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User:BettyLavender

1,905 bytes removed, 08:47, 14 October 2018
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{{Feats| Synonyms = SynonymA, SynonymB, SynonymC| Prowess? = No| Archetype? = No| Description =  Description of the Feat goes here. Describe the detailed effect in game. }} <!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.But donI't worry :-)After m a quick review by the Prima Team and few modifications, it can be made Official.Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.To do that, please create an account 36 years old and select "Watch this page" while editing this Feat.  Advices on creating Feats : A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats work at all.A person with the Agile Feat, is qualified to be in the Olympics high school (not win, but at least participateArts)A person with the Rich Feat is the richest man in his city.Etc.. While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g<br>In my free time I try to teach myself Spanish. would I have the same final game effect). If yes, add it as a Synonym rather than create a new Feat. For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect. And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios been twicethere and campaign you're playing. Advices on creating Archetypes : A typical archetype is either :A disadvantage that grants two feats freely chosenlook forward to returning sometime near future.orTwo Feats imposed by the Archetype and one Feat I like to be chosen in a list.  Advices read, preferably on creating Prowesses : A Prowess can only be used once per scenario and allows the character to do a special action. A Prowess is a type of non-visual spellmy beloved Kindle. It is possible only if there is an explanation I really love to the limit of the scientifically plausible watch Breaking Bad and it is up to the player to justify it with the game master before using his prowess. For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slitPsych as well as documentaries about nature. It is very difficult, very rare, but scientifically plausibleI love SingingLike any Feats, a character can only take a Prowess once.  -->

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