Editing Lost Faith
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{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Lost Sanity |
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = Yes |
| Official? = Yes | | Official? = Yes | ||
− | |||
| Special = | | Special = | ||
− | This | + | This Archetype may be used as a condition imposed on your character because of a loss of sanity or mental trauma. |
− | + | In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages. | |
− | But | + | But you will lose this condition at the end of the scenario. |
− | |||
| Description = | | Description = | ||
− | Your character is mentally broken, has has lost faith in humanity | + | Your character is mentally broken, has has lost faith in humanity, his god or has lost his sanity entirely. |
− | |||
− | |||
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll. | The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll. | ||
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Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. | Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. | ||
− | You cannot use the Feat [[Courage | + | You cannot use the Feat [[Courage]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with your divinity. |
− | + | Advantage : | |
+ | You gain two Feats of your choice. | ||
}} | }} |