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3,193 bytes removed, 12:32, 17 August 2018
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 == What is Prima RPG ? == Prima RPG is a story focused tabletop roleplaying game.Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats. Prima is medieval realistic borderline historically accurate but with a taint of fantastic. ==For players : Official Feats==<DynamicPageList>category = Featscategory = Officialnotcategory = Prowessesnotcategory = Archetypesordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList>{{Template:Feats/Create}}===Official Archetypes===A character can only have one Archetype.Other than that, Archetypes are like normal Feats and may be taken at character creation or on any level up.<DynamicPageList>Charactercategory | CharacterName = ArchetypesAegiuscategory | Descriptionn = OfficialCommandeurordermethod | Feat1 = sortkeyCourageorder | Feat2 = ascendingmode = unordered</DynamicPageList>===Official Prowesses===Prowesses are a special kind of Feat. Not accessible to newly created characters.<DynamicPageList>category = Prowessescategory = Officialordermethod = sortkeyorder = ascendingmode = unordered</DynamicPageList> ==For game masters : Official Scenarios== Spoiler alert ! Those scenarios are for game masters only. *[[Danse Macabre Part 1]]*[[Danse Macabre Part 2]]  <!--  == How to play ? == == Create your character == == Official content == == How to create your own pages ? ==  ==AAA==*Intro to Prima RPGWhat's an RPG ?What's Prima RPG ? *Projects*Powers and Attributes-Create a new-Subtypes*Miracles, Artifacts and Others-Create a new-Subtypes*Unofficial content   {{Template:Feats/Create}} {{Template:Attributes/Create}}  *1-Immortal*2-miracles - artifacts Combat (charge + consumebattle)*3-element/immunite/element interdit + heros*4-cité ,cvillage, taille + cité qualité| Inventory = *5-dimension + RevivreSpear*6-suivant *materia prima ??*helion?selene?*fin du perso*carac eppiques, divines*interaction jeu/reel*ersume en deux pages*titre Creer un nouveau perso Combat scene : Nom du boss Description : Description de l'attaque A chaque tour, un joueur choisi d'etre la cible principaleil doit faire X ou plus sur un dé 6 + bonus de combatsEn cas de réussit, phase suivanteEn cas d'échec, Z1 degats Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combatEn cas d'échec Z2 degats Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):Liste des attributs  Pages : Main page Guide   Catgories : Core rules Official Unofficial Powers Attributes Artifacts Miracles ScenariosFull PlateMonster ? Help (wiki related)  Attribute -> MiraclesYou can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.  Miracles :You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2)You can cancel the effects of any powers used by an enemy by paying twice it's essence cost. Heal any wound, even a lost limb in one week. X cL  Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)  {{:About:Powers and Attributes}} -->

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