Editing Lost Faith
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| Synonyms = Apostate | | Synonyms = Apostate | ||
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = Yes |
| Official? = Yes | | Official? = Yes | ||
− | |||
| Special = | | Special = | ||
− | This | + | This Archetype may be used as a condition imposed on your character because of a mental trauma. |
− | + | In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages. | |
− | But | + | But you will lose this condition at the end of the scenario. |
− | |||
| Description = | | Description = | ||
− | Your character is mentally broken, has has lost faith in humanity and god. | + | Your character is mentally broken, has has lost faith in humanity and his god. |
He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith. | He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith. | ||
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You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with god. | You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with god. | ||
− | + | Advantage : | |
+ | You gain two Feats of your choice. | ||
}} | }} |