Difference between revisions of "Strong"

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{{Feats
 
{{Feats
| Synonyms = Warrior, Barbarian, Brute, Soldier
+
| Synonyms = Athletic, Fighter, Muscular, Warrior, Barbarian, Brute, Soldier
 
| Prowess? = No
 
| Prowess? = No
 
| Official? = Yes
 
| Official? = Yes
 
| Special = Leave blank if none.
 
| Special = Leave blank if none.
 
| Description =  
 
| Description =  
The character is both strong, resistant and knows how to fight.
+
The character is inhumanely strong and vigorous.
  
In most situations, this Feat brings no advantages, but if the character is attempting an action in relation with those qualities, he must roll a die six. With no possibility to roll again for this whole situation.
+
He can carry much heavier weights and bash most normal doors and chests. He is able to break any normal restraints.
 +
He cannot bash iron gates or heavy doors.
  
On a 1,2,3,4 this Feat has no effect.
+
You can swim.
On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Tough]], [[Combat (duel)]] or [[Combat (skirmish)]]
+
 
 +
If the character is attempting an action in relation with those qualities, he must roll a die 6. With no possibility to roll again for this whole situation.
 +
 
 +
On a 1, 2, 3, 4 this Feat has no effect.
 +
On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Tough]], [[Combat (duel)]], [[Combat (skirmish)]] or [[Combat (monster)]]
  
 
This Feat is not a drawback, it does not imply that the character is stupid or bullish.
 
This Feat is not a drawback, it does not imply that the character is stupid or bullish.
  
 
}}
 
}}

Latest revision as of 18:17, 11 September 2022

Synonyms: Athletic, Fighter, Muscular, Warrior, Barbarian, Brute, Soldier


Description

The character is inhumanely strong and vigorous.

He can carry much heavier weights and bash most normal doors and chests. He is able to break any normal restraints. He cannot bash iron gates or heavy doors.

You can swim.

If the character is attempting an action in relation with those qualities, he must roll a die 6. With no possibility to roll again for this whole situation.

On a 1, 2, 3, 4 this Feat has no effect. On a 5 or 6 the character is considered to have one of the following feats of his choice : Tough, Combat (duel), Combat (skirmish) or Combat (monster)

This Feat is not a drawback, it does not imply that the character is stupid or bullish.