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Danse Macabre Part 4

862 bytes removed, 18:15, 28 July 2019
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=Part 1=
The players find where the maskerade was supposed to happen. It was supposed to happen in Marseille. In the cathedral.
They arrive few weeks before to try to investigate.
==Ambiance track==
Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.
*0min Meeting with the deacon, description of the hospice
*15min
=Part 2 Danse Macabre=
Too many Orphans are missing, their goal is to prove that "sword" is responsible. That way they can take him down.
==Ambience Track==
*0min
*15min
*30min
*45min
*60min
*75min
*100min '''Music : '''
At The fire starts and the end of the ambiance trackmaskerade stops, players are caught in the templare leaves (or dies or soemthing)fire.
==Scenario Track==
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
It's held in part of the cathedral everyone has masks.
The players attend the Masquerade. The lord greets them then wears a mask.Something is off. Everyone have similar masks. They stink and they don't speak like nobles.They eat feel some very little and dance like puppets. They are actors. If they talk to the lord, his voice is a bit off. Action : If they tear the fake lord's mask, they see it's not the same personheavy ambiance.
He then confess that Action : scan the lord went to another towercrowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.
They go there and discover a very corrupted masquerade. (raw meat, sex, bath of alcohol, absynthe)In the crowdAction : follow them, they can see some artifacts and they clearly feel that a weird person give them.The lords shows to all of his guests taht those are inquisitors. People are defensivea letter.
People go see the lord one by one. Also, a weird valet dressed like the gream reaper comes to every guests one by one.
Action : They should dress like one of Either they steal the guests. Then guy's bag discreetely or take the Grim reaper eventually come to them and ask for their lettersletter from an artifact bearer who is drunk.
They have half an hour to come to himThe letter is a name and date in the past and a time. It's the name of a person who died.
Action : Either Tonight they steal should go to the reaper's bag discretely or they should give him a stolen letter from someone drunkgrave of the person with the given name.
The letter is a vague allusion to them havign killed X people in Y wayWhen they leave the maskerade, the fire starts, but they are spared. But it's too vague to be a proff
The reaper then gives There they see someone waiting for them a card with a name ??and a date?? on it. If they searchThe person will try to run away, but they understand that it's the name of will catch him. He tell them where to go.They should go to a dead person burried in marseillefamily crypt.
Action : They should unearth the grave of this personare attacked by a squeleton, but defeat them easily or get wounded.
They unearth Clearly there are traces of a reward as well as some text making it more obvious what actualy happenned. But it's still too little to be a proof, sword is far too carefulrecent passage.
=Part 3 Altar of madnessThe crypt=
*'''Normal : '''
'''Oldaric''' will trigger a dancing mania in the city : https://en.wikipedia.org/wiki/Dancing_mania
Your goal is to find Oldaric
*'''The First dancer : Prince of Darkness - Fire Emblem'''
 
The players discover the altar where "the sword" made his sacrifices. They found the plan of the tower, it requires a lot of corpses. Now they have to escape.
==Ambience Track==
==Scenario Track==
They arrive in an annex of enter the castlecrypt, there is a secret passage that lead to the cathedral. The will fight room by room.See There hear people talking and it resonates a jail, where they are keptlot.See the place where So they are killed.See the altar of madness, where their corpse is kepthave to stay silent.On the altar, there are sketches of the tower of bones. 
On each rooms, they can use The secret passage arrives in a strange building. (it's a forgotten part of the help crypt of the ex templar. (if they kept it since last time.cathedral)
At each step, if they fail, they get battles from that point on, the alarm leevl goes up each time they fail.
They hear people crying from inside the door.
OR
The entrance is concealed and they have to find the entrance.
===Jail===

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