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Surprise Attack !

3,282 bytes added, 08:17, 24 April 2019
Created page with "{{Feats | Synonyms = Attack !, In the name of God !, Surprise attack ! | Prowess? = Yes | Archetype? = No | Official? = Yes | Description = You call forth an army of 60 peop..."
{{Feats
| Synonyms = Attack !, In the name of God !, Surprise attack !
| Prowess? = Yes
| Archetype? = No
| Official? = Yes
| Description =

You call forth an army of 60 people to the rescue.

As soon as your order is pronounced, arrows and catapulted rocks start falling from the sky and armed soldiers followed by cavaliers start flooding from every directions.

Nobody expected it, nobody saw you organise it, but your troops where positioned this whole time waiting for the order !

Those soldiers might be your own army, soldiers loaned by the church or requested from a local lord.

If the game master agrees, the attack happen immediately as if you have been preparing it for a long time.

If you are in a situation that makes this surprise attack impossible (in a remote place, far away for the nearest army or without means of communications) the game master may allow you to do this attack in a few days time or not at all.

The attack lasts for a short period of time, after which the soldiers will have to retreat.

You are momentarily considered having the [[Combat (skirmish)]] and [[Combat (battle)]] Feats.

}}

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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
One Feat imposed and two to be chosen in a list
or
A disadvantage that grants two feats freely chosen.

The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Unlike normal Feats, a character can acquire the same Prowess several times.

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