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Aristocrat

2,677 bytes added, 11:58, 6 April 2019
Created page with "{{Feats | Synonyms = Blueblood, Socialite | Prowess? = No | Archetype? = Yes | Description = You have a particularly prestigious title from Knight to Viscount and own a larg..."
{{Feats
| Synonyms = Blueblood, Socialite
| Prowess? = No
| Archetype? = Yes
| Description =

You have a particularly prestigious title from Knight to Viscount and own a large piece of land.

Your are also well versed in the art of political intrigue and you probably follow the inquisition for your own gains.

Your character gains the [[Noble]] Feat.

He also gains two Feats of his choice in this list :
*[[Well Connected]]
*[[Manipulative]]
*[[Reputation]]
*[[Rich]]
*[[Trickster]]
*[[Knowledge]]
*[[Charismatic]]

}}

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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
One Feat imposed and two to be chosen in a list
or
A disadvantage that grants two feats freely chosen.

The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Unlike normal Feats, a character can acquire the same Prowess several times.

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