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→Day 14-20
===Day 14-20===
'''Day 14 : All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
They are now completely out of any type of water.
Action : They have to slaughter some of their beasts or companions and drink their blood.
They see a lot of lakes and Oasis all around, but no matter how much they get close, the water seems to dissipate.
Action : Of course the "water" is a mirage (heat reflection looks like a lake), only if they see palm trees then it is real although much further than it seems due to heat reflection.
===Day 21-27===
'''Day 21 : All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
They find the Oasis, but it there are several floating corpses in the water.
'''Details : And the Oasis is overridden by locusts'''
**Exodus 10:12-15**
"Never before had there been such a plague of locusts, nor will there ever be again. They covered all the ground until it was black. They devoured all that was left after the hail—everything growing in the fields and the fruit on the trees. Nothing green remained on tree or plant in all the land of Egypt."
How to still drink the water although it's contaminated clearly ?
Action : Knowledge (apothecary) can help make some local remedies to disinfect like Moringa Seeds, Miswak tree, or boil it.
One of their men fall into madness.
Action : Combat (duel or skirmish) or any other way to stop him from killing everyone.
===Day ???===
'''Day ??? : All players roll a die 6, on a 1 they are either Drowsy or Wounded by the heat, their choice. If they are already both, they die.'''
=Epilogue=