Difference between pages "Template:Feats/Preload" and "True Strike"

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m (Taiko moved page Truestrike to True Strike)
 
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{{Feats
 
{{Feats
| Synonyms = SynonymA, SynonymB, SynonymC
+
| Synonyms = Marksman, Lethal Poison, Swashbuckler, Botte Secrète
| Prowess? = No
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| Prowess? = Yes
 
| Archetype? = No
 
| Archetype? = No
 +
| Official? = Yes
 
| Description =  
 
| Description =  
  
Description of the Feat goes here. Describe the detailed effect in game.
+
Using finesse, training, brute strength or potent poisons, you're capable of delivery deadly blows.
  
}}
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When taking this Prowess, you have to choose a specialisation.
 +
It can be [[Truestrike (unarmed)]], [[Truestrike (melee)]], [[Truestrike (throwing)]] or [[Truestrike (ranged)]]
  
<!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.
+
When using this Prowess and to the extend of the humanely possible you will kill a normal person of your choice with your bare hands, with a melee weapon, using a throwing weapon or with a ranged weapon (bow, crossbow and the like) depending on your specialisation.
But don't worry :-)
 
After a quick review by the Prima Team and few modifications, it can be made Official.
 
Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.
 
To do that, please create an account and select "Watch this page" while editing this Feat.  
 
  
Advices on creating Feats :
+
Each types of weapons have a range limitation, for example it is not humanely possible to kill someone with a throwing dagger at more than 30 meters.
  
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
+
You have to convince the Game Master that your weapon can be appropriately used with this Feat, for example a bread loaf cannot be considered an appropriate melee weapon, but a quarterstaff can.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
 
A person with the Rich Feat is the richest man in his city.
 
Etc..
 
  
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.
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The Game Master may rule that an enemy is special and can't be killed by this Prowess, he has to warn you before using the Feat.
 +
In particular, this Feat can't defeat an opponent that would require the Feat [[Combat (duel)]]
  
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.
+
}}
 
 
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.
 
 
 
Advices on creating Archetypes :
 
 
 
A typical archetype is either :
 
A disadvantage that grants two feats freely chosen.
 
or
 
Two Feats imposed by the Archetype and one Feat to be chosen in a list.
 
 
 
 
 
Advices on creating Prowesses :
 
 
 
A Prowess can only be used once per scenario and allows the character to do a special action.
 
 
 
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.
 
 
 
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.
 
 
 
Like any Feats, a character can only take a Prowess once.
 
 
 
-->
 

Revision as of 10:22, 23 August 2018

Synonyms: Marksman, Lethal Poison, Swashbuckler, Botte Secrète


Special: Prowess

True Strike is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : No prerequisites, anyone can take this Prowess.

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it. Unlike normal Feats, a Prowess can be acquired several times.


Description

Using finesse, training, brute strength or potent poisons, you're capable of delivery deadly blows.

When taking this Prowess, you have to choose a specialisation. It can be Truestrike (unarmed), Truestrike (melee), Truestrike (throwing) or Truestrike (ranged)

When using this Prowess and to the extend of the humanely possible you will kill a normal person of your choice with your bare hands, with a melee weapon, using a throwing weapon or with a ranged weapon (bow, crossbow and the like) depending on your specialisation.

Each types of weapons have a range limitation, for example it is not humanely possible to kill someone with a throwing dagger at more than 30 meters.

You have to convince the Game Master that your weapon can be appropriately used with this Feat, for example a bread loaf cannot be considered an appropriate melee weapon, but a quarterstaff can.

The Game Master may rule that an enemy is special and can't be killed by this Prowess, he has to warn you before using the Feat. In particular, this Feat can't defeat an opponent that would require the Feat Combat (duel)