Article to see eventual comments made by the review team.&lt;br /&gt;
To do that, please create an account and select &amp;quot;Watch this page&amp;quot; while editing this Feat. &lt;br /&gt;
&lt;br /&gt;
Advices on creating Feats :&lt;br /&gt;
&lt;br /&gt;
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.&lt;br /&gt;
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)&lt;br /&gt;
A person with the Rich Feat is the richest man in his city.&lt;br /&gt;
Etc..&lt;br /&gt;
&lt;br /&gt;
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.&lt;br /&gt;
&lt;br /&gt;
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.&lt;br /&gt;
&lt;br /&gt;
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.&lt;br /&gt;
&lt;br /&gt;
Advices on creating Archetypes :&lt;br /&gt;
&lt;br /&gt;
A typical archetype is either :&lt;br /&gt;
One Feat imposed and two to be chosen in a list&lt;br /&gt;
or&lt;br /&gt;
A disadvantage that grants two feats freely chosen.&lt;br /&gt;
&lt;br /&gt;
The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advices on creating Prowesses :&lt;br /&gt;
&lt;br /&gt;
A Prowess can only be used once per scenario and allows the character to do a special action.&lt;br /&gt;
&lt;br /&gt;
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.&lt;br /&gt;
&lt;br /&gt;
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Feats, a character can acquire the same Prowess several times. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Alchemist&amp;diff=5174</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Alchemist&amp;diff=5174"/>
				<updated>2025-08-21T10:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Erudite, Philosopher, Scholar, Doctor&lt;br /&gt;
| Prowess? = No&lt;br /&gt;
| Archetype? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This true without lying, certain and most true.&lt;br /&gt;
That which is below is like that which is above and that which is above is like that which is below to do the miracles of one only thing&lt;br /&gt;
(...)&lt;br /&gt;
The Sun is its father, the moon its mother, the wind hath carried it in its belly, the earth is its nurse.&lt;br /&gt;
The father of all perfection in the whole world is here. &amp;quot;&lt;br /&gt;
''Hermes Trismegistus, father of alchemy''&lt;br /&gt;
&lt;br /&gt;
You have spent your life trying to achieve the Magnum opus, the creation of the philosopher's stone that brings wealth and the elixir of long life that bring immortality.&lt;br /&gt;
&lt;br /&gt;
The work of famous alchemists have been fuelling your art for years, Aristotle, Plato, Albertus Magnus, Thomas Aquinas, Roger Bacon as well as Abu Musa al-Sufi&lt;br /&gt;
&lt;br /&gt;
On the shoulder of those giants you stand and have uncovered countless secrets.&lt;br /&gt;
&lt;br /&gt;
Either a rich benefactor is spending a fortune on furbishing your laboratory and finance your countless expeditions in search for rare tomes and ingredients or you are engulfing your own fortune.&lt;br /&gt;
You made some great discoveries in chemistry and medicine but that's not your goal.&lt;br /&gt;
&lt;br /&gt;
Your thirst for knowledge cannot be quenched. It makes no doubt, you are very close to the truth !&lt;br /&gt;
&lt;br /&gt;
The Inquisition will grant you access to the knowledge you seek in exchange of your help. You agreed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an Alchemist, the character gains the Feat [[Knowledge]].&lt;br /&gt;
&lt;br /&gt;
If his background justifies it, he also gains the [[⭐ Faith]] Feat.&lt;br /&gt;
&lt;br /&gt;
Additionally, he gains one Feat of his choice in this list :&lt;br /&gt;
*[[Knowledge (apothecary)]]&lt;br /&gt;
*[[Knowledge (pyrotechnics)]] (even if the character doesn't meet the prerequisites)&lt;br /&gt;
*[[Knowledge (medicine)]]&lt;br /&gt;
*[[Knowledge (cryptography)]]&lt;br /&gt;
*[[Knowledge (heresy)]] (Knowledge ! At all cost !)&lt;br /&gt;
*[[Rich]] (your research is more advanced than you dare to admit)&lt;br /&gt;
*[[Eternal Youth]] (your research is more advanced than you dare to admit)&lt;br /&gt;
*[[Immune (diseases)]]&lt;br /&gt;
*[[Immune (poisons)]]&lt;br /&gt;
*[[Sleepless]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
*[[Foreigner]]&lt;br /&gt;
*[[Noble]]&lt;br /&gt;
*[[Photographic Memory]]&lt;br /&gt;
*[[Eye for Detail]]&lt;br /&gt;
*[[Background]]&lt;br /&gt;
*[[Handicap (venerable age)]]&lt;br /&gt;
*[[Handicap (weak)]]&lt;br /&gt;
*[[Handicap (insane)]]&lt;br /&gt;
*[[Handicap (lost faith)]]&lt;br /&gt;
&lt;br /&gt;
Unless his background justifies it, the character cannot take the [[Combat]], [[Strong]] or [[True Strike]] Feats.&lt;br /&gt;
&lt;br /&gt;
Note that not all alchemists have this feat and the character may de facto be of this profession without having it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.&lt;br /&gt;
But don't worry :-)&lt;br /&gt;
After a quick review by the Prima Team and few modifications, it can be made Official.&lt;br /&gt;
Make sure to monitor the &amp;quot;Discussion&amp;quot; part of this Article to see eventual comments made by the review team.&lt;br /&gt;
To do that, please create an account and select &amp;quot;Watch this page&amp;quot; while editing this Feat. &lt;br /&gt;
&lt;br /&gt;
Advices on creating Feats :&lt;br /&gt;
&lt;br /&gt;
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.&lt;br /&gt;
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)&lt;br /&gt;
A person with the Rich Feat is the richest man in his city.&lt;br /&gt;
Etc..&lt;br /&gt;
&lt;br /&gt;
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.&lt;br /&gt;
&lt;br /&gt;
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.&lt;br /&gt;
&lt;br /&gt;
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.&lt;br /&gt;
&lt;br /&gt;
Advices on creating Archetypes :&lt;br /&gt;
&lt;br /&gt;
A typical archetype is either :&lt;br /&gt;
One Feat imposed and two to be chosen in a list&lt;br /&gt;
or&lt;br /&gt;
A disadvantage that grants two feats freely chosen.&lt;br /&gt;
&lt;br /&gt;
The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advices on creating Prowesses :&lt;br /&gt;
&lt;br /&gt;
A Prowess can only be used once per scenario and allows the character to do a special action.&lt;br /&gt;
&lt;br /&gt;
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.&lt;br /&gt;
&lt;br /&gt;
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Feats, a character can acquire the same Prowess several times. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Eternal_Youth&amp;diff=5173</id>
		<title>Eternal Youth</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Eternal_Youth&amp;diff=5173"/>
				<updated>2025-08-21T10:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: Created page with &amp;quot;{{Feats | Synonyms = Longevity, Agelessness, Immortality | Prowess? = Yes | Prowess Prerequisites = Knowledge, ⭐ Faith or ⛧ Dark Faith | Official? = Yes | Arch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Longevity, Agelessness, Immortality&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[Knowledge]], [[⭐ Faith]] or [[⛧ Dark Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Whether through devout prayer and unwavering service to God, through complex alchemical processes hidden in secret manuscripts, or through a dark pact with the Devil, some few men and women have been granted a portion of Eternal Youth.  &lt;br /&gt;
&lt;br /&gt;
In the Middle Ages, the average lifespan was short: many died in childhood, and even those who survived rarely lived past forty or fifty years. Yet the rare figure who carried Eternal Youth might walk among men for decades longer, their face unwrinkled, their body unbent by age, appearing forever in the strength of their youth even as their years stretched far beyond their peers.  &lt;br /&gt;
&lt;br /&gt;
Every time this Prowess is used, the lifespan of the character is extended by several weeks, though this has no direct combat or strategic impact. Its effect is primarily cosmetic, allowing characters to remain vigorous and youthful long after age should have taken its toll.  &lt;br /&gt;
&lt;br /&gt;
When using Eternal Youth, the player may also roll a die 6.  &lt;br /&gt;
* On a result of '''5–6''', the Prowess emulates the effect of [[Heal]].  &lt;br /&gt;
* On a result of '''1–4''', nothing happens (apart from the increase of lifespan), and the Prowess is nonetheless used.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5172</id>
		<title>Trumpets of Ruin</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5172"/>
				<updated>2025-08-21T09:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blight, Perdition, Devastation&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⛧ Dark Faith]] and character at least level 5&lt;br /&gt;
| Hidden? = Yes&lt;br /&gt;
| Dark Feat? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To sound the Trumpets of Ruin is to summon not the justice of Heaven, but the laughter of Hell. Where the Apocalypse is scourge and judgment, the Trumpets are mockery and desecration — calamities loosed not for righteousness, but for cruelty.  &lt;br /&gt;
&lt;br /&gt;
The visions of John spoke of angels who sounded their horns and heralded woe upon the world; but when the Trumpets of Ruin are called upon, it is the abyss itself that answers. Earth quakes, fire spreads, vermin swarm, and darkness covers the land — not as chastisement, but as ruin for its own sake.  &lt;br /&gt;
&lt;br /&gt;
This Prowess emulates the effects of the [[Apocalypse]] Feat, but in a far more gruesome and merciless fashion. Its horrors fall chiefly upon the faithful and innocent, slaughtering pious Christians, while the corrupt, the wicked, and the damned are mostly spared.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5171</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5171"/>
				<updated>2025-08-21T09:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.&lt;br /&gt;
* '''Bloodbath''' battles descending into mindless bloodshed, followed by pillage and chaos, where even friends may turn upon one another, as foretold when brother shall rise against brother.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared. They cannot, however, direct the calamity toward specific buildings or characters with certainty; those chosen to perish are decided by the hand of fate and not by the player.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5170</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5170"/>
				<updated>2025-08-21T09:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;103.79.255.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared. They cannot, however, direct the calamity toward specific buildings or characters with certainty; those chosen to perish are decided by the hand of fate and not by the player.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.79.255.48</name></author>	</entry>

	</feed>