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Lost Faith

1,035 bytes added, 12:03, 18 August 2018
Created page with "{{Feats | Synonyms = Lost Sanity | Prowess? = No | Archetype? = Yes | Official? = Yes | Special = This Archetype may be used as a condition imposed on your character because..."
{{Feats
| Synonyms = Lost Sanity
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
This Archetype may be used as a condition imposed on your character because of a loss of sanity or mental trauma.
In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But you will lose this condition at the end of the scenario.
| Description =

Your character is mentally broken, has has lost faith in humanity, his god or has lost his sanity entirely.

The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.

Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.

You cannot use the Feat [[Courage]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with your divinity.

Advantage :
You gain two Feats of your choice.

}}