Difference between revisions of "Danse Macabre Part 4"

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===Entrance===
 
===Entrance===
At the entrance of the castle, there are two guard, the players need to take them down silently.
 
Disguise can work. Stealth can work. Poison etc... up to the players
 
  
They hear people crying from inside the door.
 
OR
 
 
The entrance is concealed and they have to find the entrance.
 
The entrance is concealed and they have to find the entrance.
  
===Jail===
+
 
 +
===Crypt===
 +
 
 +
They hear chants from outside the crypt, but they are locked in and must proceed without sound.
 +
 
 +
===Undercrypt==
 +
The see evidence of what happened. Secret ritual place.
 +
When they leave, it locks behind them. They don't have the key to open.
 +
 
 +
Rodin gate of hell.
 +
 
 +
 
 +
===Cathedral===
 +
 
 +
They see the ritual happening. They know where they are. They try to leave without being seen.
 +
 
 +
If they reach the exit,  they win, next phase. If not. They are caught, hurt and next phase.
 +
 
 +
 
 +
 
 +
XXXX===Jail===
 
Orphans are kept in Jails.  
 
Orphans are kept in Jails.  
 
They need to find a way to free them without making noise.
 
They need to find a way to free them without making noise.
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The orphans say there are more orphans inside.
 
The orphans say there are more orphans inside.
  
===Slaughterhouse===
+
 
 +
XXXX===Slaughterhouse===
 
XXXX something more interesting in this room ??
 
XXXX something more interesting in this room ??
 
Lots of valets cleaning some blood.
 
Lots of valets cleaning some blood.
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===Altar of Madness===
+
 
 +
XXXX===Altar of Madness===
 
Lots of child heads looking at the book with bones. They are on pikes moving, liek they are chatning or something. The room is red.
 
Lots of child heads looking at the book with bones. They are on pikes moving, liek they are chatning or something. The room is red.
 
They have the feeling than more and more heads are looking at them.
 
They have the feeling than more and more heads are looking at them.
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==Scenario Track==
 
==Scenario Track==
Rodin gate of hell.
+
 
 +
The ritual is accomplished, they start to burn the tower.
 +
 
 +
AS the tower burns, it reveals all the corpses bound in a spiral.
 +
 
 +
Fire pours through the skulls.
 +
 
 +
They hear horrible sounds, like souls.
 +
 
 +
The air is filled with strong incense, makes them hallucinate.
 +
 
 +
Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.
 +
 
 +
 
 +
BOSS fight against "Sword"
 +
 
 +
 
  
  
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*'''Fin epique glorieuse 06-Final'''
 
*'''Fin epique glorieuse 06-Final'''
 
*Then loop this Playlist '''Normal-Prima'''
 
*Then loop this Playlist '''Normal-Prima'''
Next scenario : Black Plague in marseille, and killing "doctor" ?
+
Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!
  
  
 
[[Category:Scenario]]
 
[[Category:Scenario]]

Revision as of 18:35, 28 July 2019

Intro

  • Initial situation :

Metaplot :

Possible villains : https://fr.wikipedia.org/wiki/Gasbert_de_Valle https://fr.wikipedia.org/wiki/Louis_de_Tarente https://fr.wikipedia.org/wiki/Guy_X_de_Laval


An alchemist found "the book" This book explain how to summon demons and gain riches beyond imagination. It also explains where to find the other artifacts. "the book" gave the artifacts to lots fo people, including a noble to whom he gave "the sword" All artifacts bearers should make ritual deathsand ship them to Marseille. If they do that, they receive titles and money, and their artifacts gain power. The point being to make the tower of Bones and summon the black plague. They succeed in 1347 The rest of the campaign is to try to kill "the book" and end the plague. The book or the sword is nicknamed "L." and he signs all contracts under this name.


Theplot happens just before the black plague 1347 in Marseille (change the dates and places of all previous scenarios) brough by "marin genois" Explain about Templars disappearing.

https://fr.wikipedia.org/wiki/Gasbert_de_Valle (mort en 1347 too early :-(, find someone else ) wants to become the archdeacon of a united Marseille. "L." Promised him he could get that if he agreed to let his workers burn his cathedral with a tower of skeletons inside. "L." also gave him an artifact, (the artifact related to the archdeacon (archeveque)

"L." wished to do that so he can summon the Plague.

Plotical tension in Marseille, some rebellions.

Two artifacts : The Sword and the Book (scholar) the mask ??? The Chastellain is a cousin of a noble in Marseille. That's why he makes a shipment of corpses. He is paid hansomely for it.

"the Book" is an alchemist. He has a book made whose cover is made of bones He manipulates "the sword" and promise him reaches beyond imagination if he accomplishes a ritual. This ritual requires lots of sacrifices and teh construction of a chapel. The aim is to summon the black plague.


Every year, a Masquerade (Bal Masqué) is organised in Marseille by the church. It happens in the cathedral : https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille

Bal des Ardents : https://fr.wikipedia.org/wiki/Bal_des_ardents tragic even where a charivari ended in a fire

The point of this masquerade is to gather all the representatives of the different objects.

During the ball, he will give them instructions on how to meet them for the final ritual. The burning of the tower.

Previously, the players have found an invitation for a Masquerade (Bal Masqué). There was a date, but no address on it. On the invitation, there is a drawing of the Saint Victor Abbaye in the background. https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille This is a hint that the ball will happen in Marseille. And indeed, a ball is organised there, near the docks.

  • Explanations :


  • Unsolved mysteries :

Why triggering the Black Plague ? Who organises and controls all of this ? ("book" ? someone else ?)


  • Historical themes :

Cour des miracles Orphans Beggars Whores Aumone Hospital


The players find where the maskerade was supposed to happen. It was supposed to happen in Marseille. In the cathedral. They arrive few weeks before to try to investigate.

Cathedral is a living place, lots of beggars and orphans. People sick and poor. But balls are organised there too.

The players go to the cathedral early. To prepare.

The maskerade is organised every year it's not connected to the lord. The lord uses this venue as a way to secretly give instructions on the actual meeting place and time. The meeting will happen in the cathedral where he will do the final ritual of the bones. The deacon of the cathedral is corrupted as well.

The danse macabre masquerade The cathedral is mostly closed. Because it's in construction. All services are held in one wing which is still open They build a spire of bones, to be sure the workers aren't aware that those are bones, they are hidden in word and straws Part 1 Cour des miracles Part 2 Maskerade - Bal des ardents

The evil cathedral Part 1 The dark ritual Part 2 The burning spire

And that's where they learn about the organs disappearing !!!


Part 1 Cour des Miracles

  • Normal : XXX


Ambiance track

Cour des Miracles, Bandits, Beggars etc... Interaction with all the kind of people you cna find in an hospice.

  • 0min Meeting with the deacon, description of the hospice
  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min

Scenario Track

The players arrive at the cathedral of Marseille. They are Greeted by the deacon (évèque) of Marseille. He has a crosier (crosse épiscopale) made of bones.

He greets the players and they talk about the Masquerade that will happen.

He is very cooperative (he's a Trickster).

The Cathedral is being expanded, they want to build some new towers https://fr.wikipedia.org/wiki/Abbaye_Saint-Victor_de_Marseille#Les_remaniements_d%E2%80%99Urbain_V

He will let them visit if they want except the tower because it's unstable yet.

Worse case scenario if they really want to visit the tower, they see nothing. Bones are hidden inside bricks made of material that can burn but looks like stone.

He want to throw them on the wrong trail. So he tells them about the numerous Oprhans disappearing. In the mean time he will order thugs to kill the players.

The point is to lure players into a trap.

They visit the hospice with the deacon. They see Leppers, old people, beggars, orphans, diseased, wounded soldiers, madman, crippled, prostitutes.


Every time it rains, orphans disappear.

(if the ask the orphans to stop begging, they need to pay, but it doesn't solve anything, just stop the killings)

Action : Ask the orphans where they go beg. See that there is just one street with zero orphan beggars (because that's where they disappear)

Action: search for a place to hide from the rain. In this street there is a place to hide from the rain. That's where they get caught.

Next time it rains, they can see a valet there. When they catch him, he instantly begs for mercy and gives them the key.

The key have blood on it and a skull carved. (like barbe bleue)

He propose to guide them.

He brings them to a trap.

XXXXXXXXXXXBOSS FIGHT XXXXXXXX


Part 2 Danse Macabre

Ambience Track

  • 0min
  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min Music :
The fire starts and the maskerade stops, players are caught in the fire.

Scenario Track

The players attend the Masquerade / Charivari / Carnaval. All the Danse Macabre characters will attend.

It's held in part of the cathedral everyone has masks.

They feel some very heavy ambiance.

Action : scan the crowd for artefact bearers, there are clearly lots of them who avoid the inquisitors as much as possible. They are extremely defensive.

Action : follow them, they can see that a weird person give them all a letter.


Action : Either they steal the guy's bag discreetely or take the letter from an artifact bearer who is drunk.

The letter is a name and date in the past and a time. It's the name of a person who died.

Action : Tonight they should go to the grave of the person with the given name.

When they leave the maskerade, the fire starts, but they are spared.

There they see someone waiting for them.

The person will try to run away, but they will catch him. He tell them where to go. They should go to a family crypt.

They are attacked by a squeleton, but defeat them easily or get wounded.

Clearly there are traces of a recent passage.


Part 3 The crypt

  • Normal :

Ambience Track

  • 15min
  • 30min
  • 45min
  • 60min
  • 75min
  • 100min Music :

Scenario Track

They enter the crypt, there is a secret passage that lead to the cathedral. There hear people talking and it resonates a lot. So they have to stay silent.

The secret passage arrives in a strange building. (it's a forgotten part of the crypt of the cathedral)

At each step, if they fail, they get battles from that point on, the alarm leevl goes up each time they fail.

Entrance

The entrance is concealed and they have to find the entrance.


Crypt

They hear chants from outside the crypt, but they are locked in and must proceed without sound.

=Undercrypt

The see evidence of what happened. Secret ritual place. When they leave, it locks behind them. They don't have the key to open.

Rodin gate of hell.


Cathedral

They see the ritual happening. They know where they are. They try to leave without being seen.

If they reach the exit, they win, next phase. If not. They are caught, hurt and next phase.


XXXX===Jail=== Orphans are kept in Jails. They need to find a way to free them without making noise. Lock picking works, great strength work (they are shitty jails) Shims work as well.

Hitting on the locks work, but sounds the alarm.

They hear some scratches coming from next door, like claws on the gournd (they are cleaning) The orphans ask the players to be silent because the "Charognard" are nearby

The orphans say there are more orphans inside.


XXXX===Slaughterhouse=== XXXX something more interesting in this room ?? Lots of valets cleaning some blood. The room is a circle of sacrifice. drenched in blood.

The room is clearly soundproof but there a kind of ritual bell. They want to ring it.

How to prevent them from ringing it ? Truestrike to kill the guy before he has time ? Bluff to make them believe it's normal that they are here ? Any other smart ideas ?

Strong blood stench.


XXXX===Altar of Madness=== Lots of child heads looking at the book with bones. They are on pikes moving, liek they are chatning or something. The room is red. They have the feeling than more and more heads are looking at them.

Unbreathable blood stench, horrible sight, players can go crazy.

The book is held by chains, no way to take it and it is impossible to destroy it, no matter what. The more they attack it, the more it reaches their brain. But there's a small iron chest in front of the altar with a skull on it.

"sword" then see them and shuts an iron gate to lock them in. The he tries to smoke them out.

How to open the chest ? Action : the iron key opens it. Violence otherwise can work. Or lockpicking.

In the chest they will countless horrible poems. With alchemical potions and ingredients. It explains almost everything, except what he wants to build as a gift to "art"

In this plan, they see a way out (XXXXhow ???)


Part 4 The tower of bones

They find the tower of bones. Then a fire starts. At the end, a dark ship lands with the black plague onboard Italian sailors. (genois) And they manage to kill "sword"

Ambiance Track

Scenario Track

The ritual is accomplished, they start to burn the tower.

AS the tower burns, it reveals all the corpses bound in a spiral.

Fire pours through the skulls.

They hear horrible sounds, like souls.

The air is filled with strong incense, makes them hallucinate.

Phase after phase the fire become more unnatural and stronger. Start to burn more and more of the cathedral.


BOSS fight against "Sword"



Epilogue

Epilogue musics :

  • Epique entre-scenart gagant 12-Pista de audio 12.mp3
  • Epique entre-scenart gagant 12-Pista de audio 12.mp3 (put it twice)
  • Fin epique glorieuse 06-Final
  • Then loop this Playlist Normal-Prima

Next scenario : Black Plague in marseille, and killing "doctor" ? plague doctors are much later !!