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Repented Heretic

622 bytes added, 11:49, 21 April 2019
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{{Feats
| Synonyms = Luciferian, Witch, DolchinianAlbigensian, AlbigeroisWaldensian, Dulcinian, Excommunicated
| Prowess? = No
| Archetype? = Yes
A common misconception is that the inquisition's task was to burn heretics, in fact the inquisition consistently spared any heretics who agreed to confess and repent, only those who refused to repent (or even worse, who retracted) had to be burned to purify their souls. Burning at the stake was an act of mercy because fire was believed to purify the soul and send heretics to heaven.
You character have believed or was forced to follow a heretic cult. Most heresies were started by catholic priests or monks who had a particular vision of the faith, that was later on ruled as heretic by the church. (the entire Franciscan order for example was ruled as a heresy before being absolved very shortly thereafter)
But the darkest heresies are secret organisations designed to trick the weak into serving the legions of hell.
Your repentance may or may no be sincere, depending if you took the Feat [[Lost Faith]].
Either way, the inquisition have mandated you to purge your sins by helping them for a given period of time. Part of your sentence is to use your knowledge about heresies to turn it against them.
 
Repented Heretics gain the feat Knowledge (heresy)
 
Outlaw Wisdom
Trickster
Fanatic
Charisma (you where a heretic leader)
Stealth
Reputation
Well Connected (some former members of your cult are high ranking)
Survival
Lost Faith (your soul is still tainted by heresy)
Insane (the things you saw... the things you did !)
 
As a Repented Heretic, the character gains the Feat [[Knowledge (heresy)]].
He also gains two Feats of his choice in this list :
*[[Outlaw Wisdom]]
*[[Trickster]]
*[[Fanatic]]
*[[Charisma]] (you where a heretic leader)
*[[Stealth]]
*[[Reputation]]
*[[Well Connected]] (some former members of your cult are high ranking)
*[[Survival]]
*[[Manipulative]]
*[[Lost Faith]] (your soul is still tainted by heresy)
*[[Insane]] (the things you saw... the things you did !)
If the character chooses the Feat [[Lost Faith]] or [[Insane]], he only gains one additional Feat of his choice (inside our outside this list) instead of the two normally provided by this Feat. (impossible to take both [[Lost Faith]] and [[Insane]])
This is an exception to the rule, normally a character is not able to have two archetypes.
Note that not all repented heretics have this feat and the character may de facto have been a member of a cult without having it.
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