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Lost Faith

311 bytes added, 18:16, 26 February 2022
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{{Feats
| Synonyms = Lost SanityApostate
| Prowess? = No
| Archetype? = YesNo
| Official? = Yes
| Hidden? = Yes
| Special =
This Archetype may Feat brings no advantage. It could be used as a permanent condition imposed on of your character because of or a loss of sanity or mental traumatemporary one.In this case, the limit of one Archetype per character doesn't apply By default it is [[{{PAGENAME}} (temporary)]] and you gain none of will disappear at the advantagesnext scenario.But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you will lose would need a [[Miracle]] to cure it.[[Faith]] can always be used to prevent your character from receiving this condition at the end of the scenario.
| Description =
Your character is mentally broken, has has lost faith in humanityand god. He may repress it and act like a zealot, but deep in his god or has lost soul lies the truth: He have renounced his sanity entirelyfaith.
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.
You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with your divinitygod.
Advantage :You If your background justifies it and if you Game Master agrees, you can worship a dark god, in which case you gain two Feats of your choicethe [[⭐ Faith]] Feat and are able to use it.
}}

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