Difference between revisions of "Danse Macabre Scenario 1-Part A"

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===Visit the Courtyard===
 
===Visit the Courtyard===

Revision as of 19:53, 6 October 2019

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Visit the Courtyard

The courtyard is very busy. Lots of foreign monks are living in this abbey so they can have access to its rare tomes.

Few main building are visible. The Library, Scriptorium, Dormitory, Chapel and Apothecary.

Visit the Library

The Library is one main building with two floors and a tower.

The first floor is reserved for section 1 of the library, books that are not related to theology.

The second floors is mostly section 2 of the library, books from renown theologians.

Section 3 is a small fenced part of the second floor, it is about controversial theological books, some are considered heresies. Few people have access to this section, but being envoys of the Inquisition, you can have access.

Section 4 is in the tower, it is perfectly impossible to access without a key. A very strong gate with a complicated lock blocks the access. Nobody but the abbot and very few high ranking monks have access. It contains books that should never be read by anyone.

Read this to the players
The fourth section of the library is a prison for books. For an unknown reason, Pope Benedict XII granted a privilege to the abbot, he could preserve any books he wanted in his abbey regardless of it's content as long as nobody was allowed to read them.

Among the inquisitors there is a common saying :

When a book is embarrassing, you burn it.

When a book is dangerous, you burn the author.

If a book is too dangerous, you burn anyone who read it and you lock it in the Saint Laurence abbey.

Visit the Scriptorium

The scriptorium is currently full of monks working on their tasks. They are very hard working and look tired.

(if the players insist on looking at the work of the monks)

Visit the Dormitory

Description Dormitory. TODO

Visit the Chapel

Description Chapel. TODO

Visit the Apothecary (meet the Abbot)

Ambiance Track
5 min 5Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
10 min 10Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
15 min 15Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
20 min 20Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
30 min 30Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
40 min 40Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
45 min 45Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
50 min 50Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
60 min 60Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
70 min 70Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
75 min 75Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
80 min 80Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
90 min 90Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.