Changes

Jump to: navigation, search

Strong

570 bytes removed, 11:51, 18 August 2018
no edit summary
{{Feats
| Synonyms = MarksmanWarrior, Lethal PoisonBarbarian, SwashbucklerBrute, Botte SecrèteSoldier| Prowess? = Yes| Archetype? = No
| Official? = Yes
| Special = Leave blank if none.
| Description =
The character is both strong, resistant and knows how to fight.
Using finesseIn most situations, trainingthis Feat brings no advantages, brute strength or potent poisonsbut if the character is attempting an action in relation with those qualities, you're capable of delivery deadly blowshe must roll a die six. With no possibility to roll again for this whole situation.
When taking On a 1,2,3,4 this Prowess, you have to choose a specialisationFeat has no effect.It can be [[Truestrike (unarmed)]], On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Truestrike (melee)Tough]], [[Truestrike Combat (throwingduel)]] or [[Truestrike Combat (rangedskirmish)]]
When using this Prowess and to the extend of the humanely possible you will kill a normal person of your choice with your bare hands, with a melee weapon, using a throwing weapon or with This Feat is not a ranged weapon (bowdrawback, crossbow and the like) depending on your specialisation. Each types of weapons have a range limitation, for example it is does not humanely possible to kill someone with a throwing dagger at more than 30 meters. You have to convince imply that the Game Master that your weapon can be appropriately used with this Feat, for example a bread loaf cannot be considered an appropriate melee weapon, but a quarterstaff can. The Game Master may rule that an enemy character is special and can't be killed by this Prowess, he has to warn you before using the Featstupid or bullish.In particular, this Feat can't defeat an opponent that would require the Feat [[Combat (duel)]]
}}

Navigation menu