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True Strike

968 bytes removed, 10:22, 23 August 2018
m
Taiko moved page Truestrike to True Strike
{{Feats
| Synonyms = SynonymAMarksman, SynonymBLethal Poison, SynonymCSwashbuckler, Botte Secrète| Prowess? = NoYes
| Archetype? = No
| Official? = Yes
| Description =
Description Using finesse, training, brute strength or potent poisons, you're capable of the Feat goes here. Describe the detailed effect in gamedelivery deadly blows.
}}When taking this Prowess, you have to choose a specialisation.It can be [[Truestrike (unarmed)]], [[Truestrike (melee)]], [[Truestrike (throwing)]] or [[Truestrike (ranged)]]
<!-- Fill the fields above to create your Feat, Archetype or When using this Prowess. Once created, it will be Unofficial at first.But don't worry :-)After a quick review by the Prima Team and few modifications, it can be made Official.Make sure to monitor the "Discussion" part extend of this Article to see eventual comments made by the review team.To do thathumanely possible you will kill a normal person of your choice with your bare hands, with a melee weapon, please create an account using a throwing weapon or with a ranged weapon (bow, crossbow and select "Watch this page" while editing this Featthe like) depending on your specialisation.
Advices on creating Feats :Each types of weapons have a range limitation, for example it is not humanely possible to kill someone with a throwing dagger at more than 30 meters.
A Feat is a massive advantage granted You have to convince the finest of the finest after a life of training. Most normal people don't have Feats at all.A person Game Master that your weapon can be appropriately used with the Agile this Feat, is qualified to for example a bread loaf cannot be in the Olympics (not winconsidered an appropriate melee weapon, but at least participate)A person with the Rich Feat is the richest man in his city.Etc.a quarterstaff can.
While creating a Feat, make sure with your The Game Master may rule that there an enemy is no other special and can't be killed by this Prowess, he has to warn you before using the Feat .In particular, this Feat can't defeat an opponent that would be Synonym require the Feat [[Combat (e.g. would have the same final game effectduel). If yes, add it as a Synonym rather than create a new Feat.]]
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect. And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing. Advices on creating Archetypes : A typical archetype is either :A disadvantage that grants two feats freely chosen.orTwo Feats imposed by the Archetype and one Feat to be chosen in a list.  Advices on creating Prowesses : A Prowess can only be used once per scenario and allows the character to do a special action. A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess. For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible. Like any Feats, a character can only take a Prowess once.  -->}}

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