Editing Insane
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{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Mad, Drowsy, Stupid, Mentally Broken |
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = Yes |
| Official? = Yes | | Official? = Yes | ||
− | |||
| Special = | | Special = | ||
− | This | + | This Archetype may be used as a condition imposed on your character because of a loss of sanity, a poison, a disease or a hit on the head. |
− | + | In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages. | |
− | But | + | But you will lose this condition at the end of the scenario. |
− | |||
| Description = | | Description = | ||
Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age. | Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age. | ||
− | You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, | + | You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not insane at all. |
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat [[Courage]]. | Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat [[Courage]]. | ||
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Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason. | Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason. | ||
+ | |||
+ | Advantage : | ||
+ | You gain two Feats of your choice. | ||
}} | }} |