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Lost Faith

59 bytes added, 08:09, 5 April 2019
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{{Feats
| Synonyms = Lost SanityApostate
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
This Archetype may be used as a condition imposed on your character because of a loss of sanity or mental trauma.
In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But you will lose this condition at the end of the scenario.
| Description =
Your character is mentally broken, has has lost faith in humanityand his god. He may repress it and act like a zealot, but deep in his god or has lost soul lies the truth: He have renounced his sanity entirelyfaith.
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.
You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with your divinitygod.
Advantage :

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