Difference between revisions of "Heal"

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(Created page with "{{Feats | Synonyms = First Aid, Cure | Prowess? = Yes | Archetype? = No | Official? = Yes | Description = You miraculously cure one disease, poisoning or wound, no matter ho...")
 
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You miraculously cure one disease, poisoning or wound, no matter how severe.
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To the extend of the humanely possible, you miraculously cure one disease, poisoning or wound, no matter how severe.
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For example, it is humanely impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.
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You have to take the time to treat the wound in order for this Prowess to have effect.
  
 
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Revision as of 10:13, 18 August 2018

Synonyms: First Aid, Cure


Special: Prowess

Heal is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : No prerequisites, anyone can take this Prowess.

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it. Unlike normal Feats, a Prowess can be acquired several times.


Description

To the extend of the humanely possible, you miraculously cure one disease, poisoning or wound, no matter how severe.

For example, it is humanely impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

You have to take the time to treat the wound in order for this Prowess to have effect.