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| Synonyms = Apostate
 
| Synonyms = Apostate
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = No
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| Archetype? = Yes
 
| Official? = Yes
 
| Official? = Yes
| Hidden? = Yes
 
 
| Special =  
 
| Special =  
This Feat brings no advantage. It could be a permanent condition of your character or a temporary one.
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This Archetype may be used as a condition imposed on your character because of a mental trauma.
By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario.
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In this case, write it as [[{{PAGENAME}} (temporary)]] on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it.
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But you will lose this condition at the end of the scenario.
[[Faith]] can always be used to prevent your character from receiving this condition.
 
 
| Description =  
 
| Description =  
  
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You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with god.
 
You cannot use the Feat [[Courage]], [[Faith]] or [[Instinct]] as well as, at the Game Master's discretion, any Prowess in relation with god.
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Advantage :
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You gain two Feats of your choice. Plus one [[Miracle]].
  
 
If your background justifies it and if you Game Master agrees, you can worship a dark god, in which case you gain the [[⭐ Faith]] Feat and are able to use it.
 
If your background justifies it and if you Game Master agrees, you can worship a dark god, in which case you gain the [[⭐ Faith]] Feat and are able to use it.
  
 
}}
 
}}

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