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| == What is Prima RPG ? == | | == What is Prima RPG ? == |
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− | Prima is a historical horror game where you play inquisitors hunting heretics in the darkest corners of medieval Europe.
| + | Prima RPG is a tabletop roleplaying game meant to be played via videoconference. |
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− | Prima RPG is a story focused tabletop roleplaying game. | |
− | Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats.
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− | In 1346, the kingdom of France is ravaged by the hundred year war and just lost the battle of Crecy.
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− | Knight Templars have been arrested thorough Europe, its last remaining members are in hiding or joined other orders.
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− | Hailing from Avignon, pope Clement VI recently launched a crusade to fight heretics abroad.
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− | Dark times nurtures dark thoughts and dark thoughts nurtures heresy.
| + | Prima is medieval realistic with a taint of fantastic, the game is centred around player decisions rather than skills and dice rolls. |
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− | Soldiers being in short supplies the inquisition have to recourse to outside help.
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− | Your character is amongst the soldiers god has chosen for this task.
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− | (''if you are not familiar with the middle age, you may want to read : [[Europe in 1346]]'')
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− | == Start here ==
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− | '''5 minutes tutorial video'''
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− | [[File:How_to_use_Prima_Wiki.mp4|500px]]
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− | ==For players==
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− | Create your Character here :
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− | {{Template:Character/Create}}
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− | (Searching for your character ? They are all here [[:Category:Characters]] )
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− | On Character creation your character has one Feat of your choice.
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− | Archetypes are a subtype of Feats and can be taken on first level.
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− | At the end of each scenario, your game master can award you with a level up : you then gain one more Feat of your choice.
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− | Detailed level up rules : [[+1 Feat]]
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− | ===Feats - Archetypes===
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− | We strongly advise you to start your character by choosing an archetype (but it's not mandatory).
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− | An Archetype is a special kind of Feat.
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− | A character can only have one Archetype.
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− | Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up.
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− | <DynamicPageList>
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− | category = Archetypes
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− | category = Official
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− | notcategory = Hidden
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− | ordermethod = sortkey
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− | order = ascending
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− | mode = unordered
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− | </DynamicPageList>
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− | ===Feats - General===
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− | <DynamicPageList>
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− | category = Feats
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− | category = Official
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− | notcategory = Prowesses
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− | notcategory = Archetypes
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− | notcategory = Hidden
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− | ordermethod = sortkey
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− | order = ascending
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− | mode = unordered
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− | </DynamicPageList>
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− | ===Feats - Prowesses===
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− | Prowesses are a special kind of Feats with prerequisites.
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− | <DynamicPageList>
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− | category = Prowesses
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− | category = Official
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− | notcategory = Hidden
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− | ordermethod = sortkey
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− | order = ascending
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− | mode = unordered
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− | </DynamicPageList>
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− | ===Create new Feat : General, Archetype or Prowess===
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− | Didn't find the perfect Feat, Archetype or Prowess for you ? You can always become a [[⭐ Prima Contributor]] and create a new one here :
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− | {{Template:Feats/Create}}
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− | (for all the content that isn't official yet, it's here : [[:Category:Unofficial|Unofficial Content]])
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− | ==For game masters : Official Scenarios==
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− | '''Spoiler alert ! Those scenarios are for game masters only.'''
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− | '''DO NO READ THOSE ARTICLES IF YOU ARE A PLAYER !'''
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− | *[[Danse Macabre Part 1]]
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− | *[[Danse Macabre Part 2]]
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− | *[[Danse Macabre Part 3]]
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− | *[[Danse Macabre Part 4]]
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− | *[[Danse Macabre Part 5]]
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− | *[[Danse Macabre Part 6]]
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− | *[[Danse Macabre Part 7]]
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− | *[[Danse Macabre Part 8]]
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− | <!--
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| == How to play ? == | | == How to play ? == |
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| == How to create your own pages ? == | | == How to create your own pages ? == |
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− | ==AAA==
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− | *Intro to Prima RPG
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− | What's an RPG ?
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− | What's Prima RPG ?
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− | *Projects
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− | *Powers and Attributes
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− | -Create a new
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− | -Subtypes
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− | *Miracles, Artifacts and Others
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− | -Create a new
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− | -Subtypes
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− | *Unofficial content
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− | {{Template:Feats/Create}}
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− | {{Template:Attributes/Create}}
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− | *1-Immortal
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− | *2-miracles - artifacts (charge + consume)
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− | *3-element/immunite/element interdit + heros
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− | *4-cité ,cvillage, taille + cité qualité
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− | *5-dimension + Revivre
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− | *6-suivant
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− | *materia prima ??
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− | *helion?selene?
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− | *fin du perso
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− | *carac eppiques, divines
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− | *interaction jeu/reel
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− | *ersume en deux pages
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− | *titre
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− | Creer un nouveau perso
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− | Combat scene : Nom du boss
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− | Description : Description de l'attaque
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− | A chaque tour, un joueur choisi d'etre la cible principale
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− | il doit faire X ou plus sur un dé 6 + bonus de combats
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− | En cas de réussit, phase suivante
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− | En cas d'échec, Z1 degats
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− | Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combat
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− | En cas d'échec Z2 degats
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− | Boss attributes (the bonuses given by those attributes are already factred in the boss's stats):
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− | Liste des attributs
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− | Pages :
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− | Main page
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− | Guide
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− | Catgories :
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− | Core rules
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− | Official
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− | Unofficial
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− | Powers
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− | Attributes
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− | Artifacts
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− | Miracles
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− | Scenarios
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− | Monster ?
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− | Help (wiki related)
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− | Attribute -> Miracles
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− | You can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL).
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− | With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do.
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− | Miracles :
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− | You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2)
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− | You can cancel the effects of any powers used by an enemy by paying twice it's essence cost.
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− | Heal any wound, even a lost limb in one week. X cL
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− | Loose an attribute : cost 3cL + twice the essence given by this attribute (if any)
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− | {{:About:Powers and Attributes}}
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− | -->
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