Difference between pages "Tracker" and "Combat"

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(Created page with "{{Feats | Synonyms = Follow a trail | Prowess? = No | Official? = Yes | Special = Leave blank if none. | Description = The character is particularly good at following trails...")
 
(Created page with "{{Feats | Synonyms = Combat (duel), Combat (skirmish), Combat (battle) | Prowess? = No | Official? = Yes | Special = Leave blank if none. | Description = The character knows...")
 
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{{Feats
 
{{Feats
| Synonyms = Follow a trail
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| Synonyms = Combat (duel), Combat (skirmish), Combat (battle)
 
| Prowess? = No
 
| Prowess? = No
 
| Official? = Yes
 
| Official? = Yes
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| Description =  
 
| Description =  
  
The character is particularly good at following trails or tracking someone.
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The character knows how to fight, where and how to hit, parry or dodge or organise troops in certain combat situation.
  
He will automatically notice all hints that would help him find a criminal or prey that he is following.
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The character must chooses a specialization: Combat (duel), Combat (skirmish), Combat (battle). He is then unbeatable in this situation. If he is properly equipped and within the limit of the humanly possible, he will always win against his opponents.
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A duel is a fight against a powerful foe.
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A skirmish is a fight against several normal enemies.
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A battle starts with more than 60 belligerents in total
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If you're unsure, it is recommended to be specialised in skirmish
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If the players fights outside of his speciality, he must roll a die six. Without possibility to re-roll for the whole combat.
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On a 1,2,3,4 this Feat has no effect.
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On a 5 or 6 the character is considered to have the appropriate specialisation for the current combat
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A character with Combat (battle) Feat will not necessarily win all the battles in which he participates, but he will influence them greatly. And in any case it is certain that he and his companions will come out of it unscathed.
  
 
}}
 
}}

Revision as of 14:55, 15 August 2018

Synonyms: Combat (duel), Combat (skirmish), Combat (battle)


Description

The character knows how to fight, where and how to hit, parry or dodge or organise troops in certain combat situation.


The character must chooses a specialization: Combat (duel), Combat (skirmish), Combat (battle). He is then unbeatable in this situation. If he is properly equipped and within the limit of the humanly possible, he will always win against his opponents.

A duel is a fight against a powerful foe.

A skirmish is a fight against several normal enemies.

A battle starts with more than 60 belligerents in total

If you're unsure, it is recommended to be specialised in skirmish

If the players fights outside of his speciality, he must roll a die six. Without possibility to re-roll for the whole combat.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the appropriate specialisation for the current combat


A character with Combat (battle) Feat will not necessarily win all the battles in which he participates, but he will influence them greatly. And in any case it is certain that he and his companions will come out of it unscathed.