Editing Insane

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{{Feats
 
{{Feats
| Synonyms = Madman, Mad, Drowsy, Stupid, Mentally Broken
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| Synonyms = Stupid, Dumb, Mentally Broken
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = No
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| Archetype? = Yes
 
| Official? = Yes
 
| Official? = Yes
| Hidden? = Yes
 
 
| Special =  
 
| Special =  
This Feat brings no advantage. It could be a permanent condition of your character or a temporary one.
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This Archetype may be used as a condition imposed on your character because of a poison, a disease or a hit on the head.
By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario.
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In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages.
But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it.
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But you will lose this condition at the end of the scenario.
[[Faith]] can always be used to prevent your character from receiving this condition.
 
 
| Description =  
 
| Description =  
  
Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age.
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Your character is mentally weak. This may come from a a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age.
  
You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not insane at all.
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You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
  
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat [[Courage]].
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The Game Master may decide that some mental Feats (like [[Charismatic]] or [[Instinct]]) are unaffected by this Feat.
  
The Game Master may decide that some mental Feats (like [[Charismatic]]) are unaffected by this Feat.
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Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason.
  
Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason.
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Advantage :
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You gain two Feats of your choice.
  
 
}}
 
}}

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