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Insane

994 bytes added, 10:57, 18 August 2018
Created page with "{{Feats | Synonyms = Drowsy, Dumb, Mentally Broken | Prowess? = No | Archetype? = Yes | Official? = Yes | Special = This Archetype may be used as a condition imposed on your..."
{{Feats
| Synonyms = Drowsy, Dumb, Mentally Broken
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
This Archetype may be used as a condition imposed on your character because of a poison, a disease, a hit on the head or a mental blow.
In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But you will lose this condition at the end of the scenario.
| Description =

Your character is mentally weak. This may come from a a poison, a disease, a hit on the head, a mental handicap, a mental blow or simply old age.

You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.

The Game Master may decide that some mental Feats (like [[Charismatic]] or [[Instinct]]) are unaffected by this Feat.

Advantage :
You gain two Feats of your choice.

}}