Changes

Jump to: navigation, search

Insane

111 bytes added, 18:18, 26 February 2022
no edit summary
{{Feats
| Synonyms = Madman, Mad, Drowsy, Stupid, Mentally Broken
| Prowess? = No
| Archetype? = YesNo
| Official? = Yes
| Hidden? = Yes
| Special =
This Archetype may Feat brings no advantage. It could be used as a permanent condition imposed on of your character because of a loss of sanity, a poison, a disease or a hit on the headtemporary one.In this case, the limit of one Archetype per character doesn't apply By default it is [[{{PAGENAME}} (temporary)]] and you gain none of will disappear at the advantagesnext scenario.But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you will lose would need a [[Miracle]] to cure it.[[Faith]] can always be used to prevent your character from receiving this condition at the end of the scenario.
| Description =
Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age.
You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not insane at all.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat [[Courage]].
Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason.
 
Advantage :
You gain two Feats of your choice.
}}

Navigation menu