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{{Feats
 
{{Feats
| Synonyms = Assassin, Rogue, Thief, Bandit, Cut-throat
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| Synonyms = Rogue, Thief, Ninja
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = Yes
 
 
| Official? = Yes
 
| Official? = Yes
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| Special = Leave blank if none.
 
| Description =  
 
| Description =  
The character was recruited by the Inquisition as a way to avoid a stronger sentence.
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The character is both Agile, Stealthy and knows how to fight.
  
He lived his life as a Thief, a Bandit or any other kind of illegal activities.
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In most situations, this Feat brings no advantages, but if the character is attempting an action in relation with those qualities, he must roll a die six. With no possibility to roll again for this whole situation.
  
He gains the Feat [[Stealth]].
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On a 1,2,3,4 this Feat has no effect.
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On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Agile]], [[Stealth]] or [[Combat (duel)]]
  
If his background justifies it, he also gains the [[⭐ Faith]] Feat.
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This Feat is not a drawback, it does not imply that the character is cruel and cold blooded.
  
Additionally, he gains one Feat of his choice in this list :
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While choosing this Feat and with game master's approval, a character may chose to swap one of the aforementioned qualities with the following ones : [[Trickster]], [[Tracker]], [[Lock Picking]] or [[Reflexes]]
*[[Survival]]
 
*[[Manipulative]]
 
*[[Agile]]
 
*[[Combat| Combat (duel or skirmish) ]]
 
*[[Trickster]]
 
*[[Lock Picking]]
 
*[[Instinct]]
 
*[[Reflexes]]
 
*[[Outlaw Wisdom]]
 
*[[Tracker]] (even if the character doesn't meet the prerequisites)
 
*[[Guards !]] (thugs from your gang) (even if the character doesn't meet the prerequisites)
 
*[[Handicap (lost faith)]]
 
  
Unless his background justifies it, the character cannot take any [[Knowledge]] Feats.
 
  
 
}}
 
}}

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