Changes

Jump to: navigation, search

Main Page

3,761 bytes added, 14:07, 1 October 2018
Create new Feat : General, Archetype or Prowess
 
== What is Prima RPG ? ==
Prima RPG is a story focused tabletop roleplaying game meant .Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats. Prima is medieval realistic borderline historically accurate but with a taint of fantastic. == Start here == '''5 minutes tutorial video'''  [[File:How_to_use_Prima_Wiki.mp4|500px]] ==For players==Create your Character here :{{Template:Character/Create}}On Character creation your character has one Feat of your choice.Archetypes are a subtype of Feats and can be taken on first level.At the end of each scenario, your game master can award you with a level up : you then gain one more Feat of your choice.===Feats - General===<DynamicPageList>category = Featscategory = Officialnotcategory = Prowessesnotcategory = Archetypesordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList> ===Feats - Archetypes===An Archetype is a special kind of Feat.A character can only have one Archetype.Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up.<DynamicPageList>category = Archetypescategory = Officialordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList> ===Feats - Prowesses===Prowesses are a special kind of Feat. Not accessible to be played via videoconferencenewly created characters.<DynamicPageList>category = Prowessescategory = Officialordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList> ===Create new Feat : General, Archetype or Prowess===Didn't find the perfect Feat, Archetype or Prowess for you ? You can always become a [[⭐ Prima Contributor]] and create a new one here :{{Template:Feats/Create}}  (for all the content that isn't official yet, it's here : [[:Category:Unofficial|Unofficial Content]]) ==For game masters : Official Scenarios== Spoiler alert ! Those scenarios are for game masters only*[[Danse Macabre Part 1]]*[[Danse Macabre Part 2]]*[[Danse Macabre Part 3]] 
Prima is medieval realistic with a taint of fantastic, the game is centred around player decisions rather than skills and dice rolls.<!--
== How to play ? ==
== How to create your own pages ? ==
 
 
==AAA==
*Intro to Prima RPG
What's an RPG ?
What's Prima RPG ?
 
*Projects
*Powers and Attributes
-Create a new
-Subtypes
*Miracles, Artifacts and Others
-Create a new
-Subtypes
*Unofficial content
 
 
 
{{Template:Feats/Create}}
 
{{Template:Attributes/Create}}
 
 
*1-Immortal
*2-miracles - artifacts (charge + consume)
*3-element/immunite/element interdit + heros
*4-cité ,cvillage, taille + cité qualité
*5-dimension + Revivre
*6-suivant
 
*materia prima ??
*helion?selene?
*fin du perso
*carac eppiques, divines
*interaction jeu/reel
*ersume en deux pages
*titre
 
Creer un nouveau perso
 
Combat scene : Nom du boss
 
Description : Description de l'attaque
 
A chaque tour, un joueur choisi d'etre la cible principale
il doit faire X ou plus sur un dé 6 + bonus de combats
En cas de réussit, phase suivante
En cas d'échec, Z1 degats
 
Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combat
En cas d'échec Z2 degats
 
Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):
Liste des attributs
 
 
Pages :
 
Main page
 
Guide
 
 
 
Catgories :
 
Core rules
 
Official
 
Unofficial
 
Powers
 
Attributes
 
Artifacts
 
Miracles
 
Scenarios
 
Monster ?
 
Help (wiki related)
 
 
Attribute -> Miracles
You can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).
With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.
 
 
Miracles :
You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2)
You can cancel the effects of any powers used by an enemy by paying twice it's essence cost.
 
Heal any wound, even a lost limb in one week. X cL
 
 
Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)
 
 
{{:About:Powers and Attributes}}
 
-->

Navigation menu