Difference between revisions of "Danse Macabre Part 4"

From Prima RPG
Jump to: navigation, search
Line 209: Line 209:
  
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
 
The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)
 
At each step, if they fail, they get battles from that point on, the alarm leevl goes up each time they fail.
 
  
 
===Entrance===
 
===Entrance===
Line 216: Line 214:
 
The entrance is concealed and they have to find the entrance.
 
The entrance is concealed and they have to find the entrance.
  
 +
Eye of detail : reveals one of the tombs that was frequently opened
  
===Crypt===
+
Knowledge : Reveals the name of a person that is not supposed to be buried here
  
They hear chants from outside the crypt, but they are locked in and must proceed without sound.
+
Strength : Allows to open all tombs quickly
  
===Undercrypt==
+
Worse case scenario they spend a lot of time doing it. Which advances the ambiance track by one.
The see evidence of what happened. Secret ritual place.
 
When they leave, it locks behind them. They don't have the key to open.
 
  
Rodin gate of hell.
+
Uner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt.
  
  
===Cathedral===
+
===Crypt===
 +
The crypt is situated in the cathedral.
 +
When they enter, they hear chanting from outside.
  
They see the ritual happening. They know where they are. They try to leave without being seen.
+
There is a monk that heard them enter. He hides.
  
If they reach the exit, they win, next phase. If not. They are caught, hurt and next phase.
+
When they are all inside, they hear a lock sound.
  
"Crosier" lock them in. He has the key to open all the doors of the cathedral. Impossible to leave without the key.
+
The monk just locked the gate they came from, then he throw away the keys.
  
 +
They are locked in.
  
 +
Three doors in total : The door they came from, locked with a heavy gate.
 +
The heavy iron gate that leads to the cathedral : Locked before they came in.
 +
A strange wooden door.
  
=Part 4 The tower of bones=
+
He starts shouting, they kill him quickly.
They find the tower of bones. Then a fire starts.
 
At the end, a dark ship lands with the black plague onboard Italian sailors. (genois)
 
And they manage to kill "sword"
 
  
==Ambiance Track==
+
They have to find a way out without making too much noise.
*0min The fire starts. The cathedral is on fire.
 
*15min The fire is unnaturally strong. They smell strong incense.
 
*15min The tower burns, revealing skeletal hands in the fire.
 
*30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
 
*45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.
 
*60min More and more skeletons start falling from the tower.
 
*75min
 
*100min The tower collapses. Same for the roof of the Cathedral. They are hurt.
 
  
 +
The monk threw away the keys through the gate they took to enter. Just one key is reachable.
  
==Scenario Track==
+
Action : they have to find a smart way to reach it.
  
The ritual is accomplished, they start to burn the tower.
+
It is a key with a carved skull on it. The key looks like a crosier.
  
AS the tower burns, it reveals all the corpses bound in a spiral.
+
There is a wooden door which is covered with metal sculptures of skeletons. Skeleton dancing with people.
 +
It is locked.
  
Fire pours through the skulls.
+
Action : put the key where the skeleton is dancing with a deacon. It pops a skul which hides a keyhole.
  
They hear horrible sounds, like souls.
+
===Undercrypt==
  
The air is filled with strong incense, makes them hallucinate.
+
There is a very strong smell that pours from the room behind.
 +
The players puke.
  
Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
+
THe room is an ancient crypt with statues, all of which where mutilated.
  
 +
There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.
  
BOSS fight against the deacon "Crosier". The see "sword" leave in the distance.
+
Lots of holes where carved in the walls and clay statues are there showing horrible scenees (rodin gates of hell style)
  
"Crosier" is trying to hold the players off while the other artefact bearers run away.
+
In the corner of the room there is a pedestal to put a book and lots of chains to keep it. But the book is absent.
  
 +
They see a bookshelf and lots of notes.
  
 
+
Action : The last written note is a contract.
 
 
==Epilogue==
 
Epilogue musics :
 
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
 
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
 
*'''Fin epique glorieuse 06-Final'''
 
*Then loop this Playlist '''Normal-Prima'''
 
Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!
 
 
 
 
 
[[Category:Scenario]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=Intro=
 
 
 
* Initial situation :
 
 
 
 
 
=Part A Danse Macabre=
 
* '''Normal : '''
 
 
 
 
 
==Ambiance track==
 
Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.
 
*0min Meeting with the deacon, description of the hospice
 
*15min
 
*30min
 
*45min
 
*60min
 
*75min
 
*100min
 
 
 
At the end it burns and they are wounded
 
 
 
==Scenario Track==
 
 
 
The players arrive at the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille.
 
He has a crosier (crosse épiscopale) made of bones.
 
 
 
He greets the players and they talk about the Masquerade that will happen.
 
 
 
He is very cooperative (he's a Trickster).
 
 
 
The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V
 
 
 
He will let them visit if they want except the tower because it's unstable yet.
 
 
 
Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone.
 
 
 
He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.
 
 
 
The point is to lure players into a trap.
 
 
 
They visit the hospice with the deacon.
 
They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.
 
 
 
 
 
Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)
 
 
 
They can see a valet there. When they catch him, he instantly begs for mercy and gives them the key.
 
 
 
The key have blood on it and a skull carved. (like barbe bleue)
 
 
 
He propose to guide them.
 
 
 
He brings them to a trap.
 
 
 
They are attacked.
 
 
 
 
 
 
 
The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.
 
 
 
Most of the cathedral residents join, there is an area for the more nobles.
 
 
 
It's held in part of the cathedral everyone has masks.
 
 
 
They feel some very heavy ambiance.
 
 
 
Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.
 
 
 
Action : follow them, they can see that a weird person give them all a letter.
 
 
 
 
 
Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.
 
 
 
The letter is a name and date in the past and a time. It's the name of a person who died.
 
 
 
Action : Tonight they should go to the grave of the person with the given name.
 
 
 
When they leave the maskerade, the fire starts, but they are spared.
 
If they fail, they see an artefact bearer run away and lose the letter.
 
 
 
There they see someone waiting for them.
 
The person will try to run away, but they will catch him. He tell them where to go.
 
They should go to a family crypt.
 
 
 
They are attacked by a squeleton, but defeat them easily or get wounded.
 
 
 
Clearly there are traces of a recent passage.
 
 
 
 
 
=Part A The tower of bones=
 
*'''Normal : '''
 
 
 
==Ambience Track==
 
*15min
 
*30min
 
*45min
 
*60min
 
*75min
 
*100min '''Music : '''
 
 
 
==Scenario Track==
 
 
 
 
 
===Entrance===
 
 
 
The entrance is concealed and they have to find the entrance.
 
 
 
 
 
===Crypt===
 
 
 
They hear chants from outside the crypt, but they are locked in and must proceed without sound.
 
 
 
===Undercrypt==
 
The see evidence of what happened. Secret ritual place.
 
When they leave, it locks behind them. They don't have the key to open.
 
 
 
Rodin gate of hell.
 
  
  
Line 425: Line 283:
  
  
 +
 +
=Part 4 The tower of bones=
 +
They find the tower of bones. Then a fire starts.
 +
At the end, a dark ship lands with the black plague onboard Italian sailors. (genois)
 +
And they manage to kill "sword"
 +
 +
==Ambiance Track==
 
*0min The fire starts. The cathedral is on fire.
 
*0min The fire starts. The cathedral is on fire.
 
*15min The fire is unnaturally strong. They smell strong incense.
 
*15min The fire is unnaturally strong. They smell strong incense.
Line 454: Line 319:
 
"Crosier" is trying to hold the players off while the other artefact bearers run away.
 
"Crosier" is trying to hold the players off while the other artefact bearers run away.
  
 +
 +
 +
 +
==Epilogue==
 +
Epilogue musics :
 +
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
 +
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
 +
*'''Fin epique glorieuse 06-Final'''
 +
*Then loop this Playlist '''Normal-Prima'''
 +
Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!
  
  
 
[[Category:Scenario]]
 
[[Category:Scenario]]

Revision as of 15:08, 4 August 2019

Intro

  • Initial situation :

Metaplot :

Possible villains : https://fr.wikipedia.org/wiki/Gasbert_de_Valle https://fr.wikipedia.org/wiki/Louis_de_Tarente https://fr.wikipedia.org/wiki/Guy_X_de_Laval


An alchemist found "the book" This book explain how to summon demons and gain riches beyond imagination. It also explains where to find the other artifacts. "the book" gave the artifacts to lots fo people, including a noble to whom he gave "the sword" All artifacts bearers should make ritual deathsand ship them to Marseille. If they do that, they receive titles and money, and their artifacts gain power. The point being to make the tower of Bones and summon the black plague. They succeed in 1347 The rest of the campaign is to try to kill "the book" and end the plague. The book or the sword is nicknamed "L." and he signs all contracts under this name.


Theplot happens just before the black plague 1347 in Marseille (change the dates and places of all previous scenarios) brough by "marin genois" Explain about Templars disappearing.

https://fr.wikipedia.org/wiki/Gasbert_de_Valle (mort en 1347 too early :-(, find someone else ) wants to become the archdeacon of a united Marseille. "L." Promised him he could get that if he agreed to let his workers burn his cathedral with a tower of skeletons inside. "L." also gave him an artifact, (the artifact related to the archdeacon (archeveque)

"L." wished to do that so he can summon the Plague.

Plotical tension in Marseille, some rebellions.

Two artifacts : The Sword and the Book (scholar) the mask ??? The Chastellain is a cousin of a noble in Marseille. That's why he makes a shipment of corpses. He is paid hansomely for it.

"the Book" is an alchemist. He has a book made whose cover is made of bones He manipulates "the sword" and promise him reaches beyond imagination if he accomplishes a ritual. This ritual requires lots of sacrifices and teh construction of a chapel. The aim is to summon the black plague.


Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille

Bal des Ardents : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire

The point of this masquerade is to gather all the representatives of the different objects.

During the ball, he will give them instructions on how to meet them for the final ritual. The burning of the tower.

Previously, the players have found an invitation for a Masquerade (Bal Masqué). There was a date, but no address on it. On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille This is a hint that the ball will happen in Marseille. And indeed, a ball is organised there, near the docks.

  • Explanations :


  • Unsolved mysteries :

Why triggering the Black Plague ? Who organises and controls all of this ? ("book" ? someone else ?)


  • Historical themes :

Cour des miracles Orphans Beggars Whores Aumone Hospital


The players find where the maskerade was supposed to happen. It was supposed to happen in Marseille. In the cathedral. They arrive few weeks before to try to investigate.

Cathedral is a living place, lots of beggars and orphans. People sick and poor. But balls are organised there too.

The players go to the cathedral early. To prepare.

The maskerade is organised every year it's not connected to the lord. The lord uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where he will do the final ritual of the bones. The deacon of the cathedral is corrupted as well.

The danse macabre masquerade The cathedral is mostly closed. Because it's in construction. All services are held in one wing which is still open They build a spire of bones, to be sure the workers aren't aware that those are bones, they are hidden in word and straws


Part 1 Cour des Miracles

  • Normal : XXX


Ambiance track

Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.

  • 0min Meeting with the deacon, description of the hospice
  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min

Scenario Track

The players arrive at the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille. He has a crosier (crosse épiscopale) made of bones.

He greets the players and they talk about the Masquerade that will happen.

He is very cooperative (he's a Trickster).

The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V

He will let them visit if they want except the tower because it's unstable yet.

Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone.

He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.

The point is to lure players into a trap.

They visit the hospice with the deacon. They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.


Every time it rains, orphans disappear. XXXXXXX Not logical, WHY Only during rain ??? (if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)

Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)

Action: search for a place to hide from the rain. In this street there is a place to hide from the rain. That's where they get caught.

Next time it rains, they can see a valet there. When they catch him, he instantly begs for mercy and gives them the key.

The key have blood on it and a skull carved. (like barbe bleue)

He propose to guide them.

He brings them to a trap.

XXXXXXXXXXXBOSS FIGHT XXXXXXXX


Part 2 Danse Macabre

Ambience Track

  • 0min
  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min Music :
The fire starts and the maskerade stops, players are caught in the fire.

Scenario Track

The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.

It's held in part of the cathedral everyone has masks.

They feel some very heavy ambiance.

Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.

Action : follow them, they can see that a weird person give them all a letter.


Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.

The letter is a name and date in the past and a time. It's the name of a person who died.

Action : Tonight they should go to the grave of the person with the given name.

When they leave the maskerade, the fire starts, but they are spared.

There they see someone waiting for them.

The person will try to run away, but they will catch him. He tell them where to go. They should go to a family crypt.

They are attacked by a squeleton, but defeat them easily or get wounded.

Clearly there are traces of a recent passage.


Part 3 The crypt

  • Normal :

Ambience Track

  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min Music :

Scenario Track

They enter the crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot. So they have to stay silent.

The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)

Entrance

The entrance is concealed and they have to find the entrance.

Eye of detail : reveals one of the tombs that was frequently opened

Knowledge : Reveals the name of a person that is not supposed to be buried here

Strength : Allows to open all tombs quickly

Worse case scenario they spend a lot of time doing it. Which advances the ambiance track by one.

Uner it is a very narrow tunnel recently dug, they have to crawl for a certain time, then they arrive in the crypt.


Crypt

The crypt is situated in the cathedral. When they enter, they hear chanting from outside.

There is a monk that heard them enter. He hides.

When they are all inside, they hear a lock sound.

The monk just locked the gate they came from, then he throw away the keys.

They are locked in.

Three doors in total : The door they came from, locked with a heavy gate. The heavy iron gate that leads to the cathedral : Locked before they came in. A strange wooden door.

He starts shouting, they kill him quickly.

They have to find a way out without making too much noise.

The monk threw away the keys through the gate they took to enter. Just one key is reachable.

Action : they have to find a smart way to reach it.

It is a key with a carved skull on it. The key looks like a crosier.

There is a wooden door which is covered with metal sculptures of skeletons. Skeleton dancing with people. It is locked.

Action : put the key where the skeleton is dancing with a deacon. It pops a skul which hides a keyhole.

=Undercrypt

There is a very strong smell that pours from the room behind. The players puke.

THe room is an ancient crypt with statues, all of which where mutilated.

There are lots or alchemical equipments and a very strong stench of chemicals mixed with blood.

Lots of holes where carved in the walls and clay statues are there showing horrible scenees (rodin gates of hell style)

In the corner of the room there is a pedestal to put a book and lots of chains to keep it. But the book is absent.

They see a bookshelf and lots of notes.

Action : The last written note is a contract.


Cathedral

They see the ritual happening. They know where they are. They try to leave without being seen.

If they reach the exit, they win, next phase. If not. They are caught, hurt and next phase.

"Crosier" lock them in. He has the key to open all the doors of the cathedral. Impossible to leave without the key.


Part 4 The tower of bones

They find the tower of bones. Then a fire starts. At the end, a dark ship lands with the black plague onboard Italian sailors. (genois) And they manage to kill "sword"

Ambiance Track

  • 0min The fire starts. The cathedral is on fire.
  • 15min The fire is unnaturally strong. They smell strong incense.
  • 15min The tower burns, revealing skeletal hands in the fire.
  • 30min Incense smell intensifies. They hear souls screaming. they now see clearly that the tower is hiding a spire of entwined skeletons.
  • 45min The sound of souls screaming is strong and unbearable. Some heads open and scream fire then the skeleton falls.
  • 60min More and more skeletons start falling from the tower.
  • 75min
  • 100min The tower collapses. Same for the roof of the Cathedral. They are hurt.


Scenario Track

The ritual is accomplished, they start to burn the tower.

AS the tower burns, it reveals all the corpses bound in a spiral.

Fire pours through the skulls.

They hear horrible sounds, like souls.

The air is filled with strong incense, makes them hallucinate.

Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.


BOSS fight against the deacon "Crosier". The see "sword" leave in the distance.

"Crosier" is trying to hold the players off while the other artefact bearers run away.



Epilogue

Epilogue musics :

  • Epique entre-scenart gagant 12-Pista de audio 12.mp3
  • Epique entre-scenart gagant 12-Pista de audio 12.mp3 (put it twice)
  • Fin epique glorieuse 06-Final
  • Then loop this Playlist Normal-Prima

Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!