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Insane

121 bytes added, 13:32, 14 October 2019
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| Special =
This Archetype may be used as a condition imposed on your character because of a loss of sanity, a poison, a disease or a hit on the head.
In this case, write it as [[{{PAGENAME}} (temporary)]] on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But you will lose this condition at the end of the scenario.
| Description =
Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age.
You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not insane at all.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat [[Courage]].

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