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		<id>http://prima.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=103.210.49.167</id>
		<title>Prima RPG - User contributions [en]</title>
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		<updated>2026-04-17T14:24:33Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5169</id>
		<title>Trumpets of Ruin</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5169"/>
				<updated>2025-08-20T14:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blight, Perdition, Devastation&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⛧ Dark Faith]] and character at least level 5&lt;br /&gt;
| Hidden? = Yes&lt;br /&gt;
| Dark Feat? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To sound the Trumpets of Ruin is to summon not the justice of Heaven, but the laughter of Hell. Where the Apocalypse is scourge and judgment, the Trumpets are mockery and desecration — calamities loosed not for righteousness, but for cruelty.  &lt;br /&gt;
&lt;br /&gt;
The visions of John spoke of angels who sounded their horns and heralded woe upon the world; but when the Trumpets of Ruin are called upon, it is the abyss itself that answers. Earth quakes, fire spreads, vermin swarm, and darkness covers the land — not as chastisement, but as ruin for its own sake.  &lt;br /&gt;
&lt;br /&gt;
This Prowess emulates the effects of the [[Apocalypse]] Feat.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5168</id>
		<title>Trumpets of Ruin</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5168"/>
				<updated>2025-08-20T14:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blight, Perdition, Devastation&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⛧ Dark Faith]] and character at least level 5&lt;br /&gt;
| Hidden? = Yes&lt;br /&gt;
| Dark Feat? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To sound the Trumpets of Ruin is to summon not the justice of Heaven, but the laughter of Hell. Where the Apocalypse is scourge and judgment, the Trumpets are mockery and desecration — calamities loosed not for righteousness, but for cruelty.  &lt;br /&gt;
&lt;br /&gt;
The visions of John spoke of angels who sounded their horns and heralded woe upon the world; but when the Trumpets of Ruin are called upon, it is the abyss itself that answers. Earth quakes, fire spreads, vermin swarm, and darkness covers the land — not as chastisement, but as ruin for its own sake.  &lt;br /&gt;
&lt;br /&gt;
This Feat emulates the effects of the [[Apocalypse]] Prowess.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5167</id>
		<title>Trumpets of Ruin</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Trumpets_of_Ruin&amp;diff=5167"/>
				<updated>2025-08-20T14:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: Created page with &amp;quot;{{Feats | Synonyms = Blight, Perdition, Devastation | Prowess? = Yes | Prowess Prerequisites = ⛧ Dark Faith and character at least level 5 | Hidden? = Yes | Dark Feat? =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blight, Perdition, Devastation&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⛧ Dark Faith]] and character at least level 5&lt;br /&gt;
| Hidden? = Yes&lt;br /&gt;
| Dark Feat? = Yes&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To sound the Trumpets of Ruin is to summon not the justice of Heaven, but the laughter of Hell. Where the Apocalypse is scourge and judgment, the Trumpets are mockery and desecration — calamities loosed not for righteousness, but for cruelty.  &lt;br /&gt;
&lt;br /&gt;
The visions of John spoke of angels who sounded their horns and heralded woe upon the world; but when the Trumpets of Ruin are called upon, it is the abyss itself that answers. Earth quakes, fire spreads, vermin swarm, and darkness covers the land — not as chastisement, but as ruin for its own sake.  &lt;br /&gt;
&lt;br /&gt;
This Feat emulates the exact effect of the [[Apocalypse]] Prowess.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5166</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5166"/>
				<updated>2025-08-20T14:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5165</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5165"/>
				<updated>2025-08-20T13:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
At the Game Master’s discretion, this ability cannot be used to recharge the most powerful Prowesses, such as [[⭐ Faith]], [[Surprise Attack !]], [[Apocalypse]], [[Whispers of Madness]], or [[Confession]]. This especially applies to Prowesses that require more than one scenario to recharge, those with multiple prerequisites or devastating effects.&lt;br /&gt;
&lt;br /&gt;
The rite of Benediction requires 2 full hours to be performed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Special: Miracles'''&lt;br /&gt;
&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. &lt;br /&gt;
&lt;br /&gt;
This only works for [[⭐ Miracle]] on your character sheet, it does not work for Miracles granted by Bone Artifacts.&lt;br /&gt;
&lt;br /&gt;
This does not stack: if you possess [[Benediction]] twice (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5163</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5163"/>
				<updated>2025-08-20T13:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
The rite of Benediction lasts for 2 hours.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Special: Miracles'''&lt;br /&gt;
&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. &lt;br /&gt;
&lt;br /&gt;
This only works for [[⭐ Miracle]] on your character sheet, it does not work for Miracles granted by Bone Artifacts.&lt;br /&gt;
&lt;br /&gt;
This does not stack: if you possess [[Benediction]] twice (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=%E2%AD%90_Miracle&amp;diff=5162</id>
		<title>⭐ Miracle</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=%E2%AD%90_Miracle&amp;diff=5162"/>
				<updated>2025-08-20T13:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Divine Favour, Whish, Dark Miracle&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Special = Miracle can only be used once, not once per scenario. The only way to use it several times is to acquire it several times. Unlike other Feats, Miracle can be acquired several times.&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Regardless of your faith in him, God has a special purpose for you. And will intervene on your behalf.&lt;br /&gt;
&lt;br /&gt;
Calling a Miracle requires special roleplay from the player. If granted, this Feat is exhausted forever, mark it as [[⭐ Miracle (used)]] in your character sheet.&lt;br /&gt;
&lt;br /&gt;
A Miracle can emulate momentarily the effect of any one Feat, Archetypes or Prowess of your choice. Including the special Feat [[⭐ Faith]] (on you or someone else) or [[Combat (monster)]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Special: Benediction'''&lt;br /&gt;
&lt;br /&gt;
Miracle has a particular interaction with the Prowess [[Benediction]] that allows you to recharge some other Feats, consider reading it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5161</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5161"/>
				<updated>2025-08-20T13:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] or [[⛧ Dark Faith]], and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Eclipse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5160</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5160"/>
				<updated>2025-08-20T13:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] or [[⛧ Dark Faith]], and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Eclypse''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5159</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5159"/>
				<updated>2025-08-20T13:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] or [[⛧ Dark Faith]], and character at least level 5&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. As the trumpets of the Apocalypse sounded in the Revelation of John, so too does this Prowess herald calamities that shake kingdoms and humble men. When it is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
* '''Hailstorms''' mixed with thunder, shattering crops and roofs, as when the trumpets were sounded.  &lt;br /&gt;
* '''Swarms of locusts''' blotting out the sky, devouring fields and gardens, echoing the plagues upon Pharaoh.  &lt;br /&gt;
* '''Darkness''' falling unnaturally over the land, sowing dread and confusion, as in Egypt and at the crucifixion.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Danse_Macabre_Part_5&amp;diff=5158</id>
		<title>Danse Macabre Part 5</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Danse_Macabre_Part_5&amp;diff=5158"/>
				<updated>2025-08-20T13:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Teaser==&lt;br /&gt;
Send to the players before the game :&lt;br /&gt;
&lt;br /&gt;
  10th of November 1347, Marseilles (Provence, Holy Roman Empire)&lt;br /&gt;
  A strange curse has fallen on Marseilles in the last few days.&lt;br /&gt;
  Many shopkeepers have been found dead from a strange disease.&lt;br /&gt;
  Doctors are positive: it is a benign ague, but the population suspects that the wells have been poisoned.&lt;br /&gt;
  Fortunately, the archbishop will soon organise a mass to calm the spirits.&lt;br /&gt;
  ⚜️⚜️⚜️💀💀💀&lt;br /&gt;
&lt;br /&gt;
  10 Novembre 1347, Marseille (Provence, Saint Empire Romain Germanique)&lt;br /&gt;
  Une étrange malédiction s'est abattue sur Marseille ces derniers jours.&lt;br /&gt;
  De nombreux commerçants ont été retrouvés morts d'un étrange mal.&lt;br /&gt;
  Les médecins sont formels : il s'agit d'une fièvre de ventre bénigne, mais la population soupçonne que les puits ont été empoisonnés.&lt;br /&gt;
  Heureusement, l'archevêque va bientôt organiser une messe pour calmer les esprits.&lt;br /&gt;
  ⚜️⚜️⚜️💀💀💀&lt;br /&gt;
&lt;br /&gt;
=Intro - Flagellum Dei=&lt;br /&gt;
&lt;br /&gt;
Disclaimer : This scenario is so hard, that it's ok if the players act a bit using their 20th century knowledge. For example if they all take [[Immune (diseases)]] before the scenario, that's ok. Or if they have the reflex to order lockdowns early on.&lt;br /&gt;
&lt;br /&gt;
Also, explain them that since they start to have a lot of Feats, the right development strategy is to gather as many Prowesses as they can. [[Relic]] or [[Background]] allows them to skip some of the requirements and some Prowesses like [[Guards !]] don't have any requirements. Then get as many [[Miracle]] as they can, because the Feat [[Benediction]] becomes very powerful if they have a lot of Prowesses. Allow them to modify their entire Feats list if they aren't satisfied with their current character.&lt;br /&gt;
&lt;br /&gt;
* Initial situation : &lt;br /&gt;
**Date : 10 November 1347&lt;br /&gt;
**Location : Marseilles (Provence, Holy Roman Empire)&lt;br /&gt;
&lt;br /&gt;
Robert de Mandagout, the actual Deacon of Marseille is back in his city.&lt;br /&gt;
It's the 10 of Nov, it's been a week and a half since the fire in the cathedral. Rumours start to spread of a curse, so he has to make a speech.&lt;br /&gt;
He summons the crowd in front of the Cathedral to make a speech.&lt;br /&gt;
The young lord of Marseille is there too Hugues IV des Baux de Marseille&lt;br /&gt;
&lt;br /&gt;
In his speech, he explains about the fire that happened and dispell any rumours of witchcraft.&lt;br /&gt;
&lt;br /&gt;
He interrupt his speech and kneel make a sign of cross.&lt;br /&gt;
&lt;br /&gt;
He yell there's a miracle and he sees an Angel : Gabriel.&lt;br /&gt;
&lt;br /&gt;
Then he shouts as the angel with black wings, no you are not Gabriel take his sword and strike him. &lt;br /&gt;
&lt;br /&gt;
'''Music : The Ringed City - Dark Souls III'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Robert de Mandagout is on the central place with Hugues IV des Baux de Marseille&lt;br /&gt;
Hugues is wearing an elaborated red dress with their crest : A sun with a red backrgound.&lt;br /&gt;
&lt;br /&gt;
 : &amp;quot;Brave brave people of Marseille, foul rumours have been spreading lately.&lt;br /&gt;
God is and always have been blessing our sacred city, the recent fire in the cathedral is a pure accident and the culprits have been sevrely punished.&amp;quot; / &amp;quot;Brave peuple de Marseille. De terribles rumeurs se sont répendu récemment. Dieu béni et a toujours béni notre chère cité. Le récent incendie dans la cathédrale n'est que pur accident les coupables ont été punis sévèrement..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's the jews, we saw them !&amp;quot;/&amp;quot;c'est les juifs, je les ai vu !&amp;quot; shouts someone in the crowd.&lt;br /&gt;
&amp;quot;It's a curse&amp;quot;/&amp;quot; nous sommes maudits, dieu nous a oublié !&amp;quot; shouts someone else&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your lord protector Hugues IV des Baux de Marseille and myself come before you to demonstrate that god's will is on our side and protects us.&amp;quot; / &amp;quot;Votre seigneur et protecteur Hugues IV des Baux de Marseille et moi meme sont venu témoigner de l'amour de dieu et de sa miséricorde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Music : Lacrimose'''&lt;br /&gt;
&lt;br /&gt;
He stops and fall on his knees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Lord, it is a miracle !&amp;quot;/&amp;quot;Mon seigneur, c'est un miracle !&amp;quot;&lt;br /&gt;
&amp;quot;Holy of the most holy, the angel Gabriel himself descends upon us. Yes my lords, you heard our prayers, we are not worthy of you most holy presence&amp;quot;/ &amp;quot;Par tous les saints, l'ange Gabriel lui meme nous rends visite. Oui mon seingneur avez entendu nos proières, nous ne sommes pas dignes de votre sainte présence.&amp;quot;&lt;br /&gt;
&amp;quot;No, you are not Gabriel. My lord, what have we done to suffer your wrath. Sheathe your sword. No. No. Nooooo.&amp;quot; / &amp;quot;Non, vous n'êtes pas Gabriel. Mon seigneur qu'avons nous fait pour mériter votre courroux. Non, ne porte pas ton épée sur nous. Non. Non. Noooon&amp;quot;.&lt;br /&gt;
He then tries to draw a guard's sword and start attacking the lord of Marseille.&lt;br /&gt;
He yells &amp;quot;the destroyer angel is upon us. Good people of Marseille. Repent ! Repent !&amp;quot; / &amp;quot;L'ange exterminatteur est sur nous. Peupel de Marseille repnts toi ! Repentez vous tous !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Explanations :&lt;br /&gt;
&lt;br /&gt;
Hugues IV des Baux de Marseille 1311-1351 is 36 yrs old. He is the Viscount of Marseille and lords of les Baux.&lt;br /&gt;
&lt;br /&gt;
Agout des Beaux is very jealous. His seal : http://jean.gallian.free.fr/comm2/Images/sceaux-dauph/Baux1.jpg&lt;br /&gt;
DESCENDANTS DU ROI MAGE BALTHAZAR !!!&lt;br /&gt;
Seigneur de Caromb&lt;br /&gt;
Sénéchal Beaucaire,&lt;br /&gt;
Nimes et Toulouse&lt;br /&gt;
Cap. gén. en Languedoc&lt;br /&gt;
&lt;br /&gt;
He has been trying to assasinate Hugues for years, because if he died, he would become the lord of Marseille.&lt;br /&gt;
&lt;br /&gt;
By searching in the history of his family, &lt;br /&gt;
&lt;br /&gt;
Devise : A l'asar Beautezar http://jean.gallian.free.fr/comm2/fam_fich/b/baux.htm&lt;br /&gt;
&lt;br /&gt;
https://fr.wikipedia.org/wiki/Liste_des_seigneurs_des_Baux&lt;br /&gt;
&lt;br /&gt;
https://en.calameo.com/read/001513011c76c5b895e08&lt;br /&gt;
&lt;br /&gt;
His uncle Agout is very jealous. If he could kill him, he would become the most powerful noble of Provence.&lt;br /&gt;
That's why he became &amp;quot;L&amp;quot;&lt;br /&gt;
His full name. Agout Louis des Baux. Hence his nickname : &amp;quot;L&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their crest : A sun with red background.&lt;br /&gt;
&lt;br /&gt;
3 courbes :&lt;br /&gt;
(Actual 20 June - 20 July) : Few death   1 Nov 24 Nov&lt;br /&gt;
7,5x increase 0 - 150  24 Days   (Actual 20 July - 13 Aug)  (Quanrantaine pour les villes alentours 31 July) 24 Nov - 15 Dec&lt;br /&gt;
85x 13-23 150 - 1000  10 Jours    (Actual 13 Aug - 23 Aug)     15 Dec - 25 Dec Birth of the Antichrist ????&lt;br /&gt;
(Actual 23 Aug - 13 Sept) : Stagne 1000   3 Jan - 23 Jan&lt;br /&gt;
(Actual 13 Sept - 3 Oct) : Chute du nombre de morts  23 Jan - 13 Feb&lt;br /&gt;
13 Sept, Entry exit of the city completely banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The apocalypse's Dragon = Satan = The Plague. The apocalypse beast from the sea = The relic owners. TThe apocalypse beast from the land = the Antechrist = The relic owner, the &amp;quot;pope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Unsolved mysteries :&lt;br /&gt;
&lt;br /&gt;
What do the abraxas with ten crowns means ?&lt;br /&gt;
What was Agout's &amp;quot;legacy&amp;quot; ?&lt;br /&gt;
Where did the philospoher stone go, how did it attract so much money ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Historical themes :&lt;br /&gt;
-Plague in Marseille&lt;br /&gt;
-Apocalypse&lt;br /&gt;
&lt;br /&gt;
=Part 1 The Rumours 10 Nov - 24 Nov=&lt;br /&gt;
* '''Normal : Z_Normal-Département Nécrologique'''&lt;br /&gt;
&lt;br /&gt;
{{Ambiance Track&lt;br /&gt;
| 5min = The Bishop wakes up. Two doctors argue doctor says he has &amp;quot;'''ague'''&amp;quot;, or &amp;quot;smallpox&amp;quot; or perhaps he was poisonedn ('''fièvre de ventre''', fièvre charbonneuse ou trousse-galant, bosas, carboncles en français). His simptoms : Fever, bubon rouge et chaud sous l’aine les aisselles ou les genoux, le cou Tres soif.. Lots of sweat. Delirium and dellusions. He shit himself, smells bad. He say repeatedly : &amp;quot;Behold, I have sinned, and I have done perversely; but these sheep, what have they done? Please let your hand be against me, and against my father's house.&amp;quot; &amp;quot;Regarde! C'est moi qui ai péché, c'est moi qui suis coupable. Mais ces brebis, qu'ont-elles fait? Porte donc la main contre moi et contre ma famille!&amp;quot; People know the bible and they make immediate paralelw tih the King davivd plague.&lt;br /&gt;
| 15min = The ashes in the cathedral have been cleaned. And the molten metal have left the marks in the ground of a dragon with seven heads. When a priest see this, he make a sign of cross and say : &amp;quot;And another sign appeared in heaven: behold, a great, fiery red dragon having seven heads and ten horns, and seven diadems on his heads.&amp;quot; &amp;quot;Un autre signe parut encore dans le ciel; et voici, c'était un grand dragon rouge, ayant sept têtes et dix cornes, et sur ses têtes sept diadèmes.&amp;quot; '''Music : Lacrimosa''' As they say this a crow flies away screaming.&lt;br /&gt;
| 30min = A person in the hospital or in the streets took his weapon and start fighting back the angel. He starts attacking foreign merchants. His Symtoms : Pink Cough, black spots on fingers and neck. &lt;br /&gt;
| 45min = The players notice everyone is wearing a chapel with a black angel with a sword and a black feather. Some random commoner offers one to the players for protection. We have to repent and pray god's mercy.&lt;br /&gt;
| 60min = Riche fuyant marseille déguisé en paysant en enfouissant des richesses dans des jarres d’huile d’olive&lt;br /&gt;
| 75min = A Crazy priest is yelling that people should repent, the angel with the black wings will come. He is followed by one or two flagellans. &lt;br /&gt;
| 90min = Final scene with the riot of diseased people. Players roll 5-6 or are ill. THey lose all 50 Soliders.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The lord says that similar cases have appeared few days back. So he will be in charge of stopping the disease. But he asks the church to help him fight rumours.&lt;br /&gt;
If the players start to try to fight the disease, he will tell them to stop and focus on the panic.&lt;br /&gt;
&lt;br /&gt;
The players start with 50 soldiers working for them.&lt;br /&gt;
&lt;br /&gt;
PEOPLE BLAMED : les juifs, les bergers, les sorciers, les marchands, en particulier ambulants&lt;br /&gt;
&lt;br /&gt;
Knowledge apothecary, they can make perfume if they want, enough to protect them.&lt;br /&gt;
&lt;br /&gt;
==Rumour 1 : The de Baux family is cursed - 10 Nov==&lt;br /&gt;
That's why the cathedral burned, and god sent a message. All victims where linked to the family one way or another.&lt;br /&gt;
Which explains the black angel.&lt;br /&gt;
&lt;br /&gt;
Action : Organise a big mass to sanctify the lord or organise a fake miracle.&lt;br /&gt;
Action : Blame someone lese (like the Bishop)&lt;br /&gt;
&lt;br /&gt;
==Rumour 2 : The Ville Haute is poisoning people from Ville Basse covering it up like a disease - 14 Nov==&lt;br /&gt;
A Civil war is starting where the Ville Basse (the port) wants to attack the Ville Haute (under Bishop authority) because most cases where in Ville basse, so they think it's the Bishop who is trying to spread fear.&lt;br /&gt;
&lt;br /&gt;
Useless Action : Make a Speech. People don't believe.&lt;br /&gt;
&lt;br /&gt;
Action : Raid the rioter's HQ Combat (squirmish)&lt;br /&gt;
&lt;br /&gt;
Action : Ville Haute make some kind of Donation or strong monetzary gesture.&lt;br /&gt;
&lt;br /&gt;
Action : Pay the merchant leaders / promise them to have better access to the ville haute market&lt;br /&gt;
&lt;br /&gt;
==Rumour 3 : Jews are poisoning the wells - 18 Nov==&lt;br /&gt;
It start with some Jews being hanged.&lt;br /&gt;
Because at least two or three christians died near the Jewish quartier and no jews died. &lt;br /&gt;
&lt;br /&gt;
Action : Drink publicly from the well. Or show some Jews are actually ill (make some fake Jew if need be)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Riot against the Jews - 22 Nov===&lt;br /&gt;
'''Music : Baston Brigands'''&lt;br /&gt;
A riot is happening against the Jews of one quartier, they are all getting killed. Other jews are scared.&lt;br /&gt;
&lt;br /&gt;
Action : Sneak the jews out.&lt;br /&gt;
Action : Barricade them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumour 4 : Soldiers are slaughtering people in the port - 24 Nov==&lt;br /&gt;
'''Music : Lacrimosa'''&lt;br /&gt;
The players check, it's true.&lt;br /&gt;
&lt;br /&gt;
Final scene :&lt;br /&gt;
They are walling an entire part of the city.&lt;br /&gt;
Ils embarrciadent et condamnent les maisons en secret juste quelques patés de maisons. Ils transpercent les gens qui essaient de d'enfuir. Il ne les nourrissent pas pour qu'ils meurent plus vite.&lt;br /&gt;
Des gardes tuent un malade qui a réussi a sortir.&lt;br /&gt;
Puis c'est une émeute de gens qui s'enfuient.&lt;br /&gt;
&lt;br /&gt;
=Part 2 The Plague 24 Nov (10 death) - 15 Dec (150 death)=&lt;br /&gt;
* '''Normal : Z_Normal-Cathédrale Silencieuse'''&lt;br /&gt;
&lt;br /&gt;
{{Ambiance Track&lt;br /&gt;
| 5min = All markets closed people angry about it. Small Riot. People go drink at the river because they don't trust the wells.&lt;br /&gt;
| 15min = Apoticaires vendant des faux remèdes pour se protéger la fièvre de ventre, he also sell fake relics and phylacteries. &amp;quot;Carbuncle gems&amp;quot;/&amp;quot;Escarboucles&amp;quot; à porter sur soi. Albert le Grand says i protects against poisons. Lots of boats leaving, lots of people leaving. One rich priest was found dead. All of his money gone. His Eyes are terrified on his face. The population is terrified to see that priests are not immune. &lt;br /&gt;
| 30min =Most Rich Houses are Empty - Lots of Thiefs. Port closed. All &amp;quot;Gouvernails&amp;quot; on all boats are removed. Someone runs in the streets yelling &amp;quot;The angel with the black wings is coming&amp;quot;&lt;br /&gt;
| 45min =Poeple Forbidden to leave the City. Riot at the gates, people killed. Minus 40 soldiers. One quartier wall themselves in and organise a clandesitne theater.&lt;br /&gt;
| 60min =Forbidden to bury people. Corpses burried in Charnier with chaux vive. Thief loot houses and corpses. Minus 40 soldiers. Another noble found dead, all of his money gone. Black feathers everywhere in his home.&lt;br /&gt;
| 75min =Everyone who has the disease, alive or not is thrown to fosse commune. Minus 40 soldiers. Drawings on the walls of an angel with black wings and a sword. Another Quarier wall themselved in.&lt;br /&gt;
| 90min = Church Close. No more Thieves dare to loot anything. No more beggars also. Streets empty. All players see the shadow of the winged angel. Roll of catch the disease. They loose all soldiers and doctors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lord begs the players to help him in his fight against the disease, because his attempts have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It's been a bit less than a month, they had one or two death per day. But yesterday they had 10 in one street and tried to quaranteen the part, but couldn't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 1 : Different people trying to help are disorganised 24 Nov - 10 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Rule that they have to obey to the players. Or create a daily meeting with them.&lt;br /&gt;
&lt;br /&gt;
The players have the previous soldiers plus 200 and 10 doctors They have the help of doctors with museau de cuir (pas un bec à cette époque)&lt;br /&gt;
&lt;br /&gt;
==Problem 2 : Basic rules 29 Nov - 15 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Actions : Some quartiers quaranteened. Walled ?&lt;br /&gt;
&lt;br /&gt;
Actions : Forbid people to leave their home.&lt;br /&gt;
&lt;br /&gt;
Action : Clean the streets&lt;br /&gt;
&lt;br /&gt;
Action : Close restaurants and all public places&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 3 : No place for hospitals 2 Dec - 24 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : requistion businesses&lt;br /&gt;
Action : Requisition market places&lt;br /&gt;
Action : use churches&lt;br /&gt;
&lt;br /&gt;
==Problem 4 : Lots of Thieves spreading the disease. 6 Dec - 37 Death /day ==&lt;br /&gt;
&lt;br /&gt;
Action : Pay the thief guild.&lt;br /&gt;
&lt;br /&gt;
Action : Death penalty for thieves.&lt;br /&gt;
&lt;br /&gt;
Action : Mettre Des croix blanches/noire/rouges sur les portes ? pour éviter que les voleurs attrapent la maldie&lt;br /&gt;
&lt;br /&gt;
Useless Action : Publicly explain that the disease is contagious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 5 : Too many corpses to burry individually. 10 Dec - 57 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Fosse commune.&lt;br /&gt;
&lt;br /&gt;
Action : Burn corpses on the streets not accepted at this point.&lt;br /&gt;
&lt;br /&gt;
==Problem 6 : Lots of people hungry, total shortage of food. Merchants refuse to go into the city. 13 Dec - 89 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Commerce without contact. The merchant arrives, drop the goods and a bag of coins is thrown at him. COins are perfumed to purify it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 7 : A random noble require the right to leave 15 Dec - 138 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Kill him discretely &lt;br /&gt;
Action : Give him a letter of health&lt;br /&gt;
Action : Any other ways to make him shut up&lt;br /&gt;
&lt;br /&gt;
==Problem 8 : Lack of money.==&lt;br /&gt;
Action : take money from the deceased&lt;br /&gt;
Action : Borrow money from rich people in the city&lt;br /&gt;
&lt;br /&gt;
=Part 3 The Horror 15 Dec (150 death per day) - 25 Dec (1000 death per day) =&lt;br /&gt;
* '''Normal : Z_Flippant - Quake'''&lt;br /&gt;
&lt;br /&gt;
{{Ambiance Track&lt;br /&gt;
| 5min =Permanent stench of death. Church full of bodies Are scealed. Complete silence all stray dogs died.&lt;br /&gt;
| 15min = '''Music : Procession Of The Flagellants from The Seventh Seal'''A massive protest of Flaggelands yelling and chanting everyone kneel in their wake.&lt;br /&gt;
| 30min = Baby crying in a house. His mother just died, he is alone in the world. Minus 50 conscripts. Archers at the city gates. Anyone leaving the city killed on sight. Minus 50 conscripts. Very rich man in Marseille found dead. All of his money Gone, a tall man hiding wings below his cape was seen leaving the scene, a burned contract signed by L can be found in the chimney.&lt;br /&gt;
| 45min =Orgies of Horse Meat killed all the horses. Minus 50 conscripts. Crow feathers in all the streets.&lt;br /&gt;
| 60min =Canibalism. Minus 50 conscripts. The Richest man in Marseille found dead. All of his money gone. His last words. I expected you. The destroyer angel. A tall man hiding wings below his cape was seen leaving the scene, there was an L etched on his cape.&lt;br /&gt;
| 75min =Streets are Empty All houses are nailed. Corpses pile up in the streets, no more burning.  Minus 50 conscripts.&lt;br /&gt;
| 90min =Guards stop obeying. Doctors also. Stop counting. Total Chaos. All consripts and guard and doctors are dead or left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 15 Dec 138 Death / day &lt;br /&gt;
 17 Dec 189 Death / day &lt;br /&gt;
 19 Dec 259 Death / day &lt;br /&gt;
 21 Dec 354 Death / day &lt;br /&gt;
 22 Dec 486 Death / day &lt;br /&gt;
 23 Dec 666 Death / day &lt;br /&gt;
 24 Dec 912 Death / day &lt;br /&gt;
&lt;br /&gt;
The players have all previous soldiers and doctors plus 400 unarmed conscripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 1 : 100 dead. Too many corpses to carry by hand.  15 Dec 138 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action: Use carts. (unless done laready)&lt;br /&gt;
&lt;br /&gt;
'''Nobody wants to pull the corpse carts. Because they die too fast.'''&lt;br /&gt;
&lt;br /&gt;
Action : Use the prisoners.&lt;br /&gt;
&lt;br /&gt;
Action : Motivational speech or Charmisa or Deus veult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Problem 2 : A Crazy monk nails black feathers on a lot of doors. 19 Dec 259 Death / day ==&lt;br /&gt;
It terrifies the local population.&lt;br /&gt;
&lt;br /&gt;
Action : Offer food reward to anyone who saw him. Then burn him at the stake.&lt;br /&gt;
&lt;br /&gt;
==Problem 3 : People sneaking int he royal palace to sneak out food and water. One deseased died in the food storage. 22 Dec 486 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Put the food in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Action : Purify it with smoke.&lt;br /&gt;
&lt;br /&gt;
Most people in the council left.&lt;br /&gt;
&lt;br /&gt;
==Problem 4 : Too many corpses to put on carts. 23 Dec 666 Death / day ==&lt;br /&gt;
&lt;br /&gt;
Action : Burn corpses directly in the streets.&lt;br /&gt;
Stench in the streets of bruning corpses.&lt;br /&gt;
Almost nobody in the council. Hugues is ill.&lt;br /&gt;
&lt;br /&gt;
==Problem 5 : Quartier de la Tourette too hard to remove corpses. 100% of people died theree.  24 Dec 912 Death / day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Action : Burn the whole Quartier. Or anything else that makes sense.&lt;br /&gt;
If burn it is a big big problem because the Mistral is constantly blowing.&lt;br /&gt;
&lt;br /&gt;
Just two people in the council.&lt;br /&gt;
&lt;br /&gt;
=Part 4 Hell - 25 Dec=&lt;br /&gt;
* '''Normal : Z_Flippant - Dark World'''&lt;br /&gt;
&lt;br /&gt;
{{Ambiance Track&lt;br /&gt;
| 5min = They realise that it's quite cold in the palace (servants stopped heating) and the streets are perfectly quiet. They are in a dead city. The head of guards decides to wall the entrance of the palace. Outside the only noise is a person lying in front of the palace coughing. &lt;br /&gt;
| 15min = They hear footsteps and grinding stone noise in the Castle. One of the feverish servants of the lords tries to asassinate him he wield a human bone. Roll or get disease. The Bone is old. It's unclear where it come from. &lt;br /&gt;
| 20min = They hear footsteps and grinding stone noise in the Castle.&lt;br /&gt;
| 30min = At some point the light is off, then the angel arrive, one player need to roll. From this point on, they have to keep light on. They see fire burning in the distance with a clear stench of burned bodies.&lt;br /&gt;
| 40min = They hear footsteps and grinding stone noise in the Castle. &lt;br /&gt;
| 45min = At some point the diseased in the street stop coughing. There's absolute silence. They hear a silent sound. That's when the Angel visit the players until the player make some noise, one player need to roll if he doesn't make noise fast enough. From this point on, they have to keep noise and light on. In the distant they hear a Kyrie Eleison.&lt;br /&gt;
| 60min = One of the soldiers fall asleep, the angel visit him in his sleep, from this point on they have to stay wake, light on and noise.  In the distant they see an ocean of people fleeing in the streets, they don't know what or why. If they haven't found it yet, a door stay open.&lt;br /&gt;
| 75min = Crowd of people try to bash the wall down, they are starving and crazed. Time is running out.&lt;br /&gt;
| 90min = The disease flock in he castle, the player have to fight and all roll for disease. They run to a random door and land in the final church.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lord of marseille's staff has fever. The lords, the players and his personal guards are the only ones in the palace who are healthy.&lt;br /&gt;
&lt;br /&gt;
He begs the players to ensure his safety. After that event, he has fever too and can't leave bed.&lt;br /&gt;
&lt;br /&gt;
The player's role is to protect him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Survive the plague themselves and save the lord of marseille who can't move&lt;br /&gt;
&lt;br /&gt;
He is worried because his uncle Agout disappeared of his room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make Noise, then keep light, then stay awake==&lt;br /&gt;
Step by step they will have to keep noise, light and stay awake to keep the angel at bay.&lt;br /&gt;
As soon as there's a long enough moment of silence, the angel comes. So they have to make noise.&lt;br /&gt;
The players need to find a solution to keep the noise.&lt;br /&gt;
Same for light and sleep depending on the timing.&lt;br /&gt;
&lt;br /&gt;
==Secret passages==&lt;br /&gt;
The Lord doesn't know of secret passages, that he is aware of.&lt;br /&gt;
Studying the map of the castle is useless, because it doesn't tell where is the entrance.&lt;br /&gt;
Solution : Put some dust/flour on the ground until they find where the footsteps come from.&lt;br /&gt;
Solution : Check for cold wind below furnitures.&lt;br /&gt;
&lt;br /&gt;
==The Templar Cupboard==&lt;br /&gt;
The steps come from a cupboard.&lt;br /&gt;
The players could easily destroy it, but it would sound the alarm.&lt;br /&gt;
That's one way of doing it though.&lt;br /&gt;
&lt;br /&gt;
On the cupboard there are pedestals for swords. One is missing. The name Barral 1er des Baux is written on this pedestal.&lt;br /&gt;
If they ask tthe lord, he will reluctantly say that he has a dark reputation because he was pasionnate about alchimie and the occult and he was close to the templars. I'ts possible to find a templaer sword sowhere else in the castle, on a mannequin.&lt;br /&gt;
Puttting there a templar sword unlocks the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Templar Hideout==&lt;br /&gt;
If the players are all immmune, the lord come with them.&lt;br /&gt;
&lt;br /&gt;
Lost of books about templars, lots encyphered letters.&lt;br /&gt;
Some gold lots of armors.&lt;br /&gt;
Spiderwebs everywhere.&lt;br /&gt;
They learn about the past of this family.&lt;br /&gt;
&lt;br /&gt;
Where did he go ?&lt;br /&gt;
Spiderwebs everywhere, except one place.&lt;br /&gt;
&lt;br /&gt;
Also, there's only one place with bones.&lt;br /&gt;
&lt;br /&gt;
They learn that Barral 1er des Baux was excommunicated five times. Excommunié à cinq reprises, n'hésitera pas à s'exclamer: &amp;quot; Tous les absous sont mes ennemis et tous les excommuniés mes amis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
'''Music : Gyorgy Ligeti - Lux aeterna (2001- A Space Odyssey)'''&lt;br /&gt;
They have until the end of two times the music to figure it out.&lt;br /&gt;
&lt;br /&gt;
A place full of skeletons. Tomb of Barral 1er des Baux.&lt;br /&gt;
Lots of Crows in the room looking at them.&lt;br /&gt;
That's where the bone sword was kept. (perhaps other artifacts as well ?)&lt;br /&gt;
&lt;br /&gt;
In the middle of the room, there is a pedetals that used to have a black oily stone on it.&lt;br /&gt;
Around it is an unbelievable fortune.&lt;br /&gt;
&lt;br /&gt;
One of the players is attacked by the Destroyer Angel. If the players are all immmune, the lord come with them.&lt;br /&gt;
The angel has black wings.&lt;br /&gt;
&lt;br /&gt;
Barral 1er des Baux has a tomb, only his tomb is not opened.&lt;br /&gt;
&lt;br /&gt;
Action : The player should open his tomb. They see his corpse, but his sword is missing.&lt;br /&gt;
Once the angel of death is gone, they can keep following the destroyed spiderwebs.&lt;br /&gt;
&lt;br /&gt;
The Lord remember a story. That he was afraid of crows and he died when a crow landed in his window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Killing L==&lt;br /&gt;
'''Music : Z_Baston-Skeleton Dance'''&lt;br /&gt;
They arrive to a nearby church full of bodies. Danse macabre fresqueses in the church. Statue of an angel with a sword.&lt;br /&gt;
He is in tthe church top floor.&lt;br /&gt;
He is tall, has a big cape and a templar shield in his back, so it looks like he has wings.&lt;br /&gt;
&lt;br /&gt;
He acuses the players of having stolen his philosopher's stone.&lt;br /&gt;
With a wave of his sword peiple who are still alive in the piles of bodies will get up and attack the payers. Roll for disease.&lt;br /&gt;
Up to the players to kill him remotely.  They have to kill him TWICE. The first time is not enough, it makes him use his rage.&lt;br /&gt;
There's a statue above him of an angel with a sword. It's unstable, possible to make it fall. Lots of crows on the wings of the statue commenting on the fight. His platform is unstable as well.&lt;br /&gt;
players might have a remote atack, all is ok.&lt;br /&gt;
&lt;br /&gt;
=Epilogue=&lt;br /&gt;
Epilogue musics : &lt;br /&gt;
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''&lt;br /&gt;
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)&lt;br /&gt;
*'''Fin epique glorieuse 06-Final'''&lt;br /&gt;
*Then loop this Playlist '''Normal-Prima'''&lt;br /&gt;
&lt;br /&gt;
While searching the cache, they find a letter signed between L and &amp;quot;the Pope&amp;quot; who explains they will use L's legacy to make the philisopher's stone. This letter is sealed by L's seal.&lt;br /&gt;
&lt;br /&gt;
On his corpse they find a signet ring. The letter L with on the background an Abraxas with ten crowns. http://prima.wiki/images/c/ce/Abraxas.jpg&lt;br /&gt;
&amp;quot;rise up out of the sea, having seven heads and ten horns, and upon his horns ten crowns, and upon his heads the name of blasphemy. The whole earth was amazed and followed the beast. And they worshiped the beast, saying, Who is like the beast? Who is able to wage war against it? &amp;quot; &amp;quot;je vis monter de la mer une bête qui avait dix cornes et sept têtes, et sur ses cornes dix diadèmes, et sur ses têtes des noms de blasphème. Et toute la terre était dans l'admiration derrière la bête. ils adorèrent la bête, en disant: Qui est semblable à la bête, et qui peut combattre contre elle ? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Christmas 1347, the Beast is released on europe.&lt;br /&gt;
'''Danse Macabre'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
100 000 inhabnitants in marseille, half are dead.&lt;br /&gt;
&lt;br /&gt;
Decisions :&lt;br /&gt;
&lt;br /&gt;
What to do about Hugues IV ?&lt;br /&gt;
&lt;br /&gt;
What do they recommend about ville haute vs ville basse ?&lt;br /&gt;
&lt;br /&gt;
What do they recommend the Sword ?&lt;br /&gt;
&lt;br /&gt;
What do they do about the gold ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historic context :&lt;br /&gt;
After the plague all the population leave on the hills near Marseilles for a while before returning to the city.&lt;br /&gt;
Few days later, the Queen Jeanne will unite the ville haute and ville basse.&lt;br /&gt;
&lt;br /&gt;
==Post Game Bonus==&lt;br /&gt;
&lt;br /&gt;
Send those to the players as a post game bonus :&lt;br /&gt;
&lt;br /&gt;
As a bonus, here is the Emblem of Agout des Baux : http://jean.gallian.free.fr/comm2/Images/sceaux-dauph/Baux1.jpg&lt;br /&gt;
&lt;br /&gt;
The Emblem of Barral 1er des Baux : http://thierryhelene.bianco.free.fr/drupal/sites/default/files/barral2.jpg&lt;br /&gt;
&lt;br /&gt;
An article about Barral 1er des Baux (automatic translation) All is historical, he was indeed excommunicated 5 times, and died when a crow landed on his window : https://fr.wikipedia.org/wiki/Barral_Ier_des_Baux &lt;br /&gt;
&lt;br /&gt;
http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=https%3A%2F%2Ffr.wikipedia.org%2Fwiki%2FBarral_Ier_des_Baux&lt;br /&gt;
&lt;br /&gt;
http://prima.wiki/images/b/b1/Agout_des_baux_biography.png&lt;br /&gt;
&lt;br /&gt;
An article in French about Barral 1er that explain his link to the templars : http://www.lesfilsdelavallee.fr/index.php/fr/les-statuts-secrets-de-lordre-des-templiers&lt;br /&gt;
&lt;br /&gt;
Here is the scene from the movie &amp;quot;the Seventh Seal&amp;quot; with the Flagellants during the black plague : https://www.youtube.com/watch?v=y_bhj-_LRY8&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beast from the Sea&amp;quot; of the Tapestry of the Apocalypse : https://upload.wikimedia.org/wikipedia/commons/f/f0/PMa_ANG036_F_Angers.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenario]]&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=%E2%AD%90_Miracle&amp;diff=5157</id>
		<title>⭐ Miracle</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=%E2%AD%90_Miracle&amp;diff=5157"/>
				<updated>2025-08-20T13:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Divine Favour, Whish, Dark Miracle&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Special = Miracle can only be used once, not once per scenario. The only way to use it several times is to acquire it several times. Unlike other Feats, Miracle can be acquired several times.&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Regardless of your faith in him, God has a special purpose for you. And will intervene on your behalf.&lt;br /&gt;
&lt;br /&gt;
Calling a Miracle requires special roleplay from the player. If granted, this Feat is exhausted forever, mark it as [[⭐ Miracle (used)]] in your character sheet.&lt;br /&gt;
&lt;br /&gt;
A Miracle can emulate momentarily the effect of any one Feat, Archetypes or Prowess of your choice. Including the special Feat [[⭐ Faith]] (on you or someone else) or [[Combat (monster)]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5156</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5156"/>
				<updated>2025-08-20T13:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
The rite of Benediction lasts for 2 hours.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Special: Miracles'''&lt;br /&gt;
&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. This does not stack: if you possess [[Benediction]] twice (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5155</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5155"/>
				<updated>2025-08-20T13:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
The rite of Benediction lasts for 2 hours.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Special: Miracles'''&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. This does not stack: if you possess [[Benediction]] twice (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5154</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5154"/>
				<updated>2025-08-20T13:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
The rite of Benediction lasts for 2 hours.&lt;br /&gt;
&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. This does not stack: if you possess [[Benediction]] twice (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Benediction&amp;diff=5153</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Benediction&amp;diff=5153"/>
				<updated>2025-08-20T13:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: Created page with &amp;quot;{{Feats | Synonyms = Blessing, Consecration, Benediction | Prowess? = Yes | Prowess Prerequisites = ⭐ Faith | Official? = No | Archetype? = No | Description =   Through...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Blessing, Consecration, Benediction&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]]&lt;br /&gt;
| Official? = No&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
Through holy prayer and the proper liturgy, you may call down a Benediction that restores strength to the faithful. This Prowess must be performed within a consecrated church, chapel, or cathedral, using the appropriate liturgical tools (such as altar, vestments, or sacred vessels).  &lt;br /&gt;
&lt;br /&gt;
By devoting yourself to this sacred rite, you may restore one expended Prowess — either for yourself or for another player — once per scenario.  &lt;br /&gt;
&lt;br /&gt;
The rite of Benediction lasts for 2 hours.&lt;br /&gt;
&lt;br /&gt;
For each [[⭐ Miracle]] you possess (whether used or unused), you may restore one additional Prowess through Benediction. This does not stack: if you possess [[Benediction twice]] (such as through a special archetype) and also have two Miracles, you may still only restore two Prowesses by Benediction and two more through Miracles — never more than one additional restoration per Miracle.   &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5152</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5152"/>
				<updated>2025-08-20T13:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] or [[⛧ Dark Faith]], character at least level 6&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. When this Prowess is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
&lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
&lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
&lt;br /&gt;
* '''Earthquakes''' splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
* '''Floods''' like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
* '''Lightning storms''' consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
* '''Landslides''' or '''avalanches''' swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
* '''Great fires''' devouring districts, like the burning of Babylon.  &lt;br /&gt;
* '''Plagues''' spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

	<entry>
		<id>http://prima.wiki/index.php?title=Apocalypse&amp;diff=5151</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://prima.wiki/index.php?title=Apocalypse&amp;diff=5151"/>
				<updated>2025-08-20T13:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;103.210.49.167: Created page with &amp;quot;{{Feats | Synonyms = Catastrophe, Disaster, Doomsday | Prowess? = Yes | Prowess Prerequisites = ⭐ Faith or ⛧ Dark Faith, character at least level 6 | Official? = Y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats&lt;br /&gt;
| Synonyms = Catastrophe, Disaster, Doomsday&lt;br /&gt;
| Prowess? = Yes&lt;br /&gt;
| Prowess Prerequisites = [[⭐ Faith]] or [[⛧ Dark Faith]], character at least level 6&lt;br /&gt;
| Official? = Yes&lt;br /&gt;
| Archetype? = No&lt;br /&gt;
| Description = &lt;br /&gt;
&lt;br /&gt;
To speak of the Apocalypse is to speak of God’s scourge upon the earth, as in the days of Noah, of Sodom, and of Pharaoh. When this Prowess is called upon, creation itself trembles with signs of judgment.  &lt;br /&gt;
&lt;br /&gt;
When you use this Feat, roll a die 6.  &lt;br /&gt;
On a result of 1–4, nothing happens, and the Prowess is used and cannot be used a second time during this scenario. No natural disaster was bound to happen at this time.  &lt;br /&gt;
On a result of 5–6, however, a great calamity is unleashed at the discretion of the Game Master, as if heaven itself had opened its hand in wrath.  &lt;br /&gt;
&lt;br /&gt;
Such calamities may take the form of:  &lt;br /&gt;
- **Earthquakes** splitting the earth beneath towers and cathedrals, as in the days of Korah’s rebellion.  &lt;br /&gt;
- **Floods** like unto the waters of the Deluge, drowning streets and valleys.  &lt;br /&gt;
- **Lightning storms** consuming steeples and strongholds, recalling the fire upon Sodom.  &lt;br /&gt;
- **Landslides** or **avalanches** swallowing villages as if the mountains themselves cried out.  &lt;br /&gt;
- **Great fires** devouring districts, like the burning of Babylon.  &lt;br /&gt;
- **Plagues** spreading swiftly, as in the curses upon Egypt.  &lt;br /&gt;
&lt;br /&gt;
The effect is catastrophic: within the scale of a city, buildings collapse, lives are lost, and devastation strikes all in its path. Yet all the players, and any characters or buildings they choose, are miraculously spared.  &lt;br /&gt;
&lt;br /&gt;
It is unclear whether the usage of this Feat truly brought the disaster forth, or whether the calamity was destined to occur at that very moment regardless.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>103.210.49.167</name></author>	</entry>

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