Editing Insane
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{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Drowsy, Dumb, Mentally Broken, Lost Sanity |
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = Yes |
| Official? = Yes | | Official? = Yes | ||
− | |||
| Special = | | Special = | ||
− | This | + | This Archetype may be used as a condition imposed on your character because of a poison, a disease, a hit on the head or a loss of sanity. |
− | + | In this case, the limit of one Archetype per character doesn't apply and you gain none of the advantages. | |
− | But | + | But you will lose this condition at the end of the scenario. |
− | |||
| Description = | | Description = | ||
− | Your character is mentally | + | Your character is mentally weak. This may come from a a poison, a disease, a hit on the head, a mental handicap, a loss of sanity or simply old age. |
− | You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, | + | You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all. |
− | + | The Game Master may decide that some mental Feats (like [[Charismatic]] or [[Instinct]]) are unaffected by this Feat. | |
− | + | Advantage : | |
− | + | You gain two Feats of your choice. | |
− | |||
}} | }} |