Difference between pages "Insane" and "Template:Feats/Preload"

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{{Feats
 
{{Feats
| Synonyms = Drowsy, Dumb, Mentally Broken, Lost Sanity
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| Synonyms = SynonymA, SynonymB, SynonymC
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = Yes
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| Archetype? = No
| Official? = Yes
 
| Special =
 
This Archetype may be used as a condition imposed on your character because of a poison, a disease, a hit on the head or a loss of sanity.
 
In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
 
But you will lose this condition at the end of the scenario.
 
 
| Description =  
 
| Description =  
  
Your character is mentally weak. This may come from a a poison, a disease, a hit on the head, a mental handicap, a loss of sanity or simply old age.
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Description of the Feat goes here. Describe the detailed effect in game.
  
You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
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}}
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<!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.
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But don't worry :-)
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After a quick review by the Prima Team and few modifications, it can be made Official.
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Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.
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To do that, please create an account and select "Watch this page" while editing this Feat.  
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Advices on creating Feats :
  
The Game Master may decide that some mental Feats (like [[Charismatic]] or [[Instinct]]) are unaffected by this Feat.
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A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
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A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
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A person with the Rich Feat is the richest man in his city.
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Etc..
  
Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult an important character.
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While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.
  
Advantage :
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For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.
You gain two Feats of your choice.
 
  
}}
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And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.
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Advices on creating Archetypes :
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A typical archetype is either :
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A disadvantage that grants two feats freely chosen.
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or
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Two Feats imposed by the Archetype and one Feat to be chosen in a list.
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Advices on creating Prowesses :
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A Prowess can only be used once per scenario and allows the character to do a special action.
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A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.
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For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.
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Like any Feats, a character can only take a Prowess once.
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-->

Revision as of 12:46, 18 August 2018

Synonyms: SynonymA, SynonymB, SynonymC


Description

Description of the Feat goes here. Describe the detailed effect in game.