Changes

Jump to: navigation, search

Template:Feats/Preload

1,070 bytes added, 11:46, 18 August 2018
no edit summary
{{Feats
| Synonyms = DrowsySynonymA, DumbSynonymB, Mentally Broken, Lost SanitySynonymC
| Prowess? = No
| Archetype? = Yes| Official? = Yes| Special = This Archetype may be used as a condition imposed on your character because of a poison, a disease, a hit on the head or a loss of sanity.In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.But you will lose this condition at the end of the scenario.No
| Description =
Your character is mentally weakDescription of the Feat goes here. This may come from a a poison, a disease, a hit on Describe the head, a mental handicap, a loss of sanity or simply old agedetailed effect in game.
You }} <!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will fail every time be Unofficial at first.But don't worry :-)After a complicated mental action is requiredquick review by the Prima Team and few modifications, it can be made Official. If you have some Feats associated Make sure to mental actions, you need monitor the "Discussion" part of this Article to roll a die 6 every time you use themsee eventual comments made by the review team. On a 5 or 6To do that, you may use your please create an account and select "Watch this page" while editing this Feat normally as if not wounded at allAdvices on creating Feats :
The Game Master may decide that some mental A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.A person with the Agile Feat, is qualified to be in the Olympics (like [[Charismatic]] or [[Instinct]]not win, but at least participate) are unaffected by this A person with the Rich Featis the richest man in his city.Etc..
Your character isn't completely irrational and won't take actions While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would obviously harm have the party or himselfsame final game effect). If yes, like insult an important characteradd it as a Synonym rather than create a new Feat.
Advantage :You gain two Feats For example, Courage is a synonym of your choiceFanatism, not because they are the same concept, but because they have a similar in game effect.
}}And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing. Advices on creating Archetypes : A typical archetype is either :A disadvantage that grants two feats freely chosen.orTwo Feats imposed by the Archetype and one Feat to be chosen in a list.  Advices on creating Prowesses : A Prowess can only be used once per scenario and allows the character to do a special action. A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess. For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible. Like any Feats, a character can only take a Prowess once.  -->

Navigation menu