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Insane
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{{Feats
| Synonyms = Madman, Mad, Drowsy, DumbStupid, Mentally Broken
| Prowess? = No
| Archetype? = YesNo
| Official? = Yes
| Hidden? = Yes
| Special =
This Archetype may Feat brings no advantage. It could be used as a permanent condition imposed on of your character because of a poison, a disease, a hit on the head or a mental blowtemporary one.In this case, the limit of one Archetype per character doesn't apply By default it is [[{{PAGENAME}} (temporary)]] and you gain none of will disappear at the advantagesnext scenario.But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you will lose would need a [[Miracle]] to cure it.[[Faith]] can always be used to prevent your character from receiving this condition at the end of the scenario.
| Description =
Your character is mentally weakbroken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, a mental blow lack of education or simply very old age.
You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded insane at all.
}}