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Hunter

3,215 bytes added, 13:19, 1 October 2018
Created page with "{{Feats | Synonyms = Wildborn, Ranger | Prowess? = No | Archetype? = Yes | Description = A character with hunter as Archetype is a person who lives a life of hunting wild an..."
{{Feats
| Synonyms = Wildborn, Ranger
| Prowess? = No
| Archetype? = Yes
| Description =

A character with hunter as Archetype is a person who lives a life of hunting wild animals, either as a hunter sanctioned by or works for a lord or noble, a wild person, or an unlicenced poacher living on the fringes.

The hunter gains the following perks:

Survival: the Hunter can gather most resources from the wilderness, including food, materials for crafting tools, traps and is able of creating a shelter.

Anatomy: A life time of dissecting animals for food and leather has allowed the player to gain insight to the anatomical structures of most animals and by extension, humans, when examining a corpse, the hunter can gain extra insight form it, dissected or not.

(Note: dissection of a dead person is considered a heretical practice in the age, and is closely associated with black magic)

Apart from the above perks, the player can gain an extra perk from below:

| Feat1 =Tracking

| Feat2 = Trapper

| Feat3 = Marksmanship(throwing)

| Feat4 = Marksmanship(ranged)

| Feat5 = Stealth

}}

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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
A disadvantage that grants two feats freely chosen.
or
Two Feats imposed by the Archetype and one Feat to be chosen in a list.
Or (more rarely)
One Feat imposed and two to be chosen in a list


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Like any Feats, a character can only take a Prowess once.

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