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Official Scenarios (Game Masters Only !)
 
== What is Prima RPG ? ==
Prima is medieval realistic with a taint of fantastic, the game is centred around player decisions rather than skills and dice rolls.
 
==Official Scenarios (Game Masters Only !)==
 
Spoiler alert ! Those scenarios are for game masters only.
 
*[[Danse Macabre Part 1]]
*[[Danse Macabre Part 2]]
 
 
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== How to play ? ==
== How to create your own pages ? ==
 
 
==AAA==
*Intro to Prima RPG
What's an RPG ?
What's Prima RPG ?
 
*Projects
*Powers and Attributes
-Create a new
-Subtypes
*Miracles, Artifacts and Others
-Create a new
-Subtypes
*Unofficial content
 
 
 
 
{{Template:Powers/Create}}
{{Template:Attributes/Create}}
 
 
*1-Immortal
*2-miracles - artifacts (charge + consume)
*3-element/immunite/element interdit + heros
*4-cité ,cvillage, taille + cité qualité
*5-dimension + Revivre
*6-suivant
 
*materia prima ??
*helion?selene?
*fin du perso
*carac eppiques, divines
*interaction jeu/reel
*ersume en deux pages
*titre
 
Creer un nouveau perso
 
Combat scene : Nom du boss
 
Description : Description de l'attaque
 
A chaque tour, un joueur choisi d'etre la cible principale
il doit faire X ou plus sur un dé 6 + bonus de combats
En cas de réussit, phase suivante
En cas d'échec, Z1 degats
 
Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combat
En cas d'échec Z2 degats
 
Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):
Liste des attributs
 
 
Pages :
 
Main page
 
Guide
 
 
 
Catgories :
 
Core rules
 
Official
 
Unofficial
 
Powers
 
Attributes
 
Artifacts
 
Miracles
 
Scenarios
 
Monster ?
 
Help (wiki related)
 
 
Attribute -> Miracles
You can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).
With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.
 
 
Miracles :
You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2)
You can cancel the effects of any powers used by an enemy by paying twice it's essence cost.
 
Heal any wound, even a lost limb in one week. X cL
 
 
Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)
 
 
{{:About:Powers and Attributes}}
 
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