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Luck
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*On a roll of 1, 2, 3, or 4, this Prowess has no effect but it counts as being used.
*On a roll of 5 or 6, the character is considered to temporarily have any Feat of his choice that could be explained by cheer luck, like [[Well Prepared]], [[Faith]], [[True Strike]], [[Vanish]], [[Faint]], [[Vanish]], [[Detect Poison]], [[Daring Escape]], [[Acquaintance]], [[Reflexes]], [[Marksmanship]], [[Eye for Detail]] etc... but it cannot emulate any Feat that could not reasonably be explained by luck, such as [[Combat]], [[Detect Lies]], [[Combat]], [[Knowledge]], [[Noble]], [[Rich]], [[Strong]], [[Abuse of Power]], [[Deus Vult!]], [[CombatEnrage]], [[Exorcism]], [[EnrageHeal]], [[ExorcismSurprise Attack !]], [[HealSpy Network]] etc...