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Knowledge

253 bytes added, 18:09, 6 June 2020
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The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.
He can read , write and write many speak almost any languages.
If the character is attempting an action in relation with medicine or the identification of substancesrelated to a particular « Knowledge (something) » Feat, he must roll a die six. With no possibility to roll again for this whole situation.
On a 1,2,3,4 this Feat has no effect.
On a 5 or 6 the character is considered to have the [[Knowledge (medicine)]] Feat momentarily.
On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.
 
This still applies if the character has this Feat momentarily.
For example, a character who doesn’t own this Feat but who owns the [[Knowledge (medicine)]] Feat may emulate the [[Knowledge (heresy)]] Feat by rolling a 5 or 6 twice.
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