Danse Macabre Scenario 1-Part A

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Ambiance Track
5 min 5Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
10 min 10Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
15 min 15Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
20 min 20Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
30 min 30Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
40 min 40Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
45 min 45Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
50 min 50Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
60 min 60Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
70 min 70Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
75 min 75Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
80 min 80Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
90 min 90Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.