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Insane

468 bytes added, 11:54, 18 August 2018
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{{Feats
| Synonyms = WarriorDrowsy, BarbarianDumb, BruteMentally Broken, SoldierLost Sanity
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special = Leave blank if This Archetype may be used as a condition imposed on your character because of a poison, a disease, a hit on the head or a loss of sanity.In this case, the limit of one Archetype per character doesn't apply and you gain noneof the advantages.But you will lose this condition at the end of the scenario.
| Description =
The character is both strong, resistant and knows how to fight.
In most situationsYour character is mentally weak. This may come from a a poison, this Feat brings no advantagesa disease, but if a hit on the character is attempting an action in relation with those qualitieshead, a mental handicap, he must roll a die six. With no possibility to roll again for this whole situationloss of sanity or simply old age.
On You will fail every time a 1complicated mental action is required. If you have some Feats associated to mental actions,2,3,4 this Feat has no effectyou need to roll a die 6 every time you use them.On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Tough]], [[Combat (duel)]] or [[Combat (skirmish)]]you may use your Feat normally as if not wounded at all.
This The Game Master may decide that some mental Feats (like [[Charismatic]] or [[Instinct]]) are unaffected by this Feat is not a drawback, it does not imply . Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult an important character is stupid or bullish. Advantage :You gain two Feats of your choice.
}}

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