Open main menu

Prima RPG β

Changes

Danse Macabre Part 5

1,059 bytes added, 12:10, 12 April 2020
Part 4 Hell - 25 Dec
{{Ambiance Track
| 5min = They realise that it's quite cold in the palace (servants stopped heating) and the streets are perfectly quiet. They are in a dead city. The head of guards decides to wall the entrance of the palace. Outside the only noise is a person lying in front of the palace coughing. | 15min = They hear footsteps and grinding stone noise in the Castle. One of the feverish servants of the lords tries to asassinate him he wield a human bone. Roll or get disease. The Bone is old. It's unclear where it come from. They see fire burning in the distance with a clear stench of burned bodies.
| 20min = They hear footsteps and grinding stone noise in the Castle.
| 30min = At some point the light is off, then the angel arrive, one player need to roll. From this point on, they have to keep light on. In the distant they They see an ocean of people fleeing fire burning in the streets, they don't know what or whydistance with a clear stench of burned bodies.| 40min = They hear footsteps and grinding stone noise in the Castle.| 45min = At some point the diseased in the street stop coughing. There's absolute silence. They hear a silent sound. That's when the Angel visit the players until the player make some noise, one player need to roll if he doesn't make noise fast enough. From this point on, they have to keep noise and light on. In the distant they hear a Kyrie Eleison.| 60min = One of the soldiers fall asleep, the angel visit him in his sleep, from this point on they have to stay wake, light on and noise. In the distant they see an ocean of people fleeing in the streets, they don't know what or why. If they haven't found it yet, a door stay open.| 75min = Crowd of people try to bash the wall down, they are starving and crazed. Time is running out.| 90min = The disease flock in he castle, the player have to fight and all roll for disease. They run to a random door and land in the final church.
}}
As soon as there's a long enough moment of silence, the angel comes. So they have to make noise.
The players need to find a solution to keep the noise.
Same for light and sleep depending on the timing.
==Secret passages==
The Lord doesn't know of secret passages, that he is aware of.
Sudying Studying the map of the castle is useless, because it doesn't tell where is the entrance.
Solution : Put some dust/flour on the ground until they find where the footsteps come from.
Solution : Check for cold wind below furnitures.
On the cupboard there are pedestals for swords. One is missing. The name Barral 1er des Baux is written on this pedestal.
If they search ask tthe lord, he will reluctantly say that he has a dark reputation because he was pasionnate about alchimie and the occult and he was close to the templars. I'ts possible to find a templaer sword sowhere else in the castle, there's his armor and on a templar swordmannequin.
Puttting there a templar sword unlocks the door.
Also, there's only one place with bones.
 
They learn that Barral 1er des Baux was excommunicated five times. Excommunié à cinq reprises, n'hésitera pas à s'exclamer: " Tous les absous sont mes ennemis et tous les excommuniés mes amis."
 
==Hell==
The angel has black wings
On one of the tombs, there are wings and a sword. It's the tomb of Barral 1er des Bauxhas a tomb, only his tomb is not opened.
Action : The player should hide in one open his tomb. A Crow rushes out of it, the tombsangel is gone.
Once the angel of death is gone, they can keep following the destroyed spiderwebs.
 
They hear the story that he was afraid of crows and he died when a crow landed in his window.
They know that he created the ten crowns and those are the tombs of the ten crowns.